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Remote Music Software Jobs (NOW HIRING)

Applied Machine Learning Engineer | Music Software (Multiple Roles open) Role: Applied Machine ... Remote We are seeking an Applied Machine Learning Engineer with a strong focus on practical ...

Sr Software Engineer II (Remote- US)

$125K - $165K/yr

WHO WE ARE: Splice is a creative platform for people who make music. Serious producers choose ... Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ...

Sr Software Engineer II (Remote- US)

New York, NY · Remote

$134K - $176K/yr

WHO WE ARE: Splice is a creative platform for people who make music. Serious producers choose ... Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ...

Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ... You'll have the opportunity to influence the creative flow of musicians while working with talented ...

... remote. What's an OpenPlay? We're a small software team making distribution and workflow products for some of the world's largest music companies. We're big on testing, constant incremental ...

Account Coordinator, Sports

Los Angeles, CA · On-site +1

$57K - $60K/yr

APM Music has been a crucial part of that experience for over 35 years with everything from the ... This role is remote and will work east coast hours (9:00 AM - 6:00 PM ET). The right candidate for ...

Account Coordinator, Sports

Los Angeles, CA · On-site +1

$57K - $60K/yr

APM Music has been a crucial part of that experience for over 35 years with everything from the ... This role is remote and will work east coast hours (9:00 AM - 6:00 PM ET). The right candidate for ...

Senior Software Engineer

$144K - $209K/yr

Annual subscription to Spotify, Apple Music, or Amazon music The salary range for this role is $144 ... To review our candidate privacy notice, click here. #LI-Remote

Senior Software Engineer

$144K - $209K/yr

Annual subscription to Spotify, Apple Music, or Amazon music The salary range for this role is $144 ... To review our candidate privacy notice, click here. #LI-Remote

Data Engineer II (Remote US)

New York, NY · Remote

$125K - $150K/yr

WHO WE ARE: Splice is a creative platform for people who make music. Serious producers choose ... Build introspectable software: define alert thresholds, emit metrics and logs, produce dashboards ...

New

Data Engineer II (Remote US)

$117K - $140K/yr

WHO WE ARE: Splice is a creative platform for people who make music. Serious producers choose ... Build introspectable software: define alert thresholds, emit metrics and logs, produce dashboards ...

... Remote The Role: We are hiring a Full Stack Engineer to work alongside our CTO, Head of Music and ... software engineering best practices, including performance optimization, security, and testing ...

... music education. Reporting to the Student Finance Lead, you will serve as a primary remote point of ... Familiarity with higher ed software and CRMs ( Workday Student , Salesforce , Colleague ) is a ...

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Remote Music Software information

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$15

$61

$87

How much do remote music software jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for remote music software in the United States is $61.73, according to ZipRecruiter salary data. Most workers in this role earn between $52.40 and $69.23 per hour, depending on experience, location, and employer.

What is remote music software?

Remote music software jobs involve working on the development, testing, or support of software used in music production, editing, or distribution, all from a remote location. Professionals in these roles might be software engineers, audio programmers, or technical support specialists who help create or maintain digital audio workstations (DAWs), plugins, or music streaming platforms. These jobs require a mix of technical skills in software development and an understanding of audio technology, and they offer flexibility to work from anywhere with internet access.

What are the key skills and qualifications needed to thrive as a remote music software developer?

To thrive as a Remote Music Software Developer, you need strong programming skills (often in languages like C++, Python, or JavaScript), a solid understanding of digital audio concepts, and experience with music production workflows. Familiarity with audio plugin standards (like VST, AU), DAWs (Digital Audio Workstations), and version control systems such as Git is typically required. Excellent problem-solving, self-motivation, and clear communication skills set top performers apart in remote, collaborative environments. These abilities ensure the creation of high-quality, user-friendly music software that meets industry needs and supports efficient remote teamwork.

What are some common challenges faced by professionals working in remote music software roles, and how can they be addressed?

Professionals in remote music software roles often encounter challenges such as coordinating across different time zones, ensuring effective communication with team members, and managing collaborative projects without in-person interaction. To address these, it's helpful to establish clear communication channels using tools like Slack or Zoom, set regular check-ins to align on project goals, and utilize cloud-based version control systems for sharing and updating music files. Proactively seeking feedback and maintaining detailed documentation can also help keep the workflow smooth and collaborative.

What is the difference between Remote Music Software vs Remote Music Producer?

AspectRemote Music SoftwareRemote Music Producer
Required CredentialsMusic production software knowledge, basic audio engineering skillsMusic theory, production experience, sometimes certifications
Work EnvironmentDigital, software-focused, often freelance or remoteCreative, project-based, remote or studio settings
Industry UsageUsed by musicians, producers, sound engineersHired by artists, labels, media companies for project management
Search & Comparison IntentTools, software, applications for music creationRoles, responsibilities, career differences

Remote Music Software involves using digital tools and applications to create, edit, and produce music remotely. In contrast, a Remote Music Producer oversees music projects, manages artists, and guides the creative process from a remote location. While both roles are integral to music production, the software role focuses on technical tools, whereas the producer role emphasizes project management and creative direction.

More about Remote Music Software jobs

What cities are hiring for Remote Music Software jobs?

Cities with the most Remote Music Software job openings:

What are the most commonly searched types of Music Software jobs?

The most popular types of Music Software jobs are:

What states have the most Remote Music Software jobs?

States with the most job openings for Remote Music Software jobs include:

Infographic showing various Remote Music Software job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 8% Part Time, and 4% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $128,400 per year, or $61.7 per hour.

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Job description

Applied Machine Learning Engineer | Music Software (Multiple Roles open)
Role: Applied Machine Learning Engineer (Mid - Senior Opportunity) Company: Splash
Employment Type: Contract (3 months +, potential for extension) Location: Remote
We are seeking an Applied Machine Learning Engineer with a strong focus on practical solutions and software development (ability to work on both open-ended research problems and production-ready API code). In this role, you'll leverage off-the-shelf tools and custom-built ML models to solve challenges in music product development and improve manual music processes. This position is ideal for engineers with demonstrable experience building functional, production-ready models and who are passionate about user experience and Product.
Key Responsibilities:
• Design and implement ML algorithms to enhance music creation tools and solve various user problems in line with product goals.
• Identify and implement off-the-shelf ML and AI tools to solve practical problems efficiently.
• Understand the requirements of running models in production, including domain shift testing, QA, A/B testing and so on.
• Maintain production-ready code with considerations for how solutions fit the product and enhance the user experience.
• Build scalable, maintainable data pipelines to handle audio and other unstructured data.
• Collaborate with Product and Engineering teams to ensure seamless integration of ML solutions into production systems.
• Evaluate, deploy, and fine-tune pre-trained models for tasks like audio analysis, melody generation, and process automation.
• Uphold ethical AI practices, ensuring fairness and responsible AI use in music-related applications.
What You Bring
• Proven software development experience, ideally in Python (other languages a plus).
• Experience implementing and deploying ML models, using PyTorch framework.
• Familiarity with AWS cloud environment for deploying and scaling ML solutions.
• Ability to preprocess and model unstructured data, especially audio.
• A strong focus on applied problem-solving, with a practical approach to integrating existing tools and systems.
• A good understanding of music, production, or audio technology processes (or a strong interest in music)
• Familiarity with GenAI architectures like transformers, LLMs, or diffusion models.
• Proactive nature, ability to creatively solve problems you face and bring new ideas to the team.
• Clear and effective communication with technical and non-technical stakeholders.
• Ability to work independently and remotely while collaborating closely with cross-functional teams.