CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
... Zbrush and Substance Designer experience and a deep passion for stylized model and texture ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
... Zbrush and Substance Designer experience and a deep passion for stylized model and texture ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
... Zbrush and Substance Designer experience and a deep passion for stylized model and texture ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
... Zbrush and Substance Designer experience and a deep passion for stylized model and texture ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
... Zbrush and Substance Designer experience and a deep passion for stylized model and texture ... This position is not open to fully remote status at this time.
Los Angeles, CA · Remote
$81K - $114K/yr
Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...
Quick apply
Los Angeles, CA · Remote
$81K - $114K/yr
Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...
$81K - $114K/yr
Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...
$81K - $114K/yr
Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...
Develop and revise models, materials, lighting, and compositions for interactive and rendered ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
Los Angeles, CA · Remote
$27.75 - $38.25/hr
Fully Remote (US or international) Type: Full-Time Reports to: Design Director Position Summary Awe ... Ensure every model is production-ready: correct casting shrinkage compensation, minimum wall ...
Quick apply
Apply Early
Los Angeles, CA · Remote
$27.75 - $38.25/hr
Fully Remote (US or international) Type: Full-Time Reports to: Design Director Position Summary Awe ... Ensure every model is production-ready: correct casting shrinkage compensation, minimum wall ...
Apply Early
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Experience with ZBrush and Marvelous Designer preferred. Additional Information: * This is a ...
Work closely with the animation and rigging teams to ensure models are optimized for motion ... Experience with ZBrush and Marvelous Designer preferred. Additional Information: * This is a ...
Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
Quick apply
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... This position is not open to fully remote status at this time.
Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... This position is not open to fully remote status at this time.
Los Angeles, CA · On-site +1
$85K - $106K/yr
Develop sketches, renderings, mockups, and digital models that support product visualization ... Experience using 3D design software such as Rhino, Blender, Modo, GravitySketch, or ZBrush.
Los Angeles, CA · On-site +1
$85K - $106K/yr
Develop sketches, renderings, mockups, and digital models that support product visualization ... Experience using 3D design software such as Rhino, Blender, Modo, GravitySketch, or ZBrush.
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
It is expected that an adjunct member models a personal commitment to the goals and values of ... ZBrush, and 3DS Max. Experience in game design, including the use of game engines like Unity or ...
It is expected that an adjunct member models a personal commitment to the goals and values of ... ZBrush, and 3DS Max. Experience in game design, including the use of game engines like Unity or ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ...
Los Angeles, CA · On-site +1
$85K - $106K/yr
Develop sketches, renderings, mockups, and digital models that support product visualization ... ZBrush. • Understanding of fashion, cultural, and consumer trends, including the influence of ...
New
Los Angeles, CA · On-site +1
$85K - $106K/yr
Develop sketches, renderings, mockups, and digital models that support product visualization ... ZBrush. • Understanding of fashion, cultural, and consumer trends, including the influence of ...
New
Culver City, CA · On-site +1
$98K - $121K/yr
Experience with 3D modeling, sculpting, and rendering (Rhino, ZBrush, or SolidWorks is a plus ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...
Culver City, CA · On-site +1
$98K - $121K/yr
Experience with 3D modeling, sculpting, and rendering (Rhino, ZBrush, or SolidWorks is a plus ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...
Madison, WI · On-site +1
... open to remote work for those located in the United States and Canada. This role will work ... Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in ...
Madison, WI · On-site +1
... open to remote work for those located in the United States and Canada. This role will work ... Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in ...
$11K - $19.6K
0% of jobs
$19.6K - $28.2K
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$28.2K - $36.8K
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$36.8K - $45.4K
0% of jobs
$45.4K - $54K
0% of jobs
$54K - $62.5K
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$62.5K - $71.1K
0% of jobs
$71.1K - $79.7K
0% of jobs
$79.7K - $88.3K
0% of jobs
$91.6K is the 25th percentile. Wages below this are outliers.
$88.3K - $96.9K
65% of jobs
$99.4K is the 75th percentile. Wages above this are outliers.
$96.9K - $105.5K
35% of jobs
$11K
$105.5K
| Aspect | Remote Zbrush Modeler | Remote 3D Character Artist |
|---|---|---|
| Credentials | Proficiency in Zbrush, 3D modeling skills | Proficiency in Zbrush, anatomy knowledge, 3D modeling skills |
| Work Environment | Remote, studio or freelance | Remote, studio or freelance |
| Industry Usage | Gaming, film, collectibles | Gaming, film, animation |
| Search & Comparison Intent | Focus on modeling specifics in Zbrush | Focus on character design and anatomy |
Remote Zbrush Modelers specialize in creating detailed 3D models using Zbrush, primarily focusing on modeling techniques. Remote 3D Character Artists often combine Zbrush skills with anatomy and character design expertise. While both roles require proficiency in Zbrush and work in similar industries, the Modeler emphasizes technical modeling, whereas the Character Artist emphasizes artistic design and character creation.

8.2
Based on 8 frontline employees who took The Breakroom Quiz
83rd of 202 rated software companies
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
Implement defined subset of visual asset tasks of assigned team or project
DESCRIPTION OF DUTIES
Works directly with art leadership to help visualize and develop visual targets.
Takes ownership of a specialized artistic area of a product's development.
Creates visual assets for game development products that meet required direction and quality specifications.
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
Supports the growth of new or enhanced art development tools and techniques.
Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
Implements game play features aligned to game design goals.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
Minimum of 5 or more years of professional experience having shipped at least 1 game.
Proven artistic and technical skills in basic 3D and or 2D art production.
Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
Capable of excellent organizational and communication skills.
Can respond to feedback and iterations quickly and efficiently.
Undergraduate degree in art or related field; or equivalent education and experience.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
5,001 - 10,000 Employees
Redmond, WA, US
1980