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Senior Technical Animator Jobs in Bothell, WA (NOW HIRING)

Motion & Character Designer

Seattle, WA · On-site

$58.60 - $65.10/hr

... animation assets optimized for various technical platforms. * Participate in visual critiques, brainstorms, project kickoffs, and design critiques. * Partner with other Sr. Animators and Principal ...

Ability to translate business, marketing, and technical requirements into intuitive, elegant, and ... animations, and developer handoff workflows * Experience building and evolving scalable design ...

Apply Early

... on animation * Create simple, elegant design solutions for communicating technically complex ... Maintain visual continuity across multiple channels, ensuring assets meet technical requirements ...

... on animation * Create simple, elegant design solutions for communicating technically complex ... Maintain visual continuity across multiple channels, ensuring assets meet technical requirements ...

Experiential Activation Lead

Seattle, WA · On-site +1

$50 - $60/hr

... animations, exhibits, static graphics, and interactive experiences. You will collaborate with ... technical direction as needed to other design and production resources. • May need to work ...

Senior UI Engineer

Redmond, WA

$145K - $181K/yr

Collaborate with UX designers, technical artists, graphics engineers, and product teams to ... Solid understanding of event-driven programming, input systems, state management, animation systems ...

Technical skills should include AutoCAD, Plant 3D, SP3D SmartPlant, AutoCAD PID, Navisworks, 3D ... Animation, MS Office, MS Project, BIM, Revit, and the ability to learn and use other design ...

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Senior Technical Animator information

See Bothell, WA salary details

$86.1K

$126K

$136.4K

How much do senior technical animator jobs pay per year?

As of Jul 5, 2026, the average yearly pay for senior technical animator in Bothell, WA is $125,994.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,500.00 and $135,300.00 per year, depending on experience, location, and employer.

How does a Senior Technical Animator typically collaborate with game designers and programmers during a project's development?

A Senior Technical Animator serves as a bridge between the art and programming teams, ensuring that character and creature animations integrate smoothly into the game engine. They work closely with game designers to understand gameplay requirements and with programmers to implement animation systems that are both visually appealing and technically efficient. Regular collaboration includes troubleshooting animation-related bugs, optimizing rigs for performance, and providing feedback on tool development to streamline animation workflows. This cross-functional teamwork is key to delivering high-quality, responsive animations that enhance the player's experience.

What are the key skills and qualifications needed to thrive as a Senior Technical Animator, and why are they important?

To thrive as a Senior Technical Animator, you need a solid background in animation principles, rigging, and scripting, usually supported by a degree in animation, computer graphics, or a related field. Mastery of tools like Autodesk Maya, MotionBuilder, Python scripting, and real-time engines such as Unreal Engine or Unity is typically required. Strong problem-solving abilities, communication skills, and the ability to collaborate with multidisciplinary teams set exceptional candidates apart. These skills ensure efficient workflows, high-quality animations, and seamless integration of art and technology in interactive media projects.

What are Senior Technical Animators?

Senior Technical Animators are experienced professionals in the gaming or film industry who bridge the gap between animation and technical implementation. They create tools, rigs, and workflows that allow animators to efficiently produce high-quality character and object animations. In addition to animating, they collaborate closely with programmers and artists to ensure assets are optimized and function correctly within the game engine or production pipeline. Their expertise helps solve complex animation problems and improves the overall animation process.
What are the most commonly searched types of Technical Animator jobs in Bothell, WA? The most popular types of Technical Animator jobs in Bothell, WA are:
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What job categories do people searching Senior Technical Animator jobs in Bothell, WA look for? The top searched job categories for Senior Technical Animator jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Senior Technical Animator jobs? Cities near Bothell, WA with the most Senior Technical Animator job openings:

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Posted 8 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company