You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
If you are an imaginative audio creator with superb game development skills and a love of Disney/Pixar, 20th Century, Star Wars, and Marvel properties, you'll want to check out this opportunity. We ...
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
If you are an imaginative audio creator with superb game development skills and a love of Disney/Pixar, 20th Century, Star Wars, and Marvel properties, you'll want to check out this opportunity. We ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Quick apply
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Quick apply
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
AMT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms.
AMT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms.
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Quick apply
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
You will revolutionize the audio experience for game and future audio technologies. Description Our team is looking for an enthusiastic power and performance engineer to support our audio engineering ...
You will revolutionize the audio experience for game and future audio technologies. Description Our team is looking for an enthusiastic power and performance engineer to support our audio engineering ...
Software Engineer II
San Mateo, CA · On-site
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Software Engineer II
San Mateo, CA · On-site
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Software Engineer II
San Mateo, CA · Hybrid
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Software Engineer II
San Mateo, CA · Hybrid
$163K - $245K/yr
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Game Audio information
See California salary details
$7.83 - $10.48
2% of jobs
$10.48 - $13.13
17% of jobs
$14.22 is the 25th percentile. Wages below this are outliers.
$13.13 - $15.79
15% of jobs
$15.79 - $18.44
8% of jobs
The median wage is $19.55 / hr.
$18.44 - $21.09
19% of jobs
$22.94 is the 75th percentile. Wages above this are outliers.
$21.09 - $23.75
20% of jobs
$23.75 - $26.40
7% of jobs
$26.40 - $29.05
5% of jobs
$29.05 - $31.70
3% of jobs
$31.70 - $34.36
2% of jobs
$34.36 - $37.01
1% of jobs
$7
$20
$37
How much do game audio jobs pay per hour?
How does a game audio professional typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?
What are game audio jobs?
Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.
What is game audio?
What is the difference between Game Audio vs Sound Designer?
| Aspect | Game Audio | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound design certifications | Audio, music, sound design certifications |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, interactive media |
| Industry Usage | Primarily in gaming industry | Broadly across entertainment and media |
| Search & Comparison | Focus on interactive sound for games | Focus on sound for various media |
Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

Full-time
Re-posted 9 days ago
Apple rating
8.0
Based on 677 frontline employees who took The Breakroom Quiz
7th of 30 rated technology retailers
Job description
MGCT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. You will revolutionize the audio experience for game and future audio technologies.
Description
As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple's platforms. Audio software stack on Apple devices has a considerable complexity and a rich feature set in the way that audio is routed through the system and integrates various hardware pieces. You will work across the full spectrum of media experiences and audio experiences - from FaceTime calls and Siri interactions to media playback - across a wide range of connected accessories including Bluetooth (AirPods, third-party headphones), CarPlay, and USB audio devices. The position will involve developing and improving the software components that are responsible for both running the audio hardware and exposing audio features and capabilities upwards through the system. The work involves close collaboration with hardware driver teams and various Apple technologies including Siri, AirPods, FaceTime and AirPlay.
Minimum Qualifications
Excellent software design/programming skills in C++
Solid understanding of object-oriented methodologies, multi-threaded programming and operating systems concepts
Experience with digital audio programming and solid debugging skills
At least two+ years of experience working with a team and software company, highlighting their ability to collaborate and operate within a professional software development environment.
BS or MS in CS, EE, or related degree
Preferred Qualifications
Experience working with Bluetooth accessories is a plus
Experience working with embedded audio in devices like smartphones (Samsung, Pixel), tablets, or Chromebooks would be a plus
Experience with core SW features like Telephony audio and/or Bluetooth audio in a plus
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976