2

Remote Gameplay Engineer Jobs (NOW HIRING)

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Cocos2d-x Junior Game Developer

San Francisco, CA ยท Remote

$78K - $102K/yr

Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI ... Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Principal Engineer

Austin, TX ยท On-site +1

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Game Engineering Director

$255K - $383K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Experience managing an organization of 20+ engineers on AAA game engineering teams * Experience ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Principal Engineer

Santa Monica, CA ยท Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Principal Engineer

Austin, TX ยท Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

Senior/Principal Graphics Engineer

Los Angeles, CA ยท Remote

$150K - $220K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Remote: US and Canada Only We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth. You'll collaborate ...

New

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Showing results 41-60

Remote Gameplay Engineer information

See salary details

$81K

$145.4K

$205K

How much do remote gameplay engineer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote gameplay engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

How does a remote gameplay engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a remote gameplay engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a remote gameplay engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
More about Remote Gameplay Engineer jobs

What cities are hiring for Remote Gameplay Engineer jobs?

Cities with the most Remote Gameplay Engineer job openings:

What are the most commonly searched types of Gameplay Engineer jobs?

The most popular types of Gameplay Engineer jobs are:

What states have the most Remote Gameplay Engineer jobs?

States with the most job openings for Remote Gameplay Engineer jobs include:

What job categories do people searching Remote Gameplay Engineer jobs look for?

The top searched job categories for Remote Gameplay Engineer jobs are:

Infographic showing various Remote Gameplay Engineer job openings in the United States as of August 2026, with employment types broken down into 92% Full Time, 2% Part Time, and 6% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

Senior Game Engineer - Graphics

Sony Interactive Entertainment (SIE)

Cheyenne, WY โ€ข On-site, Remote

$160K - $240K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 25 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

Experience in Gameplay Networking

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000-$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.