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Remote Junior Technical Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$70K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Jr. Technical Business Analyst

Reston, VA ยท On-site +1

$27.50 - $37/hr

  • Retirement

C., Maryland, Virginia Hybrid or Remote (if remote must be able to come in to the Reston, VA office as needed) Are you ready to make a difference? ICF is seeking a Junior Technical Business Analyst ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000.00 Main Objective : Assists in the development of high-end and innovative realtime software for ...

Junior Technical Success Manager

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a remote-first company, we believe diverse backgrounds, perspectives, and experiences fuel ... You will manage the technical health of the customer, driving alignment across multiple ...

Junior Technical Success Manager

San Francisco, CA ยท Remote

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a remote-first company, we believe diverse backgrounds, perspectives, and experiences fuel ... You will manage the technical health of the customer, driving alignment across multiple ...

$125K - $149K/yr

CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to ... Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ...

Associate Director, Technical Project Management

Chicago, IL ยท Remote

$44 - $52/hr

  • Medical

  • Dental

  • Vision

  • Retirement

REMOTE Start Date: Early / Mid July 2026 Duration: 2 Month Contract Compensation Range: $44-$52/hr ... Mentor and provide day-to-day direction to a junior Technical Project Manager, delegating tasks and ...

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Remote Junior Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote junior technical artist jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote junior technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote junior technical artist, and why are they important?

To thrive as a Remote Junior Technical Artist, you need a solid understanding of 3D art fundamentals, scripting basics (such as Python or MEL), and a relevant degree or equivalent experience. Familiarity with tools like Unity or Unreal Engine, version control systems (e.g., Git), and digital content creation software (e.g., Maya, Blender) is typically required. Strong communication, problem-solving skills, and the ability to work independently are essential soft skills for remote collaboration. These skills ensure efficient asset integration, technical problem-solving, and effective teamwork in distributed game development environments.

What does a remote junior technical artist do?

A Remote Junior Technical Artist works with art and development teams to bridge the gap between artists and programmers, often focusing on tasks like asset integration, tool creation, and troubleshooting technical issues in digital content. They typically handle responsibilities such as optimizing game assets, helping implement visual effects, and ensuring that art assets function correctly within a game engine. Working remotely, they collaborate using digital communication tools and version control systems. This role is ideal for those who have a blend of artistic ability and technical knowledge, and are interested in both creative and problem-solving aspects of game development.

How does a remote junior technical artist typically collaborate with other team members in a distributed work environment?

As a Remote Junior Technical Artist, you will frequently collaborate with artists, designers, and developers using various digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. Daily tasks often include participating in virtual stand-up meetings, sharing progress updates, and providing or receiving feedback on assets and technical solutions. Clear written communication and proactive documentation are crucial since in-person clarification is not possible. Additionally, you may be paired with mentors or senior team members for guidance and to facilitate your learning and integration with the team's workflow.

What is the difference between Remote Junior Technical Artist vs Remote 3D Artist?

AspectRemote Junior Technical ArtistRemote 3D Artist
Required SkillsBasic scripting, technical troubleshooting, understanding of pipelinesModeling, texturing, lighting, rendering
Work EnvironmentCollaborates with artists and programmers in game/animation studiosCreates visual assets for games, films, or animations
Common Industry UsageUsed in game development, animation, VFX studiosUsed across gaming, film, and advertising industries

The Remote Junior Technical Artist focuses on bridging art and technology, handling technical tasks and pipeline support. In contrast, a Remote 3D Artist primarily creates visual assets. Both roles often work in similar environments and require related skills, but their core responsibilities differ significantly, making this comparison useful for those exploring technical versus creative pathways in digital media.

More about Remote Junior Technical Artist jobs

What cities are hiring for Remote Junior Technical Artist jobs?

Cities with the most Remote Junior Technical Artist job openings:

What states have the most Remote Junior Technical Artist jobs?

States with the most job openings for Remote Junior Technical Artist jobs include:

Infographic showing various Remote Junior Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 6% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 27 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development