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Remote Zbrush Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...

Art Lead (Remote)

Loveland, CO ยท Remote

$123K - $130K/yr

You'll lead artists, but you'll also make art. We're looking for someone who is comfortable setting ... Professional experience with tools such as Maya, Blender, ZBrush, Substance, Photoshop, Unreal ...

Remote Zbrush Artist information

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$10

$30

$50

How much do remote zbrush artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote zbrush artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a remote Zbrush artist?

A Remote Zbrush Artist is a digital sculptor who specializes in creating detailed 3D models using Zbrush software while working from a remote location. These artists are commonly employed in industries such as gaming, film, animation, and product design to sculpt characters, creatures, props, and other assets. Working remotely allows them to collaborate with clients and teams worldwide, delivering high-quality digital artwork through online communication and file sharing. Zbrush Artists need strong artistic skills, proficiency in the software, and the ability to interpret creative briefs.

What skills and qualifications are needed to thrive as a remote Zbrush artist?

To thrive as a Remote Zbrush Artist, you need strong digital sculpting skills, a solid understanding of anatomy and form, and a portfolio demonstrating proficiency with Zbrush. Familiarity with industry-standard tools like Zbrush, Photoshop, and 3D rendering software, as well as experience with file sharing and collaboration platforms, is typically required. Creativity, self-motivation, and effective remote communication are standout soft skills for excelling in this role. These skills are crucial for delivering high-quality 3D assets, meeting project deadlines, and collaborating efficiently within remote teams.

How do remote Zbrush artists typically collaborate with teams during a project?

Remote Zbrush Artists often work closely with art directors, concept artists, and other 3D specialists through digital communication platforms such as Slack, Zoom, and project management tools like Asana or Jira. Regular check-ins, feedback sessions, and file sharing via cloud services are common to ensure that everyone stays aligned on project goals and deadlines. It's important to be proactive in communicating progress and receptive to feedback, as collaboration is key to maintaining workflow efficiency and meeting client expectations in a remote setting.

What is the difference between Remote Zbrush Artist vs Remote 3D Modeler?

AspectRemote Zbrush ArtistRemote 3D Modeler
Required SkillsProficiency in Zbrush, sculpting, texturingProficiency in 3D modeling software (Maya, Blender), sculpting
Work EnvironmentRemote, creative studios, gaming, filmRemote, gaming, animation, product design
Industry UsageGame development, character design, VFXGame design, product visualization, animation

Remote Zbrush Artists focus primarily on detailed sculpting and texturing using Zbrush, often for characters and assets in gaming or film. Remote 3D Modelers have a broader scope, including modeling, rigging, and sometimes animation across various software. Both roles are remote and industry-specific, but Zbrush Artists specialize in sculpting, while 3D Modelers handle a wider range of modeling tasks.

More about Remote Zbrush Artist jobs

What cities are hiring for Remote Zbrush Artist jobs?

Cities with the most Remote Zbrush Artist job openings:

What are the most commonly searched types of Zbrush Artist jobs?

The most popular types of Zbrush Artist jobs are:

What states have the most Remote Zbrush Artist jobs?

States with the most job openings for Remote Zbrush Artist jobs include:

Infographic showing various Remote Zbrush Artist job openings in the United States as of August 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 4 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/