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Video Game Sound Engineer Jobs in California (NOW HIRING)

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

... games. โ€ข Design and implement systems and tools for the audio team's needs (such as sound ... video game industry. โ€ข Strong proficiency in C++ and Unreal engine or other large-scale game ...

Executive Producer, Mainstream Games

Los Angeles, CA ยท On-site

$133K - $135K/yr

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

Executive Producer, Mainstream Games

Los Angeles, CA ยท On-site

$133K - $135K/yr

Synthesize feedback from stakeholders into actionable systems for developers. * Problem Solving and ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

Executive Producer, Mainstream Games

Los Angeles, CA ยท On-site

$133K - $135K/yr

Synthesize feedback from stakeholders into actionable systems for developers. Problem Solving and ... Qualifications: 15+ years of experience in Video Game Production, preferably in both Publishing and ...

Software Engineer, Audio

Santa Monica, CA ยท On-site

$115K - $140K/yr

... games. * Design and implement systems and tools for the audio team's needs (such as sound ... the video game industry. * Strong proficiency in C++ and Unreal engine or other large-scale game ...

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Showing results 1-20

Video Game Sound Engineer information

See California salary details

$30.1K

$87.1K

$137.7K

How much do video game sound engineer jobs pay per year?

As of Jul 27, 2026, the average yearly pay for video game sound engineer in California is $87,147.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,100.00 and $107,100.00 per year, depending on experience, location, and employer.

What is a Video Game Sound Engineer job?

A Video Game Sound Engineer is responsible for creating, recording, editing, and implementing audio elements in video games. They work on sound effects, dialogue, ambient sounds, and sometimes music to enhance the gaming experience. Using software and audio tools, they synchronize sounds with in-game actions and environments. Their work helps create immersive and realistic audio that enhances gameplay and storytelling.

What are some typical challenges a Video Game Sound Engineer might encounter during a game development project?

Video Game Sound Engineers often face challenges such as balancing creative sound design with technical limitations like memory and processing constraints on target platforms. They must ensure seamless integration of audio assets in interactive game environments, requiring frequent collaboration with programmers and designers. Additionally, adapting to evolving project requirements and tight production timelines can be demanding. However, these challenges offer opportunities to develop problem-solving skills, innovate with new audio techniques, and play a significant role in shaping the overall player experience.

What are the key skills and qualifications needed to thrive in the Video Game Sound Engineer position, and why are they important?

To thrive as a Video Game Sound Engineer, you need a solid background in audio production, acoustics, and digital signal processing, often supported by a relevant degree or technical training. Proficiency with digital audio workstations (DAWs) like Pro Tools or Logic Pro, sound design software, and middleware such as Wwise or FMOD is typically required. Creativity, attention to detail, and strong collaboration skills help individuals excel when working with game designers, developers, and artists. These capabilities ensure immersive audio experiences that enhance gameplay and meet the high-quality standards of modern video game development.

What are the most commonly searched types of Video Game Sound Engineer jobs in California? The most popular types of Video Game Sound Engineer jobs in California are:
What are popular job titles related to Video Game Sound Engineer jobs in California? For Video Game Sound Engineer jobs in California, the most frequently searched job titles are:
What job categories do people searching Video Game Sound Engineer jobs in California look for? The top searched job categories for Video Game Sound Engineer jobs in California are:
Infographic showing various Video Game Sound Engineer job openings in California as of July 2026, with employment types broken down into 93% Full Time, 4% Part Time, and 3% Contract. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $87,147 per year, or $41.9 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA โ€ข On-site

Full-time

Posted 27 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.
About Us
Here at Spellbrush, we're passionate about making a good anime game.
We also happen to be the world's leading generative AI studio-we're the team behind nijiใƒปjourney.
Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.
What We're Building
We've developed an in-house LLM storytelling system that blends AI, story, and gameplay-going far beyond shallow "chat-only" experiences.
The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.
We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.
In-game screenshots (development build)
About The Role
You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.
As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.
Why You'll Love Working With Us
Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.
A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.
Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.
International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.
You may be a good fit if:
You love anime and the anime aesthetic
We are literally building an anime game, so this is a requirement!
You have independently developed a 3D narrative game in Unity
Bonus points if the game is first-person.
You're good at 3D character animation
Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.
You're excited about the potential of Generative AI
You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.
You're comfortable working on small, fast-paced teams
Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.
We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.