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Assistant Video Game Sound Designer Jobs in California

Sound Designer

San Francisco, CA · On-site

$90 - $150/hr

Interactive Sound Designer Prisms seeks a developer with enterprise experience to build immersive ... Implement and integrate sound assets directly into the Unity game engine, ensuring seamless ...

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build ...

$80 - $120/hr

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We're looking for a Sound Designer to join our team and help us deliver our next ...

Contract Game Designer

Los Angeles, CA · On-site

$30 - $38/hr

Write instructions & "How to Play" video scripts with accessibility and clarity in mind * Partner ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Contract Game Designer

Los Angeles, CA · On-site

$30 - $38/hr

Write instructions & "How to Play" video scripts with accessibility and clarity in mind * Partner ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

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Assistant Video Game Sound Designer information

What is the difference between Assistant Video Game Sound Designer vs Sound Designer?

AspectAssistant Video Game Sound DesignerSound Designer
CredentialsTypically a degree in audio production, sound design, or related field; entry-level experienceAdvanced experience, portfolio, and sometimes certifications in sound design
Work EnvironmentCollaborates with senior sound designers, game developers, and audio teams within game studiosWorks independently or with teams on complex sound projects for games, films, or media
Employer & Industry UsageCommonly employed in game development studios, assisting in sound creation and implementationHired for leading sound design projects, creating original soundscapes and audio assets

In summary, an Assistant Video Game Sound Designer typically supports and learns from senior sound designers, focusing on assisting with sound creation and implementation. A Sound Designer has more experience, handles complex projects independently, and creates original audio content for games and other media.

What are the most commonly searched types of Video Game Sound Designer jobs in California?

The most popular types of Video Game Sound Designer jobs in California are:

What are popular job titles related to Assistant Video Game Sound Designer jobs in California?

For Assistant Video Game Sound Designer jobs in California, the most frequently searched job titles are:

What job categories do people searching Assistant Video Game Sound Designer jobs in California look for?

The top searched job categories for Assistant Video Game Sound Designer jobs in California are:

What cities in California are hiring for Assistant Video Game Sound Designer jobs?

Cities in California with the most Assistant Video Game Sound Designer job openings:

Infographic showing various Assistant Video Game Sound Designer job openings in California as of June 2026, with employment types broken down into 77% Full Time, 20% Part Time, 2% Temporary, and 1% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution.

Principal Sound Designer

Absurd Ventures

Santa Monica, CA

$140K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 6 days ago


Job description

Summary

We are looking for a versatile and experienced Principal Sound Designer to join our audio team to craft and implement exceptional sound design. This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your mission is to use your creative and technical audio skills to inspire and evangelize the team in creating outstanding and compelling sound design. You will have the opportunity to collaborate closely with some of the greatest developers in the industry on an exciting, immersive, narrative AAA game.

Core Responsibilities 

  • Create exceptional and immersive sound design using both commercial and proprietary tools, software, and source material. 
  • Work closely with the Audio Director to help define and execute the project's overall audio vision. 
  • Collaborate with engineers and fellow sound designers to build, implement, and scale audio pipelines. 
  • Proactively anticipate project needs and independently develop and implement solutions. 
  • Optimize audio assets and recommend workflow improvements to enhance efficiency and scalability. 
  • Diagnose and resolve complex audio issues across multiple disciplines. 
  • Effectively communicate technical and creative ideas through clear written and verbal communication. 
  • Manage time independently and drive complex, multi-phase initiatives through to completion. 

Core Qualifications 

  • 8+ years of professional experience in the games industry as a sound designer, with some senior experience on shipped AAA titles. 
  • Proven track record of owning and delivering complex audio systems on shipped titles. 
  • Demonstrated experience collaborating with engineering and cross-disciplinary teams on large-scale projects. 
  • Strong background in recording high-quality source material and pushing it through to final asset implementation. 
  • Expertise with AAA game engines and deep knowledge of audio implementation workflows. 
  • Advanced proficiency in Wwise and real-time audio systems. 
  • Background in mentoring team members and sharing both technical and creative expertise. 

Key Attributes 

  • A collaborative, team-oriented mindset with a strong emphasis on cross-discipline partnership. 
  • Ability to inspire and elevate others through leadership, mentorship, and craftsmanship. 
  • Self-motivated, proactive, and capable of solving problems with minimal direction. 
  • Adaptable and responsive to feedback and evolving project requirements. 

Plus if

  • Experience contributing during early development and R&D phases. 
  • Experience designing and improving custom audio tools and workflows for large scale open-world games. 
  • Scripting experience in Python, MEL, or similar languages. 
  • Passion for video games, storytelling, cinema, and a strong understanding of game audio. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica - near metro and freeways. 
  • The base pay range for this position is $140,000 to $160,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

About Absurd Ventures 

Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.Â