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Video Game Design Jobs in California (NOW HIRING)

Senior Combat Designer (AI archetype)

Novato, CA · On-site

$119K - $128K/yr

Required : • Shipped at least one AAA title as a designer responsible for AI combatants. • 5+ years professional experience in video game design. • Excellent written and verbal communication ...

An understanding of fundamental game design principles and player motivations * Experience writing and editing game rules and "how to play" video scripts * A basic understanding of graphic design, UX ...

Front-end Developer

Redwood City, CA · On-site

$127K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...

Front-end Developer

Redwood City, CA

$127K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Work closely with UX Design and Game Design teams to define web features * Write and test ...

Executive Producer, Mainstream Games

Los Angeles, CA · On-site

$133K - $135K/yr

Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

Executive Producer, Mainstream Games

Los Angeles, CA · On-site

$133K - $135K/yr

Expertly assess milestones, reviewing and evaluating game builds across design, creative ... Qualifications: * 15+ years of experience in Video Game Production, preferably in both Publishing ...

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Video Game Design information

See California salary details

$12

$18

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How much do video game design jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for video game design in California is $18.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $19.90 per hour, depending on experience, location, and employer.

What is the difference between Video Game Design vs Video Game Programming?

AspectVideo Game DesignVideo Game Programming
Primary RoleCreating game concepts, storylines, and gameplay mechanicsWriting code to implement game features and functionalities
Required SkillsCreativity, storytelling, understanding of game mechanicsProgramming languages, software development, problem-solving
Work EnvironmentDesign studios, collaborative teams, creative settingsDevelopment teams, technical environments, coding labs
Common CertificationsGame design degrees, portfolios, UX/UI knowledgeComputer science degrees, coding certifications, software proficiency

Video Game Design focuses on conceptualizing and designing the game's overall experience, while Video Game Programming involves coding and implementing those designs into a playable product. Both roles are essential in game development but require different skill sets and focus areas.

How do I get a job as a video game designer?

To become a video game designer, you typically need a bachelor's degree in game design, computer science, or a related field, along with strong skills in programming, storytelling, and graphic design. Building a portfolio of your projects and gaining experience through internships or entry-level roles can improve your chances. Familiarity with game development tools like Unity or Unreal Engine is also beneficial.

What are some common challenges faced by video game designers when working on collaborative projects?

Video game designers often work in multidisciplinary teams, collaborating with artists, programmers, and sound engineers. A common challenge is effectively communicating design ideas and ensuring that everyone understands the game vision, especially as features evolve. Balancing creative input from various team members while adhering to deadlines and technical constraints can also be demanding. Successful designers develop strong communication and problem-solving skills to navigate these dynamics and keep projects on track.

What jobs can I get with game design?

With a background in game design, common jobs include game designer, level designer, game artist, game programmer, and quality assurance tester. These roles often require skills in programming, 3D modeling, storytelling, and familiarity with game development tools like Unity or Unreal Engine.

What are the key skills and qualifications needed to thrive as a Video Game Designer, and why are they important?

To thrive as a Video Game Designer, you need a solid understanding of game mechanics, storytelling, and user experience, often backed by a degree in game design, computer science, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic design software, along with knowledge of scripting languages, is typically required. Creativity, collaboration, and strong communication are vital soft skills for turning ideas into engaging, playable experiences within a team environment. These skills and qualities are essential for developing innovative games that captivate players and succeed in a competitive market.

What jobs are in video game design?

Jobs in video game design include roles such as game designer, level designer, character artist, environment artist, animator, and UI/UX designer. These positions often require skills in programming, graphic design, storytelling, and familiarity with tools like Unity or Unreal Engine.

Will Game Dev be replaced by AI?

Video game design involves creative and technical skills that are difficult for AI to fully replicate, such as storytelling, artistic direction, and user experience. While AI tools can assist with tasks like asset generation and testing, human designers are essential for innovation and complex decision-making in game development. Therefore, AI is more likely to augment rather than replace game developers in the foreseeable future.

What is video game design?

Video game design is the process of creating the content and rules of a video game, including its story, characters, gameplay mechanics, and environment. Game designers work closely with artists, programmers, and other team members to bring their vision to life. They are responsible for shaping the player’s experience, balancing challenges, and ensuring the game is engaging and fun. This role often involves prototyping ideas, playtesting, and iterating on feedback to improve the game before release.
What are the most commonly searched types of Video Game Design jobs in California? The most popular types of Video Game Design jobs in California are:
What job categories do people searching Video Game Design jobs in California look for? The top searched job categories for Video Game Design jobs in California are:
What cities in California are hiring for Video Game Design jobs? Cities in California with the most Video Game Design job openings:
Infographic showing various Video Game Design job openings in California as of July 2026, with employment types broken down into 87% Full Time, 9% Part Time, 1% Temporary, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $38,094 per year, or $18.3 per hour.
2026 SMASH Academy - Game Design Workshop Facilitator (Berkeley)

2026 SMASH Academy - Game Design Workshop Facilitator (Berkeley)

SMASH

Berkeley, CA • On-site

$30/hr

Temporary

Posted 18 days ago


Job description

About SMASH
At SMASH, we aim to build a strong STEM workforce through academic learning and experiential engagement for high school and college students. We empower dedicated students in STEM fields through intensive education, rigorous coursework, and access to resources, aiming to cultivate success in college and careers. Our vision is to create a STEM ecosystem where every student can thrive in the global economy. By providing opportunities, we seek to enrich our communities and workplaces with well-prepared, competitive leaders.
This is a pivotal time for SMASH as SMASH builds on the success of our programs. Working at SMASH is about rapid growth, grit, personal commitment, accountability, and courage to challenge the status quo. If you have what it takes to change the STEM landscape, we want to hear from you.
SMASH is a 501(c)(3) not-for-profit organization operating under the umbrella of the Kapor Center family of organizations.
Position Description
Reporting to the Program Director, the Game Design Workshop Facilitator will play an integral role in delivering and sustaining the transformative learning experience that SMASH Scholars need to pursue, persist, and succeed in STEM. Game Design Workshop Facilitators will co-facilitate with one other facilitator, guiding a group of around 25 scholars through project-based learning.
The Game Design Workshop Facilitator will lead scholars through an engaging, hands-on exploration of game design and development. Facilitators will guide groups of scholars as they learn key concepts in gameplay mechanics, storytelling, and game aesthetics while creating their own playable games.
Facilitators will support scholars in both whole-group and small-group settings, fostering a collaborative learning environment centered on the pedagogy of Play, Create, Share, and Reflect. The ideal facilitator will empower scholars to take ownership of their learning journey, encouraging discovery and problem-solving rather than providing direct answers. In addition to supporting technical skill development, facilitators will help scholars build project management abilities, strengthen creative agency, and develop collaborative skills through activities like playtesting and peer feedback.
Strong Game Design Workshop Facilitators will:
  • Create an inclusive, engaging learning environment where scholars feel comfortable experimenting and taking creative risks
  • Balance constructive feedback with positive encouragement
  • Guide scholars through the complete game development process, from initial concept to finished product
  • Support scholars in developing game design documents and pitch presentations
  • Foster discussions about inclusivity and diversity in game design
  • Implement effective classroom management strategies while maintaining a fun, collaborative atmosphere

Facilitators do not need to be game designers to teach the workshop. Training, detailed session guides, and game design resources are available to support facilitators and learners as they navigate through the workshop. The most important qualities are a passion for supporting young learners, curiosity about game design, and willingness to problem-solve alongside scholars.
Summer learning will culminate in a final project presentation and the chance to win a national competition consisting of competitors from all regions.
This is a 3-week assignment, with an additional commitment of training prior to launch, and a virtual close out after SMASH Academy (see chart below for dates). Facilitators will be working with scholars both in person and virtually and will need to embrace and model flexibility, adaptability, and a solution-oriented mindset.
As this role has a virtual component, we expect staff to provide the following - their own personal computer (desktop or laptop) that has a working webcam, speaker and microphone for video conferencing capabilities (i.e. Zoom, Google Hangouts, Cisco Webex); reliable Internet connection (at least 25 Mbps download speed); and quiet work space for virtual programming. If you cannot provide your own equipment, please speak with your Program Director.
You must be available for all training and program dates.
Onboarding
6.27.2026 (National, Virtual)
Staff Training
6.29.2026 - 7.2.2026 (Virtual)
7.10.2026 (Site-specific, In-Person)
SMASH Academy
7.13.2026 - 7.24.2026 (Site-specific, In-Person)
Virtual Close Out
7.30.2026
Key responsibilities include but are not limited to those listed below.
  • Attend Training (see dates above)
  • Adhere to the structure of curriculum provided by SMASH
  • Facilitate Game Design Workshop Sessions
    • 1.5hr sessions 5 days/week
    • Alternate between whole group, small group, and individual facilitation
    • Facilitate learning through inquiry
      • Adequately prep for sessions by reviewing material
      • Take attendance and communicate absences with Program Director and/or Program Coordinator
      • Guide conversation between participants, ensuring all voices are heard
      • Manage the space to ensure outcomes are met for the day and that the group is on track relative to larger outcomes and goals for the summer
    • Continuously assess scholar learning, provide feedback, and pivot as needed
    • Communicate and reflect with co-facilitators to ensure activities are aligned and ensure outcomes are met
    • Log student achievement data on a weekly basis
  • Attend Weekly Staff Meetings (1hr/week)
  • Attend Staff Closeout
  • Ensure Completion of Deliverables (e.g. log pre + post assessment scores, attendance, staff surveys, final inventory, etc.)

Required Attributes:
  • Collaboration: Exceptional listening, communication, and presentation skills; excellent time management and organizational skills; timeliness and dependability; courageously candid when facing difficult conversations
  • Relationship Building: Welcome and embrace individual differences of everyone in the room; humility; patience when navigating situations; ability to listen to multiple perspectives; restorative approach to relationship building and conflict resolution
  • Problem Solving: Remain curious, innovative, iterative, and quickly pivot as needed; keep activities on track, think creatively, and act swiftly in the face of unanticipated events; make data-based decisions
  • Resilience: Approach situations with a growth mindset, adapt, and reflect to ensure desired outcome(s) are met

What you bring:
  • Commitment to SMASH's mission; willingness to embrace goals/values is essential
  • Demonstrated experience and success co-facilitating workshops with 15-25 participants (preferably at high school level)
  • A belief that ALL scholars are capable of growing and achieving as learners
  • Previous experience with adopting and adapting to new technologies through self-guidance and video tutorials
  • Results-driven; work around potential obstacles to ensure all goals are met and deliverables are completed by the end of program
  • Knowledge of 21st Century skills
  • Demonstrated effectiveness working with low-income, first generation college youth of color in diverse fields
  • Desire to teach with technology and improve technological skills as needed
  • Willingness to be self-reflective and reflexive about your individual teaching philosophy and practice
  • Excellent management skills; openness to various and/or new pedagogical and facilitation approaches
  • Flexibility in your availability for training dates and event dates
  • Virtual learning experience a plus

Application Information:
Apply for this position below and ensure you can make the training and program dates (see table in above section of Job Description). If applying to multiple sites, please rank your site preference in the application.
The application includes a place to upload your resume and cover letter and to provide written responses to specific prompts. This position will close when filled.
If you have been selected for this position by your Program Director (PD), an application is required (you do not need to submit a cover letter) and your PD will send you the link to apply Please also submit the recommitment form provided by your PD, and SMASH will send you your updated offer letter.
Compensation:
This is a non-exempt position. The hourly compensation for this position is estimated to be $30.00. Should the employee miss any hours or days of work, the daily and therefore total compensation will be adjusted accordingly. If your assignment ends earlier than we anticipate for any reason, your compensation may also be reduced accordingly. Please note, pay will be variable per pay period based on part-time and full-time phases of the program. These policies are subject to variation based on specific circumstances.
Statement of Non-Discrimination:
In keeping with our beliefs and goals, no employee or applicant will face discrimination/harassment based on: race, color, ancestry, national origin, religion, age, gender, marital/domestic partner status, sexual orientation, gender identity, disability status, or veteran status. Above and beyond discrimination/harassment based on "protected categories," SMASH also strives to prevent other subtler forms of inappropriate behavior (i.e., stereotyping) from ever gaining a foothold in our office. Whether blatant or hidden, barriers to success have no place at SMASH.
We value a diverse workforce: people of color are strongly encouraged to apply.