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Junior Lighting Artist Jobs (NOW HIRING)

NY · On-site

$58.73 - $82.22/hr

Strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and ... Ability to offer mentorship to more junior artists on the team. * Written and spoken English ...

New

$69.79 - $95.38/hr

... shifting lighting layouts, and modifying environmental states to maximize product appeal ... Provide constructive feedback, technical guidance, and structured mentorship to junior animation ...

New

Fine Art Handcrafted Lighting is a Made in America lighting company that is passionately devoted to introducing our artistic lighting and studio glass to the new generation of designers, junior ...

A testament to our products and our team, Loloi has earned the ARTS Award for "Best Rug ... Set up and break down lighting, staging, and equipment for shoots * Assist with product staging ...

AV Manager

Manhattan, NY · On-site

$70 - $90/hr

... lighting infrastructure. This position manages one direct report (Junior AV Engineer) and is ... Collaborate with curators, artists, and production teams to develop and execute technically complex ...

AV Manager

Manhattan, NY · On-site

$70K - $90K/yr

... lighting infrastructure. This position manages one direct report (Junior AV Engineer) and is ... Collaborate with curators, artists, and production teams to develop and execute technically complex ...

Showing results 21-40

Junior Lighting Artist information

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How much do junior lighting artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for junior lighting artist in the United States is $26.96, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $33.17 per hour, depending on experience, location, and employer.

What is a junior lighting artist?

A Junior Lighting Artist is responsible for assisting in the creation and implementation of lighting in digital environments for games, films, or animations. They work under the guidance of senior lighting artists or art directors to enhance mood, atmosphere, and realism. Their tasks may include adjusting light sources, optimizing performance, and ensuring consistency with artistic and technical requirements. Strong knowledge of lighting principles, rendering techniques, and industry software is essential for this role.

What does a junior lighting artist do?

As a Junior Lighting Artist, your day often involves working closely with senior lighting artists and other artists to set up, tweak, and finalize the lighting for various 3D environments or assets. You'll review current lighting setups, receive feedback, and make adjustments to achieve the desired mood and realism. Regular collaboration with environment artists, animators, and technical teams is common to ensure visual consistency and technical performance. Over time, you may be given more creative responsibility as you gain experience and demonstrate your abilities. This dynamic environment provides an excellent opportunity to develop your skills and advance within the field.

What skills and qualifications are needed to thrive as a junior lighting artist?

To thrive as a Junior Lighting Artist, you need a solid understanding of lighting principles, color theory, and 3D art fundamentals, often supported by a relevant degree or portfolio. Experience with industry-standard tools such as Autodesk Maya, Blender, or Unreal Engine, as well as basic knowledge of rendering techniques, is highly valued. Attention to detail, strong communication skills, and the ability to collaborate with other artists and departments are crucial soft skills. These competencies ensure the effective creation of visually appealing scenes that align with project goals and team workflows.

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What cities are hiring for Junior Lighting Artist jobs?

Cities with the most Junior Lighting Artist job openings:

What are the most commonly searched types of Lighting Artist jobs?

The most popular types of Lighting Artist jobs are:

What states have the most Junior Lighting Artist jobs?

States with the most job openings for Junior Lighting Artist jobs include:

Infographic showing various Junior Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $56,068 per year, or $27 per hour.

Real-Time Environment Artist - ILM San Francisco (Project Hire)

The Walt Disney Company (France)

San Francisco, CA • On-site

$104 - $137/hr

Other

Posted 3 days ago

New


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.


Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.


Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.


What You’ll Do

  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.



    • Create and maintain both organic and hard-surface environment assets, materials, and textures.




  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.


  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.


  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.


  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.


  • Process and clean up photogrammetry assets for integration into real-time environments.


  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.


  • Actively participate in the QA process to identify and fix bugs.


  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.


  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.


  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.


  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.


  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.


  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.


  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.


  • Support the development of Apprentice and Junior Artists as appropriate.



What We’re Looking For

  • 3–5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.


  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.


  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.


  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.


  • Experience using a real-time engine such as Unreal Engine or Unity.


  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.


  • Experience taking environments from early blockout through final polish and real-time engine integration.


  • A solid understanding of PBR workflows, materials, textures, and lighting.


  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.


  • Experience with sculpting software such as ZBrush or Mudbox.


  • Ability to create work in a range of visual styles, from photorealistic to stylized.


  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.


  • Strong communication, collaboration, time-management, and prioritization skills.


  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.


  • Familiarity with source-control tools such as Perforce or equivalent software.



Bonus Points

  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.


  • Experience working with photogrammetry.


  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.


  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.


  • Familiarity with Blueprint visual scripting or similar real-time engine tools.


  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.



JoinILM


The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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What Walt Disney Company employees say

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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