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Remote Gameplay Engineer Jobs in Missouri (NOW HIRING)

Remote Full Time Individual Contributor +8 Years of Experience Staff Engineer - Client Experience ... Global brands including McDonald's, NetEase Games, GoFundMe, and Rappi run their payments on Yuno.

New

$100K - $131K/yr

... remote team. * Opportunity to contribute to a major game project and create engaging player ... engineering, and technical disciplines. * Supportive environment focused on creativity, innovation ...

New

... Games, GoFundMe, and Rappi run their payments on Yuno. About The Role Yuno is looking for a Senior Corporate IT Engineer to own the internal technology backbone that keeps our fully remote, global ...

New

Remote Europe / Latam Full Time Individual Contributor +5 Years of Experience Senior Web Developer ... Global brands including McDonald's, NetEase Games, GoFundMe, and Rappi run their payments on Yuno.

ENGR SR SOFTWARE DEVT

Kansas City, MO · Remote

$119K - $157K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

ENGR SR SOFTWARE DEVT

Saint Louis, MO · Remote

$119K - $157K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

ENGR SR SOFTWARE DEVT

Saint Louis, MO · Remote

$119K - $157K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

ENGR SR SOFTWARE DEVT

Kansas City, MO · Remote

$119K - $157K/yr

Senior Software Engineer 3M Health Care is now Solventum At Solventum, we enable better, smarter ... Remote Travel: May include up to 20% domestic Relocation Assistance: May be authorized Must be ...

Project Manager

Fenton, MO · On-site +1

$84K - $111K/yr

Backed by ArchKey Solutions, ProKey stands as a game-changer in the realm of integrated facility ... Provide direction to planning, scheduling and any applicable engineering functions * Participate in ...

Project Manager

Fenton, MO · On-site +1

$84K - $111K/yr

... be remote with in the U.S. About ProKey Facilities ProKey Facilities delivers an innovative ... Backed by ArchKey Solutions, ProKey stands as a game-changer in the realm of integrated facility ...

Market Development Manager

Saint Louis, MO · On-site +1

$85K - $110K/yr

Market Development Manager (Remote, US Based role) Drive Growth Beyond the Expected We're looking ... Bachelor's degree in Business, Marketing, Engineering, or related field * Proven success in ...

Remote Gameplay Engineer information

How does a remote gameplay engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a remote gameplay engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a remote gameplay engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
What are popular job titles related to Remote Gameplay Engineer jobs in Missouri? For Remote Gameplay Engineer jobs in Missouri, the most frequently searched job titles are:
What job categories do people searching Remote Gameplay Engineer jobs in Missouri look for? The top searched job categories for Remote Gameplay Engineer jobs in Missouri are:

Game Developer (Java / libGDX) - Remote

micro1 AI

Kansas City, MO • Remote

$20 - $120/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.