Game Design Workshop Facilitators will co-facilitate with one other facilitator, guiding a group of ... Previous experience with adopting and adapting to new technologies through self-guidance and video ...
Game Design Workshop Facilitators will co-facilitate with one other facilitator, guiding a group of ... Previous experience with adopting and adapting to new technologies through self-guidance and video ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
$167K/yr
Experience with what approaches to design best meet MOBA players' needs. * Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game * An ...
Contract Game Designer
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Quick apply
Contract Game Designer
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Senior Combat Designer (AI archetype)
Novato, CA · On-site
$119K - $128K/yr
Required : • Shipped at least one AAA title as a designer responsible for AI combatants. • 5+ years professional experience in video game design. • Excellent written and verbal communication ...
Senior Combat Designer (AI archetype)
Novato, CA · On-site
$119K - $128K/yr
Required : • Shipped at least one AAA title as a designer responsible for AI combatants. • 5+ years professional experience in video game design. • Excellent written and verbal communication ...
Contract Game Designer
Los Angeles, CA · On-site
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Contract Game Designer
Los Angeles, CA · On-site
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Contract Game Designer
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Contract Game Designer
$30 - $38/hr
An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...
Front-end Developer
Redwood City, CA · On-site
$127K - $148K/yr
Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...
Front-end Developer
Redwood City, CA · On-site
$127K - $148K/yr
Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...
Front-end Developer
$127K - $148K/yr
Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...
Front-end Developer
$127K - $148K/yr
Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...
Executive Producer, Mainstream Games
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Executive Producer, Mainstream Games
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Executive Producer, Mainstream Games
Los Angeles, CA · On-site
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Executive Producer, Mainstream Games
Los Angeles, CA · On-site
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Executive Producer, Mainstream Games
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: 15+ years of experience in Video Game Production, preferably in both Publishing and ...
Executive Producer, Mainstream Games
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: 15+ years of experience in Video Game Production, preferably in both Publishing and ...
Executive Producer, Mainstream Games
Los Angeles, CA · On-site
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Executive Producer, Mainstream Games
Los Angeles, CA · On-site
$133K - $135K/yr
Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...
Associate Design Director - Diablo Immortal | Irvine, CA Requisition ID: R026570 We Need You The ... Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ...
Associate Design Director - Diablo Immortal | Irvine, CA Requisition ID: R026570 We Need You The ... Your Platform Best known for iconic video game universes including Warcraft ® , Overwatch ® ...
Associate Design Director - Diablo Immortal | Irvine, CA Requisition ID:R026570 We Need You The ... Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and ...
Associate Design Director - Diablo Immortal | Irvine, CA Requisition ID:R026570 We Need You The ... Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and ...
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD ...
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD ...
Concept Designer and Illustrator (Video Games) - Digital Eclipse
Emeryville, CA · On-site
$80K - $95K/yr
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD ...
Concept Designer and Illustrator (Video Games) - Digital Eclipse
Emeryville, CA · On-site
$80K - $95K/yr
In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases ... Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD ...
... to design strategies that keep players engaged, excited, and invested. This role is ideal for someone who: * Loves anime, video games, and online fandom culture * Understands LiveOps rhythms ...
... to design strategies that keep players engaged, excited, and invested. This role is ideal for someone who: * Loves anime, video games, and online fandom culture * Understands LiveOps rhythms ...
... to design strategies that keep players engaged, excited, and invested. This role is ideal for someone who: * Loves anime, video games, and online fandom culture * Understands LiveOps rhythms ...
Quick apply
... to design strategies that keep players engaged, excited, and invested. This role is ideal for someone who: * Loves anime, video games, and online fandom culture * Understands LiveOps rhythms ...
Video Game Design information
See California salary details
$12.34 - $13.29
2% of jobs
$13.29 - $14.23
4% of jobs
$14.23 - $15.18
6% of jobs
$15.18 - $16.13
7% of jobs
$16.70 is the 25th percentile. Wages below this are outliers.
$16.13 - $17.08
8% of jobs
$17.08 - $18.03
12% of jobs
The median wage is $18.53 / hr.
$18.03 - $18.98
19% of jobs
$19.74 is the 75th percentile. Wages above this are outliers.
$18.98 - $19.93
20% of jobs
$19.93 - $20.88
9% of jobs
$20.88 - $21.83
6% of jobs
$21.83 - $22.77
5% of jobs
$12
$18
$22
How much do video game design jobs pay per hour?
What is the difference between Video Game Design vs Video Game Programming?
| Aspect | Video Game Design | Video Game Programming |
|---|---|---|
| Primary Role | Creating game concepts, storylines, and gameplay mechanics | Writing code to implement game features and functionalities |
| Required Skills | Creativity, storytelling, understanding of game mechanics | Programming languages, software development, problem-solving |
| Work Environment | Design studios, collaborative teams, creative settings | Development teams, technical environments, coding labs |
| Common Certifications | Game design degrees, portfolios, UX/UI knowledge | Computer science degrees, coding certifications, software proficiency |
Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.
How do I get a job as a video game designer?
What are some common challenges faced by video game designers when working on collaborative projects?
What jobs can I get with game design?
What are the key skills and qualifications needed to thrive as a Video Game Designer, and why are they important?
What jobs are in video game design?
Will Game Dev be replaced by AI?
What is video game design?

$30/hr
Temporary
Posted 18 days ago
Job description
At SMASH, we aim to build a strong STEM workforce through academic learning and experiential engagement for high school and college students. We empower dedicated students in STEM fields through intensive education, rigorous coursework, and access to resources, aiming to cultivate success in college and careers. Our vision is to create a STEM ecosystem where every student can thrive in the global economy. By providing opportunities, we seek to enrich our communities and workplaces with well-prepared, competitive leaders.
This is a pivotal time for SMASH as SMASH builds on the success of our programs. Working at SMASH is about rapid growth, grit, personal commitment, accountability, and courage to challenge the status quo. If you have what it takes to change the STEM landscape, we want to hear from you.
SMASH is a 501(c)(3) not-for-profit organization operating under the umbrella of the Kapor Center family of organizations.
Position Description
Reporting to the Program Director, the Game Design Workshop Facilitator will play an integral role in delivering and sustaining the transformative learning experience that SMASH Scholars need to pursue, persist, and succeed in STEM. Game Design Workshop Facilitators will co-facilitate with one other facilitator, guiding a group of around 25 scholars through project-based learning.
The Game Design Workshop Facilitator will lead scholars through an engaging, hands-on exploration of game design and development. Facilitators will guide groups of scholars as they learn key concepts in gameplay mechanics, storytelling, and game aesthetics while creating their own playable games.
Facilitators will support scholars in both whole-group and small-group settings, fostering a collaborative learning environment centered on the pedagogy of Play, Create, Share, and Reflect. The ideal facilitator will empower scholars to take ownership of their learning journey, encouraging discovery and problem-solving rather than providing direct answers. In addition to supporting technical skill development, facilitators will help scholars build project management abilities, strengthen creative agency, and develop collaborative skills through activities like playtesting and peer feedback.
Strong Game Design Workshop Facilitators will:
- Create an inclusive, engaging learning environment where scholars feel comfortable experimenting and taking creative risks
- Balance constructive feedback with positive encouragement
- Guide scholars through the complete game development process, from initial concept to finished product
- Support scholars in developing game design documents and pitch presentations
- Foster discussions about inclusivity and diversity in game design
- Implement effective classroom management strategies while maintaining a fun, collaborative atmosphere
Facilitators do not need to be game designers to teach the workshop. Training, detailed session guides, and game design resources are available to support facilitators and learners as they navigate through the workshop. The most important qualities are a passion for supporting young learners, curiosity about game design, and willingness to problem-solve alongside scholars.
Summer learning will culminate in a final project presentation and the chance to win a national competition consisting of competitors from all regions.
This is a 3-week assignment, with an additional commitment of training prior to launch, and a virtual close out after SMASH Academy (see chart below for dates). Facilitators will be working with scholars both in person and virtually and will need to embrace and model flexibility, adaptability, and a solution-oriented mindset.
As this role has a virtual component, we expect staff to provide the following - their own personal computer (desktop or laptop) that has a working webcam, speaker and microphone for video conferencing capabilities (i.e. Zoom, Google Hangouts, Cisco Webex); reliable Internet connection (at least 25 Mbps download speed); and quiet work space for virtual programming. If you cannot provide your own equipment, please speak with your Program Director.
You must be available for all training and program dates.
Onboarding
6.27.2026 (National, Virtual)
Staff Training
6.29.2026 - 7.2.2026 (Virtual)
7.10.2026 (Site-specific, In-Person)
SMASH Academy
7.13.2026 - 7.24.2026 (Site-specific, In-Person)
Virtual Close Out
7.30.2026
Key responsibilities include but are not limited to those listed below.
- Attend Training (see dates above)
- Adhere to the structure of curriculum provided by SMASH
- Facilitate Game Design Workshop Sessions
-
- 1.5hr sessions 5 days/week
- Alternate between whole group, small group, and individual facilitation
- Facilitate learning through inquiry
-
- Adequately prep for sessions by reviewing material
- Take attendance and communicate absences with Program Director and/or Program Coordinator
- Guide conversation between participants, ensuring all voices are heard
- Manage the space to ensure outcomes are met for the day and that the group is on track relative to larger outcomes and goals for the summer
- Continuously assess scholar learning, provide feedback, and pivot as needed
- Communicate and reflect with co-facilitators to ensure activities are aligned and ensure outcomes are met
- Log student achievement data on a weekly basis
- Attend Weekly Staff Meetings (1hr/week)
- Attend Staff Closeout
- Ensure Completion of Deliverables (e.g. log pre + post assessment scores, attendance, staff surveys, final inventory, etc.)
Required Attributes:
- Collaboration: Exceptional listening, communication, and presentation skills; excellent time management and organizational skills; timeliness and dependability; courageously candid when facing difficult conversations
- Relationship Building: Welcome and embrace individual differences of everyone in the room; humility; patience when navigating situations; ability to listen to multiple perspectives; restorative approach to relationship building and conflict resolution
- Problem Solving: Remain curious, innovative, iterative, and quickly pivot as needed; keep activities on track, think creatively, and act swiftly in the face of unanticipated events; make data-based decisions
- Resilience: Approach situations with a growth mindset, adapt, and reflect to ensure desired outcome(s) are met
What you bring:
- Commitment to SMASH's mission; willingness to embrace goals/values is essential
- Demonstrated experience and success co-facilitating workshops with 15-25 participants (preferably at high school level)
- A belief that ALL scholars are capable of growing and achieving as learners
- Previous experience with adopting and adapting to new technologies through self-guidance and video tutorials
- Results-driven; work around potential obstacles to ensure all goals are met and deliverables are completed by the end of program
- Knowledge of 21st Century skills
- Demonstrated effectiveness working with low-income, first generation college youth of color in diverse fields
- Desire to teach with technology and improve technological skills as needed
- Willingness to be self-reflective and reflexive about your individual teaching philosophy and practice
- Excellent management skills; openness to various and/or new pedagogical and facilitation approaches
- Flexibility in your availability for training dates and event dates
- Virtual learning experience a plus
Application Information:
Apply for this position below and ensure you can make the training and program dates (see table in above section of Job Description). If applying to multiple sites, please rank your site preference in the application.
The application includes a place to upload your resume and cover letter and to provide written responses to specific prompts. This position will close when filled.
If you have been selected for this position by your Program Director (PD), an application is required (you do not need to submit a cover letter) and your PD will send you the link to apply Please also submit the recommitment form provided by your PD, and SMASH will send you your updated offer letter.
Compensation:
This is a non-exempt position. The hourly compensation for this position is estimated to be $30.00. Should the employee miss any hours or days of work, the daily and therefore total compensation will be adjusted accordingly. If your assignment ends earlier than we anticipate for any reason, your compensation may also be reduced accordingly. Please note, pay will be variable per pay period based on part-time and full-time phases of the program. These policies are subject to variation based on specific circumstances.
Statement of Non-Discrimination:
In keeping with our beliefs and goals, no employee or applicant will face discrimination/harassment based on: race, color, ancestry, national origin, religion, age, gender, marital/domestic partner status, sexual orientation, gender identity, disability status, or veteran status. Above and beyond discrimination/harassment based on "protected categories," SMASH also strives to prevent other subtler forms of inappropriate behavior (i.e., stereotyping) from ever gaining a foothold in our office. Whether blatant or hidden, barriers to success have no place at SMASH.
We value a diverse workforce: people of color are strongly encouraged to apply.