2

Remote Technical Animator Jobs in Bothell, WA (NOW HIRING)

CG Producer (6553)

Seattle, WA · On-site +1

$80 - $98/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Serve as the primary producer and point of contact for CGI and animation projects across multiple ...

... animations, and short-form video assets. * Create educational content that simplifies technical ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

Your days will be focused on solving creative and technical problems, not navigating corporate ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

Your days will be focused on solving creative and technical problems, not navigating corporate ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... animation divisions. Recruitment Fraud Alert It has come to our attention that there may be ...

This role could be remote within the United States or hybrid within one of our US Hub offices. Your ... Technical skills should include AutoCAD, Plant 3D, SP3D SmartPlant, AutoCAD PID, Navisworks, 3D ...

Remote Technical Animator information

See Bothell, WA salary details

$11

$44

$78

How much do remote technical animator jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for remote technical animator in Bothell, WA is $44.06, according to ZipRecruiter salary data. Most workers in this role earn between $24.47 and $71.49 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Technical Animator, and why are they important?

To thrive as a Remote Technical Animator, you need a solid background in animation principles, rigging, scripting (often Python or MEL), and a relevant degree or equivalent experience. Familiarity with industry-standard tools such as Autodesk Maya, MotionBuilder, Unreal Engine, and source control systems is typically required. Strong problem-solving, communication, and collaboration skills are vital for effectively coordinating with distributed teams and adapting to project needs. These abilities ensure the creation of high-quality, technically sound animations that integrate seamlessly into production pipelines, even in remote work environments.

How does a Remote Technical Animator typically collaborate with artists and programmers on game development projects?

As a Remote Technical Animator, you will often act as a bridge between the art and engineering teams, ensuring character rigs, animations, and related systems work seamlessly in-game. Collaboration usually happens through video meetings, shared documentation, version control systems, and feedback loops using tools like Slack or Jira. You'll frequently review assets, troubleshoot technical issues, and help implement animation blueprints to optimize workflow. Clear communication and adaptability are key, as you’ll need to coordinate across different time zones and disciplines to deliver high-quality results.

What does a Remote Technical Animator do?

A Remote Technical Animator is responsible for creating and implementing animation systems and tools that help bring characters and objects to life in video games, films, or other digital content, all while working from a remote location. They collaborate with animators, artists, and programmers to ensure that animations are both visually appealing and technically feasible. Their tasks often include rigging characters, developing animation pipelines, and troubleshooting animation issues. Working remotely, they use communication and project management tools to stay connected with their teams and meet production deadlines.
What are the most commonly searched types of Technical Animator jobs in Bothell, WA? The most popular types of Technical Animator jobs in Bothell, WA are:
What job categories do people searching Remote Technical Animator jobs in Bothell, WA look for? The top searched job categories for Remote Technical Animator jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Technical Animator jobs? Cities near Bothell, WA with the most Remote Technical Animator job openings:
Technical Motion Designer (6422)

Technical Motion Designer (6422)

RUN STUDIOS LLC

Seattle, WA • On-site, Remote

$51 - $61.25/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

JOB DESCRIPTION/GENERAL DUTIES

Live at the intersection of motion design and front-end engineering.

RUN Studios, and its client partner, a large online retailer headquartered in Seattle, are seeking a Technical Motion Designer (Rive / Front-End Focus) to join for an approximate 3-month project. 

While this position has potential to be remote, RUN Studios can only consider candidates currently residing in the following states at this time: CA, CO, FL, ID, MI, NJ, NY, OR, TX, WA.

This isn’t a traditional motion role. It’s closer to a front-end engineer who deeply understands motion—someone who can build, structure, and ship interactive animations using Rive in real products. You’ll work on expressive, real-time motion systems—not just exporting animations, but designing how motion behaves, responds, and scales in code. The ideal candidate should have experience with state machines, advanced data binds, and React Native integration. They need to function as an independent owner who can work with engineering teams without extensive oversight.

As a Technical Motion Designer, You Will

  • Build and implement interactive animations using Rive across product surfaces
  • Translate motion concepts into production-ready assets
  • Own animation logic, state machines, and databinds inside Rive
  • Optimize for performance, scalability, and reusability
  • Help define best practices for how motion is built and implemented with Rive
  • Build tools that can be used by designers to modify Rive files at runtime

In This Role, You Bring 

  • 7-10+ years of experience in motion/UX design with a minimum of 1+ years of experience in RIVE technology  
  • Strong front-end engineering skills (JavaScript/TypeScript preferred)
  • Experience with Rive, including: State machines, Advanced databinds and logic, Complex, interactive animation systems
  • Solid understanding of animation principles (timing, easing, choreography)
  • Experience integrating animation into real products—not just prototypes
  • Comfortable working between design and engineering teams
  • Ability to debug, iterate, and refine motion directly in code

Bonus If You Have

  • Experience with React, React Native, or similar frameworks
  • Familiarity with animation tools like After Effects (but not required)
  • Experience building design systems or reusable motion systems
  • Interest in real-time, interactive, or generative animation

Additional Position Details

  • Supervisory Responsibilities
    • None
  • Physical Demands
    • Physical demands of the job, including bending, sitting, and lifting
    • Prolonged periods of sitting at a desk and working on a computer
  • Work Environment
    • 5 days onsite/week
  • Travel
    • No travel requirements at this time, subject to change

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. Duties, responsibilities and activities may change or be assigned at any time with or without notice.

Compensation

Pay Range: $51.00 - $61.25 hourly

The successful candidate’s pay will be based on various factors such as individual qualifications and work location.  

Benefits

Benefits and perks may vary depending on location and nature of the work, but eligible employees have access to medical, dental, vision, life, and AD&D benefits, health savings and flexible spending accounts, other telehealth and wellness benefits, a minimum of seven paid holidays per year, accrual of at least 6.5 days (Temporary Employment) to at least 15 days (Regular Employment) of paid time off per year, a 401k plan with company match, discretionary bonuses dependent on company, team or individual performance, and referral bonuses for eligible hired referrals.  

As an equal opportunity employer, RUN Studios is committed to pay equity and does not discriminate on the basis of race, color, religion, national origin, gender, gender identity or expression, sexual orientation, genetic information, protected veteran status, disability, age, or other legally protected status.