Job Summary:
Riot Games is a company focused on creating player-first experiences, and they are seeking a Senior Technical Artist for their VALORANT Premium Content team. In this role, you will prototype and architect next-generation systems for cosmetic features, act as a technical leader, and mentor others while driving innovation in premium content.
Responsibilities:
• Drive efforts for new cosmetic systems, exploring unproven ideas and translating them into production-ready frameworks
• Architect scalable Blueprint and hybrid (Blueprint + C++) systems for advanced, reactive cosmetic features
• Prototype rapidly to validate creative and technical feasibility, then evolve prototypes into deployable modules.
• Define and evangelize best practices for system design, performance, and cross-discipline integration
• Partner with Art, Animation, VFX, Design, and Engineering to push the boundaries of premium content
• Lead development of foundational systems across:
• Advanced weapon logic and modular state architectures
• Procedural and systemic animation integrations
• Complex event-driven ecosystems (multi-layered reactivity, progression, personalization)
• Cross-system features (UI, gameplay hooks, progression systems)
• Identify long-term technical opportunities and risks, influencing roadmap and team strategy
• Mentor other Technical Artists, providing guidance on architecture, debugging, and system design
• Develop tools, frameworks, and pipelines that unlock team-wide efficiency and scalability
• Profile and optimize experimental systems, ensuring viability within performance constraints
Qualifications:
Required:
• 7+ years of experience as a Technical Artist in games or real-time engines
• Deep expertise in Unreal Engine, including: Advanced Blueprint architecture and debugging
• Strong familiarity with C++ for extending engine/system capabilities
• Animation systems, Anim Graphs, and procedural techniques
• Proven experience owning complex, ambiguous technical problems from concept through production
• Experience building scalable systems/frameworks used by multiple developers or teams
• Strong understanding of real-time performance, memory, and optimization strategies
• Demonstrated ability to lead through influence and mentorship
• Experience collaborating deeply across multiple disciplines
Preferred:
• Experience driving incubation work on shipped or prototype features
• Strong background in systems design or gameplay-adjacent architecture
• Experience with procedural animation, simulation systems, or physics-driven features
• Familiarity with rendering pipelines, shaders (HLSL), or advanced material workflows
• Experience building extensible tools and pipelines at scale
Company:
Riot Games is a global company that develops online games. Founded in 2006, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.