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Zbrush Modeler Jobs (NOW HIRING)

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

... models for print and manufacturing, including file preparation for 3D printing. Proficiency in 3D software (e.g., ZBrush, Freeform, Maya, Blender, Poser, Meshmixer) Proficiency with Adobe Creative ...

Animator

Manhattan, NY · On-site +1

$24 - $75/hr

Join AI innovation projects where your experience in animation, visual effects, and 3D modeling ... ZBrush, Substance Painter, or similar is an advantage Experience with AAA game studios or top ...

ZBrush or digital sculpting tools * SolidWorks or other parametric modeling platforms * Exposure to branding, packaging, or beverage-related products Compensation & Benefits * Salary: $55,000 - $65 ...

A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software ...

Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): * Photoshop (CS4 ...

Epic Games' Unreal Engine 5: * 3D Modeling Software: Autodesk 3DS Max/Maya, Blender, Pixologic ZBrush/Mudbox, etc. * 2D Image Creation Software: Photoshop (CS4 and up), GIMP, etc. Minimum Hardware ...

Epic Games' Unreal Engine 5: * 3D Modeling Software: Autodesk 3DS Max/Maya, Blender, Pixologic ZBrush/Mudbox, etc. * 2D Image Creation Software: Photoshop (CS4 and up), GIMP, etc. Minimum Hardware ...

Additional Information Recommended 3D Modeling Software (1 or more): * Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): * Photoshop (CS4 ...

Develop and revise models, materials, lighting, and compositions for interactive and rendered ... Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer

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Zbrush Modeler information

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$11K

$105.5K

How much do zbrush modeler jobs pay per year?

As of Jun 6, 2026, the average yearly pay for zbrush modeler in the United States is $97,166.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $105,000.00 per year, depending on experience, location, and employer.

What kind of career growth can I expect as a Zbrush Modeler?

As a Zbrush Modeler, you can advance to roles such as Senior Modeler, Lead Character Artist, or 3D Art Director, depending on your skills and experience. Many professionals also choose to specialize further in areas like character sculpting, environment modeling, or even transition into roles in animation or visual effects supervision. Career growth is often influenced by the quality of your portfolio, your ability to adapt to new tools and workflows, and your effectiveness in collaborating with cross-functional teams. Most studios encourage ongoing learning and professional development to help artists stay competitive in this dynamic field.

What is a Zbrush Modeler job?

A Zbrush Modeler is a digital artist who specializes in creating high-resolution 3D models using Zbrush, a powerful sculpting and painting software. They primarily work in industries such as gaming, film, animation, and product design, crafting detailed characters, creatures, environments, and props. Their responsibilities include sculpting, texturing, retopology, and sometimes rendering assets for production. Strong artistic skills, knowledge of anatomy, and expertise in digital sculpting techniques are essential for success in this role.

What are the key skills and qualifications needed to thrive in the Zbrush Modeler position, and why are they important?

To excel as a Zbrush Modeler, you need strong 3D modeling skills, a solid understanding of anatomy and digital sculpting, and typically a degree or equivalent experience in art, design, or a related field. Proficiency with Zbrush and familiarity with other tools like Maya, Blender, or Substance Painter are often required, while industry certifications or a robust portfolio can be advantageous. Creativity, attention to detail, adaptability, and collaboration skills help set candidates apart in production environments. These abilities are crucial for producing high-quality, appealing models that meet project specifications and integrate seamlessly into broader art pipelines.

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3D Character Artist (Mid-Senior)

3D Character Artist (Mid-Senior)

Thatgamecompany

Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 28 days ago


Job description

3D Character Artist (Mid-Senior)
thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!
Responsibilities:
  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:
  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player
  • Open-minded and able to implement feedback from peers and art directors in a timely manner
  • Passion for creating memorable characters for games
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
  • Familiarity with Maya rigging/skinning

Nice to Haves:
  • A passionate Gamer
  • A Sky Player
  • Human Anatomy & Animal Anatomy knowledge
  • Understanding of clothing construction and real-world materials
  • Strive to create a gaming experience that brings a positive impact to the gaming world
  • Experience creating a game from the ground up
  • Portfolio demonstrating a variety of art styles

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.
Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.
Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.
We look forward to meeting you!
#L1-Remote