2

Remote Zbrush Artist Jobs (NOW HIRING)

This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ... This is a full-time, paid, fully remote internship with flexible scheduling, provided equipment and ...

next page

Showing results 1-20

Remote Zbrush Artist information

See salary details

$10

$30

$50

How much do remote zbrush artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for remote zbrush artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Zbrush Artist, and why are they important?

To thrive as a Remote Zbrush Artist, you need strong digital sculpting skills, a solid understanding of anatomy and form, and a portfolio demonstrating proficiency with Zbrush. Familiarity with industry-standard tools like Zbrush, Photoshop, and 3D rendering software, as well as experience with file sharing and collaboration platforms, is typically required. Creativity, self-motivation, and effective remote communication are standout soft skills for excelling in this role. These skills are crucial for delivering high-quality 3D assets, meeting project deadlines, and collaborating efficiently within remote teams.

What is the difference between Remote Zbrush Artist vs Remote 3D Modeler?

AspectRemote Zbrush ArtistRemote 3D Modeler
Required SkillsProficiency in Zbrush, sculpting, texturingProficiency in 3D modeling software (Maya, Blender), sculpting
Work EnvironmentRemote, creative studios, gaming, filmRemote, gaming, animation, product design
Industry UsageGame development, character design, VFXGame design, product visualization, animation

Remote Zbrush Artists focus primarily on detailed sculpting and texturing using Zbrush, often for characters and assets in gaming or film. Remote 3D Modelers have a broader scope, including modeling, rigging, and sometimes animation across various software. Both roles are remote and industry-specific, but Zbrush Artists specialize in sculpting, while 3D Modelers handle a wider range of modeling tasks.

How do Remote Zbrush Artists typically collaborate with teams during a project?

Remote Zbrush Artists often work closely with art directors, concept artists, and other 3D specialists through digital communication platforms such as Slack, Zoom, and project management tools like Asana or Jira. Regular check-ins, feedback sessions, and file sharing via cloud services are common to ensure that everyone stays aligned on project goals and deadlines. It's important to be proactive in communicating progress and receptive to feedback, as collaboration is key to maintaining workflow efficiency and meeting client expectations in a remote setting.

What is a Remote Zbrush Artist?

A Remote Zbrush Artist is a digital sculptor who specializes in creating detailed 3D models using Zbrush software while working from a remote location. These artists are commonly employed in industries such as gaming, film, animation, and product design to sculpt characters, creatures, props, and other assets. Working remotely allows them to collaborate with clients and teams worldwide, delivering high-quality digital artwork through online communication and file sharing. Zbrush Artists need strong artistic skills, proficiency in the software, and the ability to interpret creative briefs.
More about Remote Zbrush Artist jobs
What cities are hiring for Remote Zbrush Artist jobs? Cities with the most Remote Zbrush Artist job openings:
What are the most commonly searched types of Zbrush Artist jobs? The most popular types of Zbrush Artist jobs are:
What states have the most Remote Zbrush Artist jobs? States with the most job openings for Remote Zbrush Artist jobs include:
Infographic showing various Remote Zbrush Artist job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 16 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.