Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices. * Lead by example through reliable execution ...
Senior Lighting Technician - Live Events
Vista, CA · On-site
$28 - $35/hr
They manage Show Imaging's lighting inventory, design and execute large-scale events (e.g. general sessions, touring artists, etc.), interface with clients, and train junior lighting technicians.
Senior Lighting Technician - Live Events
Vista, CA · On-site
$28 - $35/hr
They manage Show Imaging's lighting inventory, design and execute large-scale events (e.g. general sessions, touring artists, etc.), interface with clients, and train junior lighting technicians.
Senior Lighting Technician - Live Events
Vista, CA · On-site
$28 - $35/hr
They manage Show Imaging's lighting inventory, design and execute large-scale events (e.g. general sessions, touring artists, etc.), interface with clients, and train junior lighting technicians.
Senior Lighting Technician - Live Events
Vista, CA · On-site
$28 - $35/hr
They manage Show Imaging's lighting inventory, design and execute large-scale events (e.g. general sessions, touring artists, etc.), interface with clients, and train junior lighting technicians.
Lighting Engineer & Designer
Columbus, OH · On-site
$40/hr
Manage and mentor junior lighting technicians and crew members. * Ensure proper striking, packing ... Strong artistic eye and a deep understanding of color theory, composition, and visual storytelling.
Lighting Engineer & Designer
Columbus, OH · On-site
$40/hr
Manage and mentor junior lighting technicians and crew members. * Ensure proper striking, packing ... Strong artistic eye and a deep understanding of color theory, composition, and visual storytelling.
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
New
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
New
Junior 3D Visualization Artist
Tampa, FL · On-site
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
New
Junior 3D Visualization Artist
Tampa, FL · On-site
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
New
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
RS&H is seeking a talented and enthusiastic Junior 3D Visualization Artist to join our ... Apply best practices in modeling, material creation, lighting, rendering, composition, and post ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Quick apply
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Senior Real-Time Viz Artist
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Senior Real-Time Viz Artist
$80K - $90K/yr
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies ... Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a ...
Concept Character Artist - (Apex Legends)
Los Angeles, CA · On-site
$136K - $157K/yr
Utilize 3D tools to support concept development, including block-ins, posing, lighting, camera ... Experience supporting or mentoring junior artists is a plus. * Openness to learning and adopting ...
Concept Character Artist - (Apex Legends)
Los Angeles, CA · On-site
$136K - $157K/yr
Utilize 3D tools to support concept development, including block-ins, posing, lighting, camera ... Experience supporting or mentoring junior artists is a plus. * Openness to learning and adopting ...
Concept Hard Surface Artist - (Apex Legends)
Los Angeles, CA · On-site
$104K - $157K/yr
Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials ... Experience supporting or mentoring junior artists is a plus. ? Openness to learning and adopting ...
Concept Hard Surface Artist - (Apex Legends)
Los Angeles, CA · On-site
$104K - $157K/yr
Apply a strong understanding of industrial design, weapon design, color theory, lighting, materials ... Experience supporting or mentoring junior artists is a plus. ? Openness to learning and adopting ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$141K - $204K/yr
... lighting, or VFX. Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers ...
New
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$141K - $204K/yr
... lighting, or VFX. Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers ...
New
Senior Glassblower
Hialeah, FL · On-site
$30/hr
Fine Art Handcrafted Lighting is a Made in America lighting company that is passionately devoted to introducing our artistic lighting and studio glass to the new generation of designers, junior ...
Quick apply
Senior Glassblower
Hialeah, FL · On-site
$30/hr
Fine Art Handcrafted Lighting is a Made in America lighting company that is passionately devoted to introducing our artistic lighting and studio glass to the new generation of designers, junior ...
Junior Lighting Artist information
See salary details
$7.69 - $11.30
9% of jobs
$11.30 - $14.90
8% of jobs
$16.53 is the 25th percentile. Wages below this are outliers.
$14.90 - $18.51
16% of jobs
The median wage is $21.80 / hr.
$18.51 - $22.12
18% of jobs
$22.12 - $25.72
8% of jobs
$25.72 - $29.33
11% of jobs
$31.24 is the 75th percentile. Wages above this are outliers.
$29.33 - $32.93
8% of jobs
$32.93 - $36.54
8% of jobs
$36.54 - $40.14
6% of jobs
$40.14 - $43.75
3% of jobs
$43.75 - $47.36
3% of jobs
$7
$26
$47
How much do junior lighting artist jobs pay per hour?
What does a typical workday look like for a Junior Lighting Artist?
As a Junior Lighting Artist, your day often involves working closely with senior lighting artists and other artists to set up, tweak, and finalize the lighting for various 3D environments or assets. You'll review current lighting setups, receive feedback, and make adjustments to achieve the desired mood and realism. Regular collaboration with environment artists, animators, and technical teams is common to ensure visual consistency and technical performance. Over time, you may be given more creative responsibility as you gain experience and demonstrate your abilities. This dynamic environment provides an excellent opportunity to develop your skills and advance within the field.
What is a Junior Lighting Artist job?
A Junior Lighting Artist is responsible for assisting in the creation and implementation of lighting in digital environments for games, films, or animations. They work under the guidance of senior lighting artists or art directors to enhance mood, atmosphere, and realism. Their tasks may include adjusting light sources, optimizing performance, and ensuring consistency with artistic and technical requirements. Strong knowledge of lighting principles, rendering techniques, and industry software is essential for this role.
What are the key skills and qualifications needed to thrive in the Junior Lighting Artist position, and why are they important?
To thrive as a Junior Lighting Artist, you need a solid understanding of lighting principles, color theory, and 3D art fundamentals, often supported by a relevant degree or portfolio. Experience with industry-standard tools such as Autodesk Maya, Blender, or Unreal Engine, as well as basic knowledge of rendering techniques, is highly valued. Attention to detail, strong communication skills, and the ability to collaborate with other artists and departments are crucial soft skills. These competencies ensure the effective creation of visually appealing scenes that align with project goals and team workflows.

Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.
What Success Looks LikeWithin your first 90 days, you will:
- Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
- Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
- Create polished lighting work that meets the project's established visual and technical quality bar.
- Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality, performance, organization, and delivery.
- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
- Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
- Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
- Maintain accurate task status and documentation using the project's production-management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
Requirements
- Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field.
- A portfolio or reel demonstrating strong real-time lighting work.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments or interactive real-time scenes.
- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
- Professional experience using Unreal Engine or another modern real-time engine.
- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.
- Working knowledge of physically based rendering and material response.
- Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
- Ability to take ownership of assigned scenes and follow them through review and completion.
- Ability to receive, interpret, and implement artistic and technical feedback.
- Experience reviewing artwork or providing constructive feedback to teammates.
- Ability to identify work that does not meet an established quality target and communicate practical improvements.
- Ability to balance visual quality, technical requirements, production scope, and schedule.
- Strong written, verbal, and interpersonal communication skills.
- Ability to organize priorities, communicate risks, and follow work through to completion.
- Experience collaborating with multiple game-development disciplines.
- Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
- Ability to work effectively both independently and as part of a distributed team.
Candidates should have experience with a professional real-time lighting toolset. This may include:
- Unreal Engine 5 or another modern real-time engine
- Lumen or comparable real-time global-illumination systems
- GPU Lightmass, CPU Lightmass, or comparable baked-lighting systems
- Real-time profiling, visualization, and debugging tools
- Photoshop or comparable image-editing software
- DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools
- Maya, Blender, 3ds Max, or another 3D content-creation package
- Perforce or another production source-control system
- Jira, Confluence, Miro, or comparable planning and documentation tools
Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, sound production judgment, adaptability, and the ability to learn project-specific tools.
Preferred Qualifications- Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
- Experience contributing to a shipped PC or console title.
- Experience working across realistic and stylized visual pipelines.
- Previous experience acting as a lighting point person, task coordinator, reviewer, or feature owner.
- Experience guiding junior artists or supporting teammates without formal management authority.
- Experience working with remote teams, partner studios, or external vendors.
- Experience owning lighting for a level, environment, sequence, or gameplay feature.
- Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post-process volumes, and scalability settings.
- Experience with dynamic time-of-day systems, weather systems, destructible environments, or changing gameplay states.
- Experience lighting cinematics, characters, dialogue scenes, or scripted sequences.
- Knowledge of cinematography, photography, film lighting, camera exposure, and color theory.
- Familiarity with HDR displays, tone mapping, calibration, or accessibility considerations.
- Familiarity with rendering pipelines, shader behavior, and material development.
- Familiarity with Blueprints, Python, editor scripting, automation, or technical-art workflows.
- Experience creating lighting documentation, templates, benchmark scenes, or review materials.
Your portfolio or reel should demonstrate:
- Strong real-time lighting with effective composition, mood, color, contrast, readability, atmosphere, and scene cohesion.
- Work presented in a commercial, proprietary, or modern real-time engine.
- Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
- Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience.
- Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post-processing.
- An understanding of optimization, scalability, technical limitations, and production constraints.
- Examples showing ownership of lighting from initial setup through final delivery.
- The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or developing creative direction.
- Adaptability across different projects, genres, visual styles, or lighting conditions.
We also encourage applicants to include:
- Day and night treatments of the same environment.
- Dynamic and baked lighting examples.
- Lighting created for different gameplay states, weather conditions, or times of day.
- Before-and-after comparisons showing how lighting improved readability, mood, composition, or performance.
- Examples of work reviewed or coordinated under your guidance, with your responsibilities clearly explained.
- Lighting guides, reference boards, benchmark scenes, review notes, documentation, or templates created for teammates.
Please clearly identify your individual contribution to collaborative work.
How to ApplyA resume and portfolio or reel link are required.
Please include shipped-game credits or comparable professional project experience where applicable. Candidates may be asked to participate in a portfolio review, technical discus...
About Keywords Studios
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Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US