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Seasonal Soft Goods Designer Jobs (NOW HIRING)

Soft Goods Designer

San Francisco, CA · On-site

$137K/yr

We are seeking a highly motivated and adaptable soft goods designer who is excited to solve problems that have never existed before - because the product category hasn't existed before. You will own ...

The Industrial Designer will support the design team's effort to create products to better meet the needs of our customers. Essential Duties & Responsibilities: · Participate in various design ...

The Industrial Designer will support the design team's effort to create products to better meet the needs of our customers. Essential Duties & Responsibilities: · Participate in various design ...

Soft Goods Designer

Laguna Hills, CA · On-site

$137K/yr

The Industrial Designer will support the design team's effort to create products to better meet the needs of our customers. Essential Duties & Responsibilities: • Participate in various design ...

Posting/External Job Title Soft Goods Technician Location TX 78613 US (Primary) Remote/Onsite ... designed to recognize our amazing employees and their accomplishments, you will not only feel like ...

$20 - $25 an hour Manufacturing Soft Goods Technician Industrial Sewing Onsite in Tucson, AZ Company ... ONDS) is building a new kind of intelligence company, one designed for a world where speed ...

$20 - $25 an hour Manufacturing Soft Goods Technician Industrial Sewing Onsite in Tucson, AZ Company ... ONDS) is building a new kind of intelligence company, one designed for a world where speed ...

... home goods, and beauty to essentials. In close partnership with our merchant and sourcing ... As a Designer, Soft Decor, you will support and be responsible for Owned Brand product brands and ...

... soft-goods (Cargo bags, closeouts, protective blankets, etc.) * Work closely with our Product ... Make sure that all designs and systems are manufacturable and reliable * Coordinate with QA to Lead ...

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Seasonal Soft Goods Designer information

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$10

$35

$62

How much do seasonal soft goods designer jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for seasonal soft goods designer in the United States is $35.01, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $38.46 per hour, depending on experience, location, and employer.

What are some typical challenges faced by Seasonal Soft Goods Designers during peak production periods?

Seasonal Soft Goods Designers often experience tight deadlines and rapidly shifting priorities during peak production periods, such as preparing for new fashion seasons or major retail events. They must balance creative innovation with practical constraints like material availability, cost targets, and manufacturing timelines. Effective communication with cross-functional teams—including product development, sourcing, and merchandising—is essential to ensure design concepts are feasible and align with brand objectives. Staying adaptable and organized helps manage the fast pace and frequent changes characteristic of this role.

What are the key skills and qualifications needed to thrive as a Seasonal Soft Goods Designer, and why are they important?

To thrive as a Seasonal Soft Goods Designer, you need strong skills in textile design, trend forecasting, and a solid understanding of fabric construction, typically backed by a degree in fashion design or textiles. Proficiency with design software such as Adobe Illustrator and Photoshop, as well as experience with CAD systems, is highly valued. Creativity, attention to detail, and the ability to collaborate effectively are crucial soft skills for excelling in this role. These skills and qualities are vital for creating innovative, market-ready products that align with seasonal trends and meet consumer demands.

What is a Seasonal Soft Goods Designer?

A Seasonal Soft Goods Designer is a professional who creates designs for textile-based products, such as clothing, accessories, or home goods, on a seasonal or temporary basis. Their work focuses on developing collections that align with current trends and the brand's aesthetic, typically for spring/summer or fall/winter lines. They collaborate with teams to select fabrics, colors, and patterns, and often work under tight deadlines to ensure products are ready for upcoming seasons. This role may be contract-based or part of a company's cyclical hiring to meet seasonal demand.

What is the difference between Seasonal Soft Goods Designer vs Apparel Designer?

AspectSeasonal Soft Goods DesignerApparel Designer
CredentialsTypically requires a degree in fashion design, textiles, or related fieldsRequires a fashion design degree or equivalent experience
Work EnvironmentDesigns accessories, bags, and soft goods for seasonal collectionsDesigns clothing and apparel for various seasons
Industry UsageCommon in fashion, accessories, and soft goods industriesWidely used across fashion, sportswear, and apparel sectors
Search & Comparison IntentOften compared for seasonal product development and soft goods expertiseCompared for clothing design roles and seasonal apparel collections

The Seasonal Soft Goods Designer focuses on creating soft accessories and seasonal items like bags and textiles, while the Apparel Designer specializes in clothing and apparel. Both roles require similar credentials and work environments but differ in their product focus within the fashion industry.

What cities are hiring for Seasonal Soft Goods Designer jobs? Cities with the most Seasonal Soft Goods Designer job openings:
What are the most commonly searched types of Soft Goods Designer jobs? The most popular types of Soft Goods Designer jobs are:
What states have the most Seasonal Soft Goods Designer jobs? States with the most job openings for Seasonal Soft Goods Designer jobs include:
What job categories do people searching Seasonal Soft Goods Designer jobs look for? The top searched job categories for Seasonal Soft Goods Designer jobs are:
Infographic showing various Seasonal Soft Goods Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $72,821 per year, or $35 per hour.

Soft Goods Designer

Skip

San Francisco, CA • On-site

$137K/yr

Full-time

Re-posted 18 days ago


Job description

ABOUT US:
Skip is on a mission to make life joyful through powered movement.
Movement is a powerful way to build physical, mental and social health. Yet it is elusive for 2 billion people due to age, injury, or disability. We are building productsthat will restore mobility for millions and enable a new frontier of joyful movement experiences. We want to build a future where a grandparent can easily outrun their grandkids and no one is left behind at the trailhead.
Skip is a 22-person early-stage start-up that spun out of Google X in 2023. With deep cross-disciplinary expertise and key partnerships (e.g. with Arc'teryx) we are uniquely positioned to launch the first commercially successful wearable robotic device, the MO/GO, develop a platform to launch future Movewear products and transform millions of lives in the coming years.
THE ROLE:
We are seeking a highly motivated and adaptable soft goods designer who is excited to solve problems that have never existed before - because the product category hasn't existed before.
You will own the design and development of the garments that integrate with the MO/GO, starting with a technical pant built to work with our wearable robotic device. This isn't a fashion brief. It's a functional systems design challenge: the garment is part of the product. You'll work hand-in-hand with our mechanical and human factors engineers to make sure fabric, fit, and device work as one.
Some of the specific responsibilities include, but are not limited to:
  • Lead the design and technical development of the MO/GO integration pant from concept through production - pattern making, material selection, fit iteration, and factory handoff
  • Define the functional requirements of the garment in close collaboration with our mechanical, firmware, and human factors teams - attachment points, range of motion, load paths, and sensor placement all live in your brief
  • Select and qualify technical fabrics and materials for performance bottoms: stretch wovens, knits, softshells, and any novel material that earns its place on the body
  • Build and iterate physical prototypes rapidly; run fit sessions with internal wearers and external test users and translate feedback into pattern and material updates
  • Own the Bill of Materials, tech packs, and construction specs to a standard that factories can execute reliably at scale
  • Establish and manage relationships with fabric mills, trims suppliers, and cut-and-sew factories; understand lead times, MOQs, and what it takes to actually get something made
  • Contribute to the long-term Movewear soft goods platform - define the design language, material standards, and construction principles that future products will build on
  • Collaborate with our Arc'teryx partners and bring that standard of craft and technical rigour to everything you make
  • Wear prototypes on hikes, in the gym, and around the office - your body is a test rig
Basic Qualifications
  • 8+ years' experience in soft goods design and development, with a focus on technical bottoms
  • 5+ years at an outdoor, performance, or technical apparel company - you know what makes a pant work in the field
  • Expert-level knowledge of technical fabrics for lower body: stretch wovens, softshells, knits, and the trims and hardware that go with them
  • Strong pattern making and garment construction fundamentals - you can read and mark up a pattern, not just a mood board
  • Experience writing tech packs and managing factory relationships through production
  • Ability to relocate to work at the Skip Bay Area office
  • Sense of humour, tolerant of Aussie & Canadian spelling
Bonus Points
  • Experience designing garments that integrate with hardware, bracing, or orthotic devices
  • Familiarity with human factors, ergonomics, or biomechanics as they apply to garment design
  • Experience with medical or assistive device adjacent apparel (compression, prosthetics interface, exosuit softgoods)
  • Experience in start-up or early-stage product environments
  • Personal motivation to improve human movement
  • Taylor Swift fan. Good taste in background music :)

This is a full time hybrid position working at the Skip office in the Dogpatch neighborhood of San Francisco.
Skip is an equal opportunity employer. Our hiring decisions are based on need and competence to satisfy said need. We do not discriminate on the basis of race, religion, color, gender, sexual orientation, gender identity, age, marital status, veteran status, disability status, or any other legally protected status.
Any and all offers of employment extended by Skip are conditional on candidates' ability to provide satisfactory proof of eligibility to maintain full-time employment in the United States.