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Zbrush Modeler Jobs (NOW HIRING)

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Solid understanding of scale, composition, and modular design for props and environments. * Highly skilled in hard ...

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Solid understanding of scale, composition, and modular design for props and environments. * Highly skilled in hard ...

Performing hard and soft surface modeling within ZBrush. Requirements: * Applicant must have experience with product development and design, 3D modeling, and design thinking. * Experience with ZBrush ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Highly skilled in hard surface and soft surface modeling as well as UV work. * Proficient in UV, texture, and shading ...

Senior CG Generalist (Modeler)

New Orleans, LA ยท On-site

$66K - $85K/yr

Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. * Highly skilled in hard surface and soft surface modeling as well as UV work. * Proficient in UV, texture, and shading ...

Proficiency in ZBrush, a digital sculpting tool, for creating intricate and detailed 3D models with realistic textures and surfaces. CAD Software : Familiarity with Computer-Aided Design (CAD) ...

Concept Artist, Parade Studio

Moonachie, NJ ยท On-site

$22.64 - $39.67/hr

Proficiency in ZBrush, a digital sculpting tool, for creating intricate and detailed 3D models with realistic textures and surfaces. CAD Software : Familiarity with Computer-Aided Design (CAD) ...

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Zbrush Modeler information

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$11K

$105.5K

How much do zbrush modeler jobs pay per year?

As of Aug 8, 2026, the average yearly pay for zbrush modeler in the United States is $97,166.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $105,000.00 per year, depending on experience, location, and employer.

What kind of career growth can I expect as a Zbrush modeler?

As a Zbrush Modeler, you can advance to roles such as Senior Modeler, Lead Character Artist, or 3D Art Director, depending on your skills and experience. Many professionals also choose to specialize further in areas like character sculpting, environment modeling, or even transition into roles in animation or visual effects supervision. Career growth is often influenced by the quality of your portfolio, your ability to adapt to new tools and workflows, and your effectiveness in collaborating with cross-functional teams. Most studios encourage ongoing learning and professional development to help artists stay competitive in this dynamic field.

What is a Zbrush modeler?

A Zbrush Modeler is a digital artist who specializes in creating high-resolution 3D models using Zbrush, a powerful sculpting and painting software. They primarily work in industries such as gaming, film, animation, and product design, crafting detailed characters, creatures, environments, and props. Their responsibilities include sculpting, texturing, retopology, and sometimes rendering assets for production. Strong artistic skills, knowledge of anatomy, and expertise in digital sculpting techniques are essential for success in this role.

What are the key skills and qualifications needed to thrive as a Zbrush modeler?

To excel as a Zbrush Modeler, you need strong 3D modeling skills, a solid understanding of anatomy and digital sculpting, and typically a degree or equivalent experience in art, design, or a related field. Proficiency with Zbrush and familiarity with other tools like Maya, Blender, or Substance Painter are often required, while industry certifications or a robust portfolio can be advantageous. Creativity, attention to detail, adaptability, and collaboration skills help set candidates apart in production environments. These abilities are crucial for producing high-quality, appealing models that meet project specifications and integrate seamlessly into broader art pipelines.

More about Zbrush Modeler jobs
What cities are hiring for Zbrush Modeler jobs? Cities with the most Zbrush Modeler job openings:
What are the most commonly searched types of Zbrush Modeler jobs? The most popular types of Zbrush Modeler jobs are:
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What job categories do people searching Zbrush Modeler jobs look for? The top searched job categories for Zbrush Modeler jobs are:
Infographic showing various Zbrush Modeler job openings in the United States as of August 2026, with employment types broken down into 72% Full Time, 14% Part Time, and 14% Temporary. Highlights an 86% In-person, and 14% Hybrid job distribution, with an average salary of $97,166 per year, or $46.7 per hour.

CG Modeler

Swaybox Studios

New Orleans, LA โ€ข On-site

Full-time

Posted 4 days ago


Job description

Swaybox Studios is seeking a technically adept and creatively driven CG Modeler to create the CG models of set extensions, environments, props, and vehicles to seamlessly integrate into live action plates. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The CG Modeler will focus on the CG creation of our modeled assets to be handed to other departments including layout, texture, lookdev, light, and composite into our final imagery. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.ย