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Remote Gameplay Engineer Jobs in California (NOW HIRING)

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Senior Gameplay Engineer

San Mateo, CA ยท On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Cocos2d-x Junior Game Developer

San Francisco, CA ยท Remote

$78K - $102K/yr

Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI ... Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Senior Tools Engineer

Los Angeles, CA ยท On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...

... for gameplay engineering, production, art/animation or game design * Excellent interviewing ... Yes, as a remote team across North Americe time zones, we embrace flexible working. You may choose ...

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Remote Gameplay Engineer information

How does a remote gameplay engineer typically collaborate with designers and artists to implement game features?

As a Remote Gameplay Engineer, close collaboration with designers and artists is essential for bringing game features to life. This often involves participating in virtual meetings, sharing prototypes, and providing regular feedback to ensure technical feasibility aligns with creative vision. Tools like version control systems, project management software, and communication platforms help streamline workflows and keep everyone on the same page. Effective communication and proactive problem-solving are key to overcoming challenges that arise from working across different locations and time zones.

What is a remote gameplay engineer?

A Remote Gameplay Engineer is a software developer who specializes in designing and implementing interactive features and mechanics in video games while working from a remote location. They collaborate with designers, artists, and other engineers to create engaging player experiences, often focusing on areas like character controls, game logic, and user interface. Working remotely, they rely on digital communication tools to stay connected with their team and contribute to the game's development from anywhere in the world.

What is the difference between Remote Gameplay Engineer vs Remote Game Designer?

AspectRemote Gameplay EngineerRemote Game Designer
Primary FocusImplementing gameplay mechanics, coding, and technical featuresConceptualizing game ideas, designing levels, and crafting user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, level design
Work EnvironmentCollaborates with artists, designers, and programmers remotelyWorks closely with developers and artists to shape game concepts remotely
Common CertificationsComputer Science, Software Engineering, relevant coding certificationsGame Design degrees, creative arts certifications

Remote Gameplay Engineers focus on coding and implementing gameplay features, while Remote Game Designers concentrate on creating game concepts and designing user experiences. Both roles often collaborate remotely within the gaming industry, but their core responsibilities and skill sets differ significantly.

What are the key skills and qualifications needed to thrive as a remote gameplay engineer, and why are they important?

To excel as a Remote Gameplay Engineer, you need a solid background in computer science, strong programming skills (especially in C++ or C#), and experience with game engines like Unity or Unreal Engine. Familiarity with version control systems (e.g., Git), networking technologies, and debugging tools is often required, along with relevant certifications or a degree in a related field. Strong problem-solving abilities, effective remote communication, and collaborative teamwork distinguish top performers in this role. These skills are vital for building engaging gameplay features, ensuring code quality across distributed teams, and delivering seamless gaming experiences.
What are the most commonly searched types of Gameplay Engineer jobs in California? The most popular types of Gameplay Engineer jobs in California are:
What are popular job titles related to Remote Gameplay Engineer jobs in California? For Remote Gameplay Engineer jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Gameplay Engineer jobs in California look for? The top searched job categories for Remote Gameplay Engineer jobs in California are:
What cities in California are hiring for Remote Gameplay Engineer jobs? Cities in California with the most Remote Gameplay Engineer job openings:
Infographic showing various Remote Gameplay Engineer job openings in California as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution.

Senior Gameplay Engineer

2K

San Mateo, CA โ€ข On-site, Remote

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Job description

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere.ย We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. ย 

What we need:

31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots - AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they're facing a human. The same bots power mode backfill and automated testing at scale.ย 

Responsibilities:

  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement

  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels

  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression

  • Extend our utility AI framework: new behaviors, scoring, and tuning

  • Keep bot populations performant: throttling, suspension, and LOD

  • Extend bots as automated test clients, from feature tests to match-scale load tests

  • Build bot evaluation tooling: debug visualization and playtest metrics

  • Partner with design to tune behavior through playtests

Who you are:

  • 5+ years of gameplay or game AI engineering on shipped action games

  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS

  • Utility AI or comparable decision-making architectures

  • AI in networked multiplayer: client/server authority, prediction, dedicated servers

  • Humanlike combat AI: aim and error models, reaction time, believable movement

  • Optimizing many concurrent agents: LOD and tick throttling

Nice-to-Haves:

  • Player bots in a competitive shooter

  • Unreal Engine 5, StateTree, and the Gameplay Ability System

  • Control systems (e.g., PID controllers) and input simulation

  • Automated test clients and load testing


The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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