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Gameplay Engineer Internship Jobs (NOW HIRING)

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... The ability to react and respond effectively to constructive feedback This internship has a ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... The ability to react and respond effectively to constructive feedback This internship has a ...

... gameplay. We are searching for an Unreal game developer intern (Pflichtpraktikum / mandatory internship) who is motivated to contribute to the success of our game development. Join the Core Squad We ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

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Gameplay Engineer Internship information

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$81K

$145.4K

$205K

How much do gameplay engineer internship jobs pay per year?

As of Sep 12, 2026, the average yearly pay for gameplay engineer internship in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a gameplay engineer internship?

A Gameplay Engineer Internship is a temporary position designed for students or recent graduates who are interested in developing technical and creative skills in video game development. Interns in this role work with experienced engineers to design, prototype, and implement gameplay features such as character movement, controls, game mechanics, and user interactions. The internship provides hands-on experience with game engines, programming languages (like C++ or C#), and collaborative tools used in the gaming industry. It is an opportunity to learn how games are built from the ground up and to contribute to real projects, often working closely with designers, artists, and other developers.

What are the key skills and qualifications needed to thrive as a gameplay engineer intern?

To thrive as a Gameplay Engineer Intern, you need a solid understanding of programming languages like C++ or C#, basic game development principles, and typically be enrolled in or have completed a computer science or related degree. Familiarity with game engines such as Unity or Unreal Engine and version control systems like Git is often required. Strong problem-solving skills, creativity, and effective communication help interns collaborate with designers and other team members. These skills and qualities are crucial for developing engaging gameplay features and efficiently contributing to a collaborative development environment.

What types of projects and tasks can a gameplay engineer intern expect to work on during their internship?

As a Gameplay Engineer Intern, you can expect to work on a variety of tasks ranging from prototyping new game features and mechanics to debugging and optimizing gameplay systems. Interns often collaborate closely with designers, artists, and senior engineers to implement interactive elements, refine user experiences, and ensure smooth integration of gameplay components. The work environment is typically collaborative and fast-paced, providing opportunities to contribute to both ongoing projects and internal tools. These experiences allow interns to develop technical skills and gain valuable insight into the full game development pipeline.
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Infographic showing various Gameplay Engineer Internship job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

Software Engineer, Gameplay Combat - Unannounced Game

Irvine, CA • On-site

BLIZZARD ENTERTAINMENT, INC.
Arts, Entertainment, and Recreation • 1 - 5K employees

$38.08 - $70.44/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz


Job description

Job Description

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

Responsibilities

This role includes, but is not limited to, the following responsibilities:

  • Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
  • Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
  • Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
  • Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
Requirements

Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience. Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title. Strong C++ programming skills, including performance analysis and optimization. Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.Bonus Points Experience working with Unreal Engine Experience and interest in character animation, navigation, combat or gameplay mechanics Experience and interest in combat gameplay Console development experience

Your Platform

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision.

Rewards

We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World — we've got our employees covered.

Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
  • Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.
  • You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly.

These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process.

In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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