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Remote Game Designer Jobs in California (NOW HIRING)

Founding Game Designer

San Francisco, CA ยท On-site +1

$182K/yr

Pebble - Founding Game Designer About us We're second-time founders and former Google and Synthesia ... In person work from London Shoreditch, open to remote for the right candidate

Get paid to play and test the latest games before they launch. $500+ Avg Monthly Pay 5-10 Hours/Week 100% Remote Position Requirements: * Must be 18 years or older * Own a smartphone or tablet * Able ...

Level Designer

Glendale, CA ยท Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

Senior Systems Designer

Glendale, CA ยท Remote

$100K - $154K/yr

This is a remote opportunity and will report to our Lead System Designer. What You will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

Systems Designer

Glendale, CA ยท Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

Senior Level Designer

Glendale, CA ยท Remote

$100K - $154K/yr

This is a remote opportunity and will report to the Lead Level Designer What You Will Do: * Be a hands-on developer in the creation of content for several interactive games and experiences based on ...

Senior UX Designer

Glendale, CA ยท Remote

$100K - $154K/yr

If you are an imaginative creator with superb game development skills, and have a love of Disney ... This role is a remote opportunity. What You Will Do: * Work with the Lead UX Designer and other ...

Get paid to play and test the latest games before they launch. $500+ Avg Monthly Pay 5-10 Hours/Week 100% Remote Position Requirements: * Must be 18 years or older * Own a smartphone or tablet * Able ...

Get paid to play and test the latest games before they launch. $500+ Avg Monthly Pay 5-10 Hours/Week 100% Remote Position Requirements: * Must be 18 years or older * Own a smartphone or tablet * Able ...

Mobile Game Tester

Antelope, CA ยท Remote

$500/wk

Get paid to play and test the latest games before they launch. $500+ Avg Monthly Pay 5-10 Hours/Week 100% Remote Position Requirements: * Must be 18 years or older * Own a smartphone or tablet * Able ...

Get paid to play and test the latest games before they launch. $500+ Avg Monthly Pay 5-10 Hours/Week 100% Remote Position Requirements: * Must be 18 years or older * Own a smartphone or tablet * Able ...

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Remote Game Designer information

See California salary details

$46.4K

$154K

How much do remote game designer jobs pay per year?

As of Jul 20, 2026, the average yearly pay for remote game designer in California is $147,165.00, according to ZipRecruiter salary data. Most workers in this role earn between $153,000.00 and $153,000.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Remote Game Designer?

As a Remote Game Designer, your day might include brainstorming and developing gameplay concepts, creating detailed design documentation, collaborating with artists and developers through virtual meetings, and refining levels or features based on team feedback. You'll frequently use prototyping tools to experiment with mechanics and iterate on user experiences, while also playtesting and analyzing game data to improve balance and engagement. Remote designers often coordinate across time zones, so clear communication and regular progress updates are important parts of the workflow. This structure allows for a high degree of flexibility and creativity but also requires self-discipline and proactive teamwork.

What is a Remote Game Designer job?

A Remote Game Designer is responsible for creating and refining gameplay mechanics, level designs, storylines, and user experiences for video games while working from a remote location. They collaborate with developers, artists, and other team members using digital communication tools. Their role involves conceptualizing ideas, creating prototypes, and iterating on designs based on feedback to ensure engaging and balanced gameplay.

What are the key skills and qualifications needed to thrive in the Remote Game Designer position, and why are they important?

To thrive as a Remote Game Designer, you need expertise in game theory, level design, and storytelling, often supported by a degree in game design or a related field. Familiarity with industry-standard design tools like Unity, Unreal Engine, and Adobe Creative Suite is highly valuable, along with knowledge of prototyping and project management software. Strong collaboration, communication, and self-motivation are crucial soft skills for coordinating with distributed teams and meeting project goals. These abilities ensure you can effectively design engaging experiences, contribute to team success, and adapt in a dynamic, remote work environment.

What are the most commonly searched types of Game Designer jobs in California? The most popular types of Game Designer jobs in California are:
What are popular job titles related to Remote Game Designer jobs in California? For Remote Game Designer jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Game Designer jobs in California look for? The top searched job categories for Remote Game Designer jobs in California are:
What cities in California are hiring for Remote Game Designer jobs? Cities in California with the most Remote Game Designer job openings:
Infographic showing various Remote Game Designer job openings in California as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $147,165 per year, or $70.8 per hour.

Founding Game Designer

Embedding VC

San Francisco, CA โ€ข On-site, Remote

$182K/yr

Full-time

Re-posted 2 days ago


Job description

Pebble - Founding Game Designer
About us
We're second-time founders and former Google and Synthesia leaders (Search, Voice, and Assistant). We're assembling a core team of engineers, artists and educators to build the interface between AI and childhood.
The problem we're solving
Kids between 6 and 10 spend hours every day on screens, but most digital content is passive (TV, YouTube) or repetitive (apps, games). Parents want safe, engaging, and educationally positive experiences. Kids crave play, parents crave development and safety, and the industry hasn't bridged that gap.
Our product
Pebble is building the first generative learning world. If you've read the Diamond Age, you know what that means. If you haven't, this video will bring you up to speed.
Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally generated world alongside an AI companion character they interact with through voice. Conversations are open-ended, not scripted. The companion isn't a sidekick, it's the core relationship that drives engagement, learning and emotional investment.
The design challenge is unlike traditional game design. The world is generated and the narrative is emergent. The content adapts to each child's interests and developmental needs in real time. The game designer's job isn't to build levels, it's to design the systems and constraints that make a generative world feel coherent and worth coming back to.
Founders
Guillaume (CPTO): First product hire at Synthesia, where he scaled from $3 to $100M ARR and helped define the category of AI video. Spent 7 years at Google as a PM on Search. Dad of two (ages 7 and 9), giving him a front-row seat to what captivates and educates kids today.
Lio (CEO): Second-time entrepreneur: founder of Neoplants, raised $25M+ from top-tier US investors. Ex-Google PMM, part of the original Google Assistant EMEA launch team (2017). Creative technologist and product builder with 15 years across tech, storytelling, and consumer launches.
About you
You think of yourself as a pirate. Wait, maybe that's too specific. A bear will do too. The point is, you want to bring something special to this world. Something wonderful.
In corporate speak, we might say that we're looking for an ambitious and forward looking Game Designer who's excited at the prospect of inventing a new gaming paradigm with AI at its core. You're comfortable thinking from first principles about what makes a great game. You understand what AI will change and what will remain the same. You've worked on 2+ games from scratch, at reputable studios or on your own. You have strong opinions about what the future of games look like.
What we're looking for, really, is someone who knows games in and out, and wants to join us to build something extraordinary for children.
The role
You'll be Pebble's first game designer, responsible for defining how an AI-powered world actually feels to play. That means designing the exploration systems, pacing, and progression mechanics that make kids want to come back, not through dark patterns, but through genuine curiosity and a deepening relationship with an AI companion character. You'll work at the intersection of game design, child development, and generative AI, building design frameworks from scratch in a Godot 4 environment where the content is procedural and the interactions are voice-driven.
This is a unique opportunity to create a completely new kind of game experience that goes beyond entertainment. This is an opportunity to shape the future of parenting and education in the age of AI.
Requirements
You have:
  • Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
  • A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behaviour, not just authored fixed content.
  • The ability to prototype quickly and iterate based on playtesting, not just theory.
  • Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.

You're comfortable with:
  • Being the first designer. There's no existing design language, style guide, or established framework. You'll be making foundational calls with incomplete information and revising them as you learn.
  • Providing a strong input on the visual side. You have a strong visual eye and opinions about art direction
  • Designing for an audience that isn't you. Our players are 6-10 years old. You don't need a background in child development, but you need genuine curiosity about how kids think, play, and learn.
  • Working with generative systems. Much of Pebble's content is procedural and AI-driven, which means you're designing constraints, rules, and possibility spaces rather than hand-crafting every encounter.

Nice to have:
  • Experience with Godot, or any 2D game engine's design/prototyping tools.
  • Familiarity with educational game design, edutainment, or serious games.
  • Interest in or exposure to AI/LLM-powered interactive experiences.
  • Experience designing for young children or family audiences.

Genuinely optional:
  • Charizard card in mint condition to add to our cabinet of curiosities
Work conditions
  • Salary up to 80k-110k GBP depending on experience
  • Strong equity component
  • In person work from London Shoreditch, open to remote for the right candidate