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Remote Game Simulation Programmer Jobs (NOW HIRING)

Engineering & Science Job Schedule: Full time Remote: No The Opportunity: JR Automation, a Hitachi ... Join us as a Simulation Engineer in Holland, MI or Lake Orion, MI as we work together to bring ...

Engineering & Science Job Schedule: Full time Remote: No The Opportunity: JR Automation, a Hitachi ... Join us as a Simulation Engineer in Holland, MI or Lake Orion, MI as we work together to bring ...

Engineering & Science Job Schedule: Full time Remote: No The Opportunity: JR Automation, a Hitachi ... Join us as a Simulation Engineer in Holland, MI or Lake Orion, MI as we work together to bring ...

Remote Job Summary: In this position, you will utilize your expertise to assist in training the ... Requirements Key Responsibilities: โ€ข Create, develop, and enhance 3D game simulations and ...

Simulation Engineer

Wauwatosa, WI ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Plano, TX ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Remote - work virtually from most locations in the United States Job Summary The Co-Simulation Engineer III will have the opportunity to work with and collaborate with senior design staff to develop ...

Simulation Engineer

Plano, TX ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Wauwatosa, WI ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Salt Lake City, UT ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Atlanta, GA ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Grand Rapids, MI ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Atlanta, GA ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Grand Rapids, MI ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Simulation Engineer

Salt Lake City, UT ยท On-site +1

$65K - $140K/yr

Dematic is hiring a Simulation Engineer for one of our hubs-Grand Rapids (MI), Atlanta (GA), Plano (TX), or Milwaukee (WI)-offering a hybrid schedule blending on-site collaboration and remote work.

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Create, develop, and enhance 3D game and simulation features utilizing Panda3D. * Build custom ...

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Remote Game Simulation Programmer information

See salary details

$11K

$92.6K

$173.5K

How much do remote game simulation programmer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for remote game simulation programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong programming skills (typically in C++ or C#), a solid understanding of physics/mathematics, and experience with game development, often supported by a relevant degree. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and debugging tools is essential, with certifications in game development being advantageous. Excellent problem-solving, self-motivation, and effective remote communication are critical soft skills for collaborating within distributed teams. These skills ensure robust, realistic simulations, efficient workflow, and successful integration within the broader development process.

How do Remote Game Simulation Programmers typically collaborate with designers and other developers while working from different locations?

Remote Game Simulation Programmers frequently use project management tools, version control systems, and regular video meetings to stay aligned with designers, artists, and other programmers. Clear communication is essential, as programmers need to interpret design documents, provide technical feedback, and ensure that simulations function as intended within the game world. Collaboration often happens through shared repositories and agile development practices, allowing team members to review code, exchange ideas, and solve issues efficiently despite being geographically distributed.

What does a Remote Game Simulation Programmer do?

A Remote Game Simulation Programmer designs, develops, and maintains the underlying systems that simulate real-world or fantastical behaviors in video games, such as physics, AI, or environmental interactions. Working remotely, they collaborate with other developers and designers to create realistic and engaging game experiences, often using programming languages like C++ or C#. Their work ensures that in-game actions and events behave as intended, helping to bring the game's world to life for players.

What is the difference between Remote Game Simulation Programmer vs Remote Game Developer?

AspectRemote Game Simulation ProgrammerRemote Game Developer
CredentialsBachelor's in Computer Science, Programming skills, experience with simulation toolsBachelor's in Computer Science, Programming skills, game design knowledge
Work EnvironmentCollaborates with designers and engineers on simulation systemsWorks on overall game development, including gameplay and mechanics
Industry UsageUsed in simulation-heavy games, training apps, VR experiencesUsed across all game genres for core development

The Remote Game Simulation Programmer specializes in creating realistic simulation systems within games, focusing on physics, AI, and environment interactions. In contrast, the Remote Game Developer has a broader role, handling overall game design, coding, and gameplay features. Both roles require strong programming skills and often overlap, but the simulation programmer concentrates on simulation fidelity and technical accuracy.

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What cities are hiring for Remote Game Simulation Programmer jobs? Cities with the most Remote Game Simulation Programmer job openings:
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What job categories do people searching Remote Game Simulation Programmer jobs look for? The top searched job categories for Remote Game Simulation Programmer jobs are:
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC โ€ข Remote

Other

Posted 23 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun