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Entry Level Video Game Artist Jobs in California

Responsibilities : โ€ข Define a new kind of video game experience. โ€ข Work alongside top otaku ... Spellbrush is an illustration platform that enables artists, illustrators, and animators to ...

AI Artist

Los Angeles, CA ยท On-site

$100K - $160K/yr

You'll work with image and video generative AI tools, node-based workflows and more conventional ... Experience delivering visual assets within feature film, VFX, AAA game, or another high-end ...

AI Artist

Los Angeles, CA ยท On-site

$100K - $160K/yr

You'll work with image and video generative AI tools, node-based workflows and more conventional ... Experience delivering visual assets within feature film, VFX, AAA game, or another high-end ...

... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... As an early member of this team, you will have significant artistic and research freedom to shape ...

... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Legal Counsel

Sunnyvale, CA ยท On-site

$105 - $140/hr

Arc Games, Inc. is a video game publisher based in the Bay Area, with titles including Star Trek ... * Entry-level candidates are welcome to apply - prior in-house experience is a plus but not ...

Gameplay Programmer

San Diego, CA ยท On-site

$136K - $151K/yr

Work with game designers, artists, and other engineers to create compelling experiences * Break ... Passion and enthusiasm for video games * One or more shipped AAA multi-player titles preferred

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Entry Level Video Game Artist information

What does an entry level video game artist do?

An Entry Level Video Game Artist typically assists in creating visual elements such as characters, environments, textures, and props for video games. They work under the guidance of senior artists and art directors, often using digital illustration and 3D modeling tools. Their tasks may include designing assets, making revisions based on feedback, and ensuring that artwork fits the overall style and technical requirements of the game. Entry level artists also collaborate with other team members like animators and programmers to bring the game's visuals to life.

What are the key skills and qualifications needed to thrive as an entry level video game artist?

To thrive as an Entry Level Video Game Artist, you need a solid understanding of art fundamentals, such as color theory, composition, and digital illustration, typically supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Adobe Creative Suite, Autodesk Maya, or Blender is crucial, and knowledge of game engines like Unity or Unreal Engine is often beneficial. Creativity, strong communication, and the ability to take feedback are standout soft skills in this role. These abilities ensure that you can effectively contribute to the visual quality of games and collaborate successfully within a development team.

What types of projects and tasks can an entry level video game artist expect to work on in their first year?

As an Entry Level Video Game Artist, you will typically begin by assisting senior artists with asset creation, such as designing textures, props, or simple character models. You may also be tasked with implementing feedback, optimizing art assets for performance, and learning studio pipelines and tools. Collaboration is key, as you'll regularly communicate with designers, animators, and programmers to ensure that visual elements integrate smoothly into the game. Over time, you'll gain more responsibility and may contribute to larger features or unique visual concepts as you demonstrate your skills and reliability.

What are popular job titles related to Entry Level Video Game Artist jobs in California?

For Entry Level Video Game Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Entry Level Video Game Artist jobs in California look for?

The top searched job categories for Entry Level Video Game Artist jobs in California are:

What cities in California are hiring for Entry Level Video Game Artist jobs?

Cities in California with the most Entry Level Video Game Artist job openings:

Infographic showing various Entry Level Video Game Artist job openings in California as of August 2026, with employment types broken down into 33% Full Time, 56% Part Time, 4% Temporary, and 7% Contract. Highlights an 96% In-person, and 4% Remote job distribution.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA โ€ข On-site, Remote

Snail Games USA
Software Developmentย โ€ขย 51 - 200 employees

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Job description

Senior Technical Artist – Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.