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Remote Lighting Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is ...

Immersive Artist

Austin, TX ยท On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ...

We are only able to consider you for this remote role if you live in PA, NJ, or DE. Relocation ... aesthetic, lighting, contrast, color balance, model retouching, and accuracy. * You will assess ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is ...

Showing results 21-40

Remote Lighting Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote lighting artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote lighting artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a remote lighting artist?

A Remote Lighting Artist is responsible for creating and enhancing lighting in digital environments for films, games, or other visual media while working remotely. They use light, shadows, and color to establish mood, depth, and realism in a scene. This role requires expertise in 3D software, rendering engines, and artistic principles to achieve high-quality visuals. Remote Lighting Artists collaborate with teams through online tools, ensuring their work aligns with the project's artistic vision.

What are the key skills and qualifications needed to thrive as a remote lighting artist?

A Remote Lighting Artist needs expertise in digital lighting techniques, a strong understanding of color theory, and experience in 3D rendering, typically supported by a degree in animation, visual effects, or a related field. Familiarity with industry-standard software such as Maya, Blender, Unreal Engine, or Arnold, along with a solid portfolio, is commonly required. Excellent communication, self-management, and problem-solving skills help individuals excel in virtual team environments. These abilities ensure high-quality visual outputs, smooth collaboration, and adherence to project timelines in the dynamic field of remote digital content creation.

What are some common challenges faced by remote lighting artists, and how can they overcome them?

Remote lighting artists often face challenges related to collaborating across different time zones and clearly communicating visual feedback without in-person interaction. To overcome these challenges, artists typically use project management tools, regular video meetings, and detailed documentation to ensure everyone is on the same page. Building strong relationships with art directors, animators, and technical teams also helps streamline revisions and maintain consistent visual quality. Being proactive in asking questions and sharing progress can go a long way toward reducing misunderstandings and keeping projects on track.

More about Remote Lighting Artist jobs

What cities are hiring for Remote Lighting Artist jobs?

Cities with the most Remote Lighting Artist job openings:

What are the most commonly searched types of Lighting Artist jobs?

The most popular types of Lighting Artist jobs are:

What states have the most Remote Lighting Artist jobs?

States with the most job openings for Remote Lighting Artist jobs include:

Infographic showing various Remote Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Senior Technical Artist - Rendering & Shadersย 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyomingย  ย (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.