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Remote Zbrush Modeler Jobs (NOW HIRING)

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

Develop and revise models, materials, lighting, and compositions for interactive and rendered ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

Senior Jewelry CAD Designer

Los Angeles, CA · Remote

$27.75 - $38.25/hr

Fully Remote (US or international) Type: Full-Time Reports to: Design Director Position Summary Awe ... Ensure every model is production-ready: correct casting shrinkage compensation, minimum wall ...

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Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

Develop sketches, renderings, mockups, and digital models that support product visualization ... ZBrush. • Understanding of fashion, cultural, and consumer trends, including the influence of ...

Remote Zbrush Modeler information

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$11K

$105.5K

How much do remote zbrush modeler jobs pay per year?

As of Jul 4, 2026, the average yearly pay for remote zbrush modeler in the United States is $97,166.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $105,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Zbrush Modeler vs Remote 3D Character Artist?

AspectRemote Zbrush ModelerRemote 3D Character Artist
CredentialsProficiency in Zbrush, 3D modeling skillsProficiency in Zbrush, anatomy knowledge, 3D modeling skills
Work EnvironmentRemote, studio or freelanceRemote, studio or freelance
Industry UsageGaming, film, collectiblesGaming, film, animation
Search & Comparison IntentFocus on modeling specifics in ZbrushFocus on character design and anatomy

Remote Zbrush Modelers specialize in creating detailed 3D models using Zbrush, primarily focusing on modeling techniques. Remote 3D Character Artists often combine Zbrush skills with anatomy and character design expertise. While both roles require proficiency in Zbrush and work in similar industries, the Modeler emphasizes technical modeling, whereas the Character Artist emphasizes artistic design and character creation.

More about Remote Zbrush Modeler jobs
What cities are hiring for Remote Zbrush Modeler jobs? Cities with the most Remote Zbrush Modeler job openings:
What are the most commonly searched types of Zbrush Modeler jobs? The most popular types of Zbrush Modeler jobs are:
What states have the most Remote Zbrush Modeler jobs? States with the most job openings for Remote Zbrush Modeler jobs include:
Infographic showing various Remote Zbrush Modeler job openings in the United States as of June 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $97,166 per year, or $46.7 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 14 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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