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Remote Game Simulation Programmer Jobs in Trenton, NJ

Scientific AI Programmer

Princeton, NJ · On-site +1

$40K - $80K/yr

Public Trust Potential for Remote Work: ORA_HYBRID Description SAIC is seeking an experienced ... simulations. These include an atmosphere model (ACE), an ocean model (Samudra), and a coupled model ...

IOS Mobile Development Engineer 4

Philadelphia, PA · On-site +1

$52.25 - $72/hr

This role is open to remote or hybrid candidates within the U.S. What You'll Do * Build and ... Know your stuff - be enthusiastic learners, users and advocates of our game-changing technology ...

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Remote Game Simulation Programmer information

See Trenton, NJ salary details

$11K

$92.9K

$174K

How much do remote game simulation programmer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote game simulation programmer in Trenton, NJ is $92,891.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,100.00 and $145,900.00 per year, depending on experience, location, and employer.

What does a remote game simulation programmer do?

A Remote Game Simulation Programmer designs, develops, and maintains the underlying systems that simulate real-world or fantastical behaviors in video games, such as physics, AI, or environmental interactions. Working remotely, they collaborate with other developers and designers to create realistic and engaging game experiences, often using programming languages like C++ or C#. Their work ensures that in-game actions and events behave as intended, helping to bring the game's world to life for players.

What are the key skills and qualifications needed to thrive as a remote game simulation programmer?

To thrive as a Remote Game Simulation Programmer, you need strong programming skills (typically in C++ or C#), a solid understanding of physics/mathematics, and experience with game development, often supported by a relevant degree. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and debugging tools is essential, with certifications in game development being advantageous. Excellent problem-solving, self-motivation, and effective remote communication are critical soft skills for collaborating within distributed teams. These skills ensure robust, realistic simulations, efficient workflow, and successful integration within the broader development process.

How do remote game simulation programmers typically collaborate with designers and other developers while working from different locations?

Remote Game Simulation Programmers frequently use project management tools, version control systems, and regular video meetings to stay aligned with designers, artists, and other programmers. Clear communication is essential, as programmers need to interpret design documents, provide technical feedback, and ensure that simulations function as intended within the game world. Collaboration often happens through shared repositories and agile development practices, allowing team members to review code, exchange ideas, and solve issues efficiently despite being geographically distributed.

What is the difference between Remote Game Simulation Programmer vs Remote Game Developer?

AspectRemote Game Simulation ProgrammerRemote Game Developer
CredentialsBachelor's in Computer Science, Programming skills, experience with simulation toolsBachelor's in Computer Science, Programming skills, game design knowledge
Work EnvironmentCollaborates with designers and engineers on simulation systemsWorks on overall game development, including gameplay and mechanics
Industry UsageUsed in simulation-heavy games, training apps, VR experiencesUsed across all game genres for core development

The Remote Game Simulation Programmer specializes in creating realistic simulation systems within games, focusing on physics, AI, and environment interactions. In contrast, the Remote Game Developer has a broader role, handling overall game design, coding, and gameplay features. Both roles require strong programming skills and often overlap, but the simulation programmer concentrates on simulation fidelity and technical accuracy.

What are popular job titles related to Remote Game Simulation Programmer jobs in Trenton, NJ?

For Remote Game Simulation Programmer jobs in Trenton, NJ, the most frequently searched job titles are:

What job categories do people searching Remote Game Simulation Programmer jobs in Trenton, NJ look for?

The top searched job categories for Remote Game Simulation Programmer jobs in Trenton, NJ are:

What cities near Trenton, NJ are hiring for Remote Game Simulation Programmer jobs?

Cities near Trenton, NJ with the most Remote Game Simulation Programmer job openings:

Infographic showing various Remote Game Simulation Programmer job openings in Trenton, NJ as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 1% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $92,891 per year, or $44.7 per hour.

Scientific AI Programmer

SAIC

Princeton, NJ • On-site, Remote

$40K - $80K/yr

Full-time

Posted 23 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

80th of 225 rated it services


Job description

Job ID: 2615103

Location: Princeton, NJ, US

Date Posted: 2026-07-30

Category: Software

Subcategory: SW Engineer

Schedule: Full-Time

Shift: Day Job

Travel: Yes - 10% of the time

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_HYBRID


Description

SAIC is seeking an experienced Scientific AI programmer for a position at NOAA’s Geophysical Fluid Dynamics Laboratory (GFDL) that will focus on creating a complex earth system model emulator. Through the work of this position, SAIC will develop a seasonal to subseason (S2S) AI weather forecast model.  The Scientific AI programmer will evaluate an existing emulator and develop a prototype for the S2S timescale.  You will work collaboratively with federal, contractor, university, and private sector scientists and developers and with the scientific evaluation team to assess the readiness of the AI forecast model for operational use.

This position requires an ability to obtain and maintain a Public Trust background investigation. This position is located in Princeton, NJ. 

Responsibilities include, but are not limited to: 

  • Evaluate the existing seasonal to decadal AI emulator prototype to determine its utility for S2S timescales
  • Build an S2S AI emulator using SPEAR hindcasts, reanalysis, and other earth-system data for S2S forecasts 
  • Determine the operational readiness of the S2S AI emulator 
  • Coordinate with federal, contractor, university, and private sector scientists to align variables and training frameworks with research objectives
  • Deliver status updates through various communication channels such as team meetings and written reports

Qualifications

Required Education: 

  • Bachelors and five (5) years or more experience; Masters and three (3) years or more experience; PhD and 0 years related experience

Required Qualifications: 

  • A Bachelor’s degree in Computer Science, Information Systems, Engineering, Business or other related scientific or technical discipline.
  • Two years of experience in developing and training AI models using large data sets
  • Four years of specialized experience in determining information technology effects on the organizational structure and determining the ability that IT can support/meet organizational goals.
  • With a Master’s Degree (in the fields described in Min. Education above): two years experience
  • With a PH.D. (in the fields described in Min. Education above).: no experience required
  • With at least 8 years of specialized experience, a degree is not required.
  • Proficient in Python Programming 
  • Experience managing projects with Git
  • Strong interpersonal skills to support collaborative team environments

Desirable Skills: 

  • Basic knowledge of ocean, atmosphere and/or climate and weather processes or a related science.
  • Experience with object storage and traditional disk environments
  • Experience using NetCDF and Zarr datasets
  • Familiarity with High-Performance Computing (HPC) environments and batch queuing systems like Slurm.
  • Experience with modern AI-assisted coding workflows and/or MLOps tools to accelerate development cycles.

Background:

The Allen Institute for Artificial Intelligence (Ai2) and Multiscale Machine Learning In Coupled Earth System Modeling project (M²LInES), in partnership with GFDL, are developing several AI emulators for long time-scale simulations.  These include an atmosphere model (ACE), an ocean model (Samudra), and a coupled model emulator (SamudrACE).  The Software Engineering for Novel Architectures (SENA) initiative funded GFDL in FY2026 to develop an AI model emulator at seasonal to decadal timescales using data from GFDL’s SPEAR mode.  The SPEAR emulator project began in January 2026.

Program and Project Details: 

The proposed work is a continuation of the previous research of SamudraACE and the SPEAR emulator to apply these methods to the subseasonal to seasonal (S2S) timescales.  The work will be done primarily on NOAA systems. When ready, the S2S AI forecast will be transitioned into the NOAA EAGLE Project pipeline for operational use.

Target salary range: $40,001 - $80,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.

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