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Remote Game Simulation Programmer Jobs in South Windsor, CT

Collaborate with cross-functional engineering teams and provide technical guidance on verification ... Develop Simulation test benches using languages such as System Verilog and UVM. Create simulation ...

Collaborate with cross-functional engineering teams and provide technical guidance on verification ... Develop Simulation test benches using languages such as System Verilog and UVM. Create simulation ...

Senior Software Engineer

Berlin, CT · Remote

$60K - $200K/yr

... winning lottery games enable our customers to achieve their goals, fulfill player needs and ... Work with onsite and remote teams * Strive for continuous improvement in efficiency * Design and ...

Technical Trainer

Hartford, CT · On-site +1

$32.75 - $43.75/hr

Works collaboratively with field SMEs, product engineers, technical support, manufacturing and ... Pre-work, Trainer deck, participant guide, learning aids, quizzes, exams and hands on module Remote ...

Remote Game Simulation Programmer information

See South Windsor, CT salary details

$11K

$92.3K

$172.8K

How much do remote game simulation programmer jobs pay per year?

As of Aug 24, 2026, the average yearly pay for remote game simulation programmer in South Windsor, CT is $92,274.00, according to ZipRecruiter salary data. Most workers in this role earn between $23,900.00 and $144,900.00 per year, depending on experience, location, and employer.

What does a remote game simulation programmer do?

A Remote Game Simulation Programmer designs, develops, and maintains the underlying systems that simulate real-world or fantastical behaviors in video games, such as physics, AI, or environmental interactions. Working remotely, they collaborate with other developers and designers to create realistic and engaging game experiences, often using programming languages like C++ or C#. Their work ensures that in-game actions and events behave as intended, helping to bring the game's world to life for players.

What are the key skills and qualifications needed to thrive as a remote game simulation programmer?

To thrive as a Remote Game Simulation Programmer, you need strong programming skills (typically in C++ or C#), a solid understanding of physics/mathematics, and experience with game development, often supported by a relevant degree. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and debugging tools is essential, with certifications in game development being advantageous. Excellent problem-solving, self-motivation, and effective remote communication are critical soft skills for collaborating within distributed teams. These skills ensure robust, realistic simulations, efficient workflow, and successful integration within the broader development process.

How do remote game simulation programmers typically collaborate with designers and other developers while working from different locations?

Remote Game Simulation Programmers frequently use project management tools, version control systems, and regular video meetings to stay aligned with designers, artists, and other programmers. Clear communication is essential, as programmers need to interpret design documents, provide technical feedback, and ensure that simulations function as intended within the game world. Collaboration often happens through shared repositories and agile development practices, allowing team members to review code, exchange ideas, and solve issues efficiently despite being geographically distributed.

What is the difference between Remote Game Simulation Programmer vs Remote Game Developer?

AspectRemote Game Simulation ProgrammerRemote Game Developer
CredentialsBachelor's in Computer Science, Programming skills, experience with simulation toolsBachelor's in Computer Science, Programming skills, game design knowledge
Work EnvironmentCollaborates with designers and engineers on simulation systemsWorks on overall game development, including gameplay and mechanics
Industry UsageUsed in simulation-heavy games, training apps, VR experiencesUsed across all game genres for core development

The Remote Game Simulation Programmer specializes in creating realistic simulation systems within games, focusing on physics, AI, and environment interactions. In contrast, the Remote Game Developer has a broader role, handling overall game design, coding, and gameplay features. Both roles require strong programming skills and often overlap, but the simulation programmer concentrates on simulation fidelity and technical accuracy.

Recurring Remote Production Support Graphics Interface Coordinator (GIC)

ESPN

Bristol, CT • Remote

$40 - $60/hr

Full-time

Posted 26 days ago


ESPN rating

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media


Job description

A Recurring Remote Production Support Graphics Interface Coordinator (GIC) manages the creation and real-time execution of on-air scoreboard graphics (Score Bug/Clock and Score) and content during live sports broadcasts across ESPN platforms. This role ensures accurate, timely display of live game information including but not limited to score, time, penalties, team/player statistics, and any other pertinent information while troubleshooting systems and coordinating closely with production teams. This requires the ability to be able to react quickly to game action as well as follow along with the production crew to help show the story lines of the game. Additionally, the GIC must have strong computer networking and troubleshooting skills, advanced knowledge of sports rules and scoring systems, and the ability to operate and interface multiple scoring platforms in a live broadcast setting. This role is remote based without a corporate office location.

Responsibilities:

  • Enter scoring data quickly and accurately including any additional content appearing as part of the Score Bug/Clock and Score. This may include showing a wide range of statistical, team, or game reset information as dictated by the game action and production team.
  • Work closely with Producer and Associate Producer on building interface graphics. 
  • Work with the Operations and Technical Teams to properly check Score Bug equipment prior to going live on-air (check comms, tallies, and ensure score bug fires up and displays on screen).
  • The ability to assemble and network multiple computer scoring systems.
  • Troubleshoot system problems and provide quick diagnosis and resolution.
  • Connect to stadium in-house scoreboard for clock and data transfer when applicable.
  • Send Software Engineering team detailed post-game reports after every event.

Required Qualifications:

  • Valid Driver’s License.
  • Basic sports knowledge including format/rules of the game.
  • Ability to follow the game including in-game trends.
  • Careful attention to detail in striving for 100 percent accuracy.
  • Clear, concise, and comprehensive verbal and written communication skills.
  • The ability to work within a team atmosphere consistently being visible and accessible.
  • Conduct oneself with professionalism and integrity within company guidelines and policies.
  • Adaptable, flexible, and motivated to drive results in new and changing environments.
  • Possess a strong computer background with ability to network and troubleshoot.
  • Self-motivated individual who strives to constantly improve processes with new or more efficient uses of technology.
  • Provide technical maintenance for assigned systems and system components.
  • Strong self and time management skills.
  • Ability to work well under pressure in a live production environment.
  • Ability to work weekends, nights and holidays, and travel, when required.
  • An advanced understanding of television production.

Preferred Qualifications:

  • Extensive sport knowledge including historical information.
  • Has worked previously in a stats or graphics role.
  • Has experience working with different television graphics platforms.
  • Advanced technical expertise in computer networking and file management.

Required Education:

  • High School Diploma or Equivalent

Preferred Education:

  • Bachelor's Degree in communications, electronics, television production or related

#ESPNMedia


The pay rate for this remote role is $40.00 to $60.00 per hour. The base pay actually offered may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience, among other factors.

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