Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
Position Summary The Resident Lighting Designer is a full-time member of The Ruth's Lighting ... The position requires both a strong artistic perspective and significant hands-on technical skill ...
Position Summary The Resident Lighting Designer is a full-time member of The Ruth's Lighting ... The position requires both a strong artistic perspective and significant hands-on technical skill ...
Lighting Specialist
Bloomington, IN · On-site
Oversees all lighting requirements for all events for the center. This includes developing ... Arts Center This is an in-person position. Benefits Overview For full-time staff employees, Indiana ...
Lighting Specialist
Bloomington, IN · On-site
Oversees all lighting requirements for all events for the center. This includes developing ... Arts Center This is an in-person position. Benefits Overview For full-time staff employees, Indiana ...
Sr. Cinematic Layout Artist
Raleigh, NC · On-site
You'll work closely with animation, lighting, and narrative teams to ensure every shot serves the ... Employment Type: FULL_TIME
Sr. Cinematic Layout Artist
Raleigh, NC · On-site
You'll work closely with animation, lighting, and narrative teams to ensure every shot serves the ... Employment Type: FULL_TIME
Lighting Designer
Centerville, MN · On-site +1
$25 - $28/hr
Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...
Lighting Designer
Centerville, MN · On-site +1
$25 - $28/hr
Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...
Lighting Designer
Centerville, MN · On-site
$25 - $28/hr
Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...
Lighting Designer
Centerville, MN · On-site
$25 - $28/hr
Employment Classification: Full Time * Regular/Temporary: Regular * Workdays: Wednesday-Sunday ... Creative Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to ...
Lighting Technician
Santa Cruz, CA · On-site
$28.36 - $30.72/hr
... arts college with the depth and rigor of a major research university. It's known as an ... Full benefits Schedule Information: * Full-time, Fixed * Percentage of Time: 100%, 40 Hours per ...
Lighting Technician
Santa Cruz, CA · On-site
$28.36 - $30.72/hr
... arts college with the depth and rigor of a major research university. It's known as an ... Full benefits Schedule Information: * Full-time, Fixed * Percentage of Time: 100%, 40 Hours per ...
Up to 5% Work Schedule: full-time in office Sponsorship: Not available What You'll Do Assist senior ... Arts (BA) Degree in Architectural Engineering, or Theatrical Lighting Design, or Theatrical ...
Up to 5% Work Schedule: full-time in office Sponsorship: Not available What You'll Do Assist senior ... Arts (BA) Degree in Architectural Engineering, or Theatrical Lighting Design, or Theatrical ...
Lighting Supervisor
$50K - $66K/yr
This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...
Lighting Supervisor
$50K - $66K/yr
This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...
Lighting Supervisor
Boston, MA · On-site
$50K - $66K/yr
This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...
Lighting Supervisor
Boston, MA · On-site
$50K - $66K/yr
This year-round, full-time role leads the execution of hangs, focuses, strikes, and show calls ... By aligning artistic vision with practical production execution, the Lighting Supervisor helps ...
CGI Artist
Saint Paul, MN · On-site +1
$63K - $69K/yr
Prepare CAD files, create virtual materials, set up lighting and cameras, render images, and ... Seniority level Associate Employment type Full-time Job function Art/Creative and Marketing ...
CGI Artist
Saint Paul, MN · On-site +1
$63K - $69K/yr
Prepare CAD files, create virtual materials, set up lighting and cameras, render images, and ... Seniority level Associate Employment type Full-time Job function Art/Creative and Marketing ...
CGI Artist
Saint Paul, MN · On-site +1
$63K - $69K/yr
Prepare CAD files, create virtual materials, set up lighting and cameras, render images, and ... Seniority level Associate Employment type Full-time Job function Art/Creative and Marketing ...
CGI Artist
Saint Paul, MN · On-site +1
$63K - $69K/yr
Prepare CAD files, create virtual materials, set up lighting and cameras, render images, and ... Seniority level Associate Employment type Full-time Job function Art/Creative and Marketing ...
Up to 5% Work Schedule: full-time in office Sponsorship: Not available What You'll Do • Assist ... Arts (BA) Degree in Architectural Engineering, or Theatrical Lighting Design, or Theatrical ...
Up to 5% Work Schedule: full-time in office Sponsorship: Not available What You'll Do • Assist ... Arts (BA) Degree in Architectural Engineering, or Theatrical Lighting Design, or Theatrical ...
Up to 10% Work Schedule: Full-time in office Sponsorship: Not available What You'll Do Determine ... What You'll Bring Bachelor of Science (BS) or Bachelor of Arts (BA) Degree in Architectural ...
Up to 10% Work Schedule: Full-time in office Sponsorship: Not available What You'll Do Determine ... What You'll Bring Bachelor of Science (BS) or Bachelor of Arts (BA) Degree in Architectural ...
Up to 10% Work Schedule: Full-time in office Sponsorship: Not available What You'll Do • ... What You'll Bring • Bachelor of Science (BS) or Bachelor of Arts (BA) Degree in Architectural ...
Up to 10% Work Schedule: Full-time in office Sponsorship: Not available What You'll Do • ... What You'll Bring • Bachelor of Science (BS) or Bachelor of Arts (BA) Degree in Architectural ...
Unreal Technical Artist
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Unreal Technical Artist
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Unreal Technical Artist
New Orleans, LA · On-site
$122K - $146K/yr
VFX Supervisor/Unreal Supervisor Employment Type: Full Time - This is an ONSITE POSITION in New ... Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and ...
Technical Artist
Eugene, OR · On-site +1
$70K - $82K/yr
This is a full-time temporary role with the possibility of extension or conversion to regular ... lighting, visual effects, user interface content, or other visual systems within the role ...
Technical Artist
Eugene, OR · On-site +1
$70K - $82K/yr
This is a full-time temporary role with the possibility of extension or conversion to regular ... lighting, visual effects, user interface content, or other visual systems within the role ...
Technical Artist
Eugene, OR · On-site +1
$127K - $152K/yr
This is a full-time temporary role with the possibility of extension or conversion to regular ... Investigate and resolve technical issues involving assets, materials, animation, lighting, visual ...
Technical Artist
Eugene, OR · On-site +1
$127K - $152K/yr
This is a full-time temporary role with the possibility of extension or conversion to regular ... Investigate and resolve technical issues involving assets, materials, animation, lighting, visual ...
Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
Full Time Lighting Artist information
See salary details
$30.5K - $41.6K
7% of jobs
$41.6K - $52.7K
4% of jobs
$52.7K - $63.8K
2% of jobs
$63.8K - $74.9K
2% of jobs
$74.9K - $86K
0% of jobs
$86K - $97K
0% of jobs
$97K - $108.1K
0% of jobs
$108.1K - $119.2K
0% of jobs
$123.4K is the 25th percentile. Wages below this are outliers.
$119.2K - $130.3K
25% of jobs
$130.3K - $141.4K
0% of jobs
The median wage is $143.2K / yr.
$141.4K - $152.5K
59% of jobs
$30.5K
$129.5K
$152.5K
How much do full time lighting artist jobs pay per year?
What does a full time lighting artist do?
What are the key skills and qualifications needed to thrive as a full time lighting artist?
What are some common challenges full time lighting artists face when working on large-scale projects, and how can they overcome them?
What is the difference between Full Time Lighting Artist vs Lighting Technician?
| Aspect | Full Time Lighting Artist | Lighting Technician |
|---|---|---|
| Credentials | Portfolio, relevant education, possibly certifications in lighting or art | Technical certifications, hands-on experience with lighting equipment |
| Work Environment | Creative studios, post-production, film, gaming, animation | On-set, live events, studio setups, film sets |
| Industry Usage | Film, video games, animation, visual effects | Film, television, live events, theater |
The Full Time Lighting Artist focuses on creating and designing lighting for digital media, emphasizing artistic vision and technical skills. In contrast, a Lighting Technician handles the setup, operation, and maintenance of lighting equipment on set or stage. While both roles require technical knowledge, the Lighting Technician is more hands-on with equipment, whereas the Lighting Artist emphasizes creative lighting design in digital environments.
What cities are hiring for Full Time Lighting Artist jobs?
Cities with the most Full Time Lighting Artist job openings:
What are the most commonly searched types of Lighting Artist jobs?
The most popular types of Lighting Artist jobs are:
What job categories do people searching Full Time Lighting Artist jobs look for?
The top searched job categories for Full Time Lighting Artist jobs are:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA
$103K - $132K/yr
Full-time
Re-posted 11 days ago
Key responsibilities
Design lighting setups for environments, characters, and interactive game assets based on input from Art Directors, Lighting Leads, and Concept Artwork.
Work with environment, character, and VFX artists to achieve desired aesthetic and performance targets through material shader and geometry work.
Participate in improving workflows, optimizations, and best practices related to lighting and project polish.
Walt Disney Company rating
7.6
Based on 130 frontline employees who took The Breakroom Quiz
5th of 52 rated entertainment
Job description
Job Posting Title:
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)Req ID:
10152348Job Description:
Position SummaryILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You'll DoWork with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Lighting Entertainment - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-05-26What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US