Geographically flexible (remote-friendly) Description TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle ...
Geographically flexible (remote-friendly) Description TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle ...
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$65K - $140K/yr
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Atlanta, GA · On-site +1
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Remote Game Simulation Programming information
See salary details
$11K - $21K
0% of jobs
$21K - $31.1K
0% of jobs
$41K is the 25th percentile. Wages below this are outliers.
$31.1K - $41.1K
25% of jobs
$41.1K - $51.2K
5% of jobs
$51.2K - $61.2K
8% of jobs
The median wage is $67.8K / yr.
$61.2K - $71.3K
17% of jobs
$77.8K is the 75th percentile. Wages above this are outliers.
$71.3K - $81.3K
29% of jobs
$81.3K - $91.4K
9% of jobs
$91.4K - $101.4K
3% of jobs
$101.4K - $111.5K
1% of jobs
$111.5K - $121.5K
1% of jobs
$11K
$67.6K
$121.5K
How much do remote game simulation programming jobs pay per year?
What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?
What are some common challenges faced by remote game simulation programmers, and how can they be addressed?
What is remote game simulation programming?
What is the difference between Remote Game Simulation Programming vs Remote Game Development?
| Aspect | Remote Game Simulation Programming | Remote Game Development |
|---|---|---|
| Primary Focus | Creating realistic simulations and physics models for games | Designing, coding, and building complete games |
| Required Skills | Programming, physics, mathematics, simulation techniques | Programming, art, storytelling, game design |
| Work Environment | Typically specialized teams within gaming or simulation companies | Broader roles including design, programming, and art teams |
| Industry Usage | Used in training, research, and advanced gaming simulations | Used in entertainment, mobile, console, and PC game markets |
Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.
Other
Posted 22 days ago
Job description
Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)
TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.
You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.
This is a highly cross-functional role at the intersection of game development, simulation, and robotics.
Primary Responsibilities- Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
- Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
- Integrate TurbineOne's autonomy software into simulation environments as controllable agents
- Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
- Create systems for scenario scripting, playback, telemetry visualization, and analysis
- Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
- Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
- Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
- Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
- 5+ years of experience in game development, simulation engineering, or interactive 3D application development
- Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
- Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
- Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
- Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
- Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
- Strong sense of UX for interactive tools-especially for non-technical users
- Experience working through ambiguity and shaping early-stage products
- Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
- We're a small, fully remote team-everything is our responsibility
- Our team thrives on autonomy, trust, and strong communication
- You'll be expected to take full ownership of your domain-from idea to implementation
- Comfort with constant change, fast iteration, and learning by doing is essential
- We value builders who experiment, share failures openly, and push toward impactful solutions
- Most startups fail-no one is coming to save us, and that's what makes this fun
About TurbineOne
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
11 - 50 Employees
Headquarters location
San Francisco, CA, US
Year founded
2020