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Remote Video Game Animator Jobs in Bothell, WA (NOW HIRING)

CONTRACT - Translator (Japanese)

Redmond, WA · On-site +1

$24.75 - $32.50/hr

Extensive knowledge of video game software/hardware and industry. * Excellent verbal/written ... This position is not open to fully remote status at this time.

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

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Remote Video Game Animator information

See Bothell, WA salary details

$11

$44

$78

How much do remote video game animator jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for remote video game animator in Bothell, WA is $44.06, according to ZipRecruiter salary data. Most workers in this role earn between $24.47 and $71.49 per hour, depending on experience, location, and employer.

Are remote video game animators in demand?

Remote video game animators are in high demand due to the growth of the gaming industry and the increasing need for skilled artists who can work remotely. Proficiency in animation software like Maya or Blender and a strong portfolio are often required to secure these roles. The demand is expected to continue as remote work becomes more accepted in the industry.

What is a remote video game animator?

A remote video game animator is a professional who creates animated graphics and movements for video games while working from a location outside the primary office, often from home. They collaborate with game designers, programmers, and other artists to bring characters, environments, and objects to life through animation. Remote animators use specialized software to design realistic or stylized movements that enhance gameplay and storytelling. This role requires strong artistic skills, technical proficiency, and effective communication to work efficiently with remote teams. The flexibility of remote work allows video game animators to contribute to projects from anywhere in the world.

What is the difference between Remote Video Game Animator vs Remote Character Animator?

AspectRemote Video Game AnimatorRemote Character Animator
Required CredentialsPortfolio, animation software skills, sometimes a degree in animation or related fieldPortfolio, character animation skills, often similar educational background
Work EnvironmentRemote, collaborative with game development teamsRemote, often working closely with animators and designers
Industry UsageUsed across gaming companies, indie developers, and studiosCommon in gaming, film, and animation studios

The main difference is that Remote Video Game Animators focus on creating animations for entire game sequences, while Remote Character Animators specialize specifically in bringing characters to life through movement. Both roles require similar skills and work environments, but their focus areas differ within the animation process.

What are the key skills and qualifications needed to thrive as a remote video game animator?

To thrive as a Remote Video Game Animator, you need strong artistic skills, proficiency in animation principles, and typically a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, Blender, or Adobe Creative Suite, along with familiarity with game engines such as Unity or Unreal Engine, is essential. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating effectively in a remote environment. These skills ensure high-quality, engaging animations that meet project deadlines and contribute to immersive gaming experiences.

How does a remote video game animator effectively collaborate with other team members across different locations?

Remote video game animators typically work closely with designers, programmers, and other artists using collaborative tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular virtual meetings and screen-sharing sessions help ensure alignment on animation style, timing, and integration into the game engine. Communication is key, so being proactive in sharing progress, asking questions, and giving feedback helps maintain a smooth workflow despite the physical distance. Remote animators also often upload work-in-progress files to shared repositories to facilitate feedback and seamless integration with other assets.
What are popular job titles related to Remote Video Game Animator jobs in Bothell, WA? For Remote Video Game Animator jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Animator jobs in Bothell, WA look for? The top searched job categories for Remote Video Game Animator jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Video Game Animator jobs? Cities near Bothell, WA with the most Remote Video Game Animator job openings:
Infographic showing various Remote Video Game Animator job openings in Bothell, WA as of August 2026, with employment types broken down into 62% Full Time, 15% Part Time, and 23% Contract. Highlights an 100% Remote job distribution, with an average salary of $91,637 per year, or $44.1 per hour.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA • On-site, Remote

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.


We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.


Responsibilities:

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems


Requirements:

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5


Pluses:

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options