2

Entry Level Game Simulation Programming Jobs (NOW HIRING)

We are looking for candidates with diverse backgrounds, including game development, CGI artistry ... Proficiency in programming languages such as Python, C++, or similar. * Deep understanding of ...

next page

Showing results 1-20

Entry Level Game Simulation Programming information

See salary details

$11K

$67.6K

$121.5K

How much do entry level game simulation programming jobs pay per year?

As of Jul 15, 2026, the average yearly pay for entry level game simulation programming in the United States is $67,601.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $79,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Simulation Programming vs Entry Level Software Developer?

AspectEntry Level Game Simulation ProgrammingEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; basic programming skillsBachelor's in Computer Science or related field; foundational programming skills
Work EnvironmentGame studios, simulation companies, entertainment industryTech companies, software firms, various industries
Industry UsagePrimarily in gaming and simulation sectors

Entry Level Game Simulation Programming focuses on developing interactive simulations and game mechanics, often within entertainment or training sectors. Entry Level Software Developer has a broader scope, working on various software applications across industries. While both roles require programming skills and a related degree, game simulation programmers specialize in game engines and graphics, whereas software developers may work on diverse software solutions.

More about Entry Level Game Simulation Programming jobs
What cities are hiring for Entry Level Game Simulation Programming jobs? Cities with the most Entry Level Game Simulation Programming job openings:
What are the most commonly searched types of Game Simulation Programming jobs? The most popular types of Game Simulation Programming jobs are:
What states have the most Entry Level Game Simulation Programming jobs? States with the most job openings for Entry Level Game Simulation Programming jobs include:
What job categories do people searching Entry Level Game Simulation Programming jobs look for? The top searched job categories for Entry Level Game Simulation Programming jobs are:
Infographic showing various Entry Level Game Simulation Programming job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 86% Full Time, 12% Part Time, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $67,601 per year, or $32.5 per hour.
Software Engineer, Agentic Modeling & Simulation

Software Engineer, Agentic Modeling & Simulation

Anduril Industries

Costa Mesa, CA

Other

Posted 4 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Anduril

Based on 7 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 71,263 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

Anduril's Lattice software platform integrates together many sensors into a single cohesive view of the world, providing needed context for our users. Anduril's Frontier AI team builds edge-compatible, generative AI systems into the Lattice software platform to provide features and products that improve autonomy and reduce cognitive burden on the warfighter. Specific applications include but are not limited to automating mission planning, battle-space understanding, voice-control of assets, and enabling higher-levels of autonomy. 

ABOUT THE JOB

Anduril is looking for a full-stack software engineer to build agentic modeling and simulation systems for operational planning. This role sits at the intersection of applied AI, backend systems, model and simulation, wargaming, and mission software. You will build the systems that let humans and AI agents author scenarios, task simulated entities, inspect simulation state, reason about human and adversary behavior, and evaluate courses of action in near real time. The goal is to shorten military planning cycles from days to minutes by putting physics-backed simulation and AI-assisted planning directly in the hands of operators.

WHAT YOU'LL DO
  • Build agentic workflows that make modeling and simulation capabilities accessible through natural language, structured tools, APIs, and operator-facing product experiences.
  • Design multi-agent architectures that model human decision-making, adversary responses, operational constraints, and plan tradeoffs across complex military operations.
  • Integrate LLM tool use, function calling, retrieval, planning loops, evaluation hooks, and guardrails with simulation engines, physics/modeling backends, and mission planning systems.
  • Build backend services and interfaces for scenario creation, entity tasking, simulation state retrieval, course-of-action generation, plan comparison, and real-time analysis.
  • Partner with warfighters, model/sim experts, autonomy engineers, game/simulation engineers, and mission software teams to translate ambiguous planning workflows into reliable software.
  • Improve observability, reproducibility, and evaluation for agent behavior so generated scenarios and recommendations are inspectable, explainable, and operationally useful.
  • Learn and apply relevant DoD modeling and simulation tools and concepts, including campaign-level simulation, mission-level simulation, wargaming workflows, and systems such as AFSIM and STORM.
REQUIRED QUALIFICATIONS
  • Strong production software engineering experience building backend services, APIs, platforms, or integrations around complex stateful systems.
  • Hands-on experience building AI/ML or LLM-powered software, ideally including tool/function calling, RAG, structured outputs, agent orchestration, MCP-style interfaces, or model evaluation.
  • Proficiency in Python, Go, or a similar backend language, with the ability to work across service boundaries and integrate with external systems.
  • A degree in Computer Science, Software Engineering, Mathematics, Physics, or a related technical field.
  • Ability to work directly with operators, warfighters, and technical SMEs to turn ambiguous operational planning needs into concrete product and engineering requirements.
  • Strong judgment around reliability, safety, observability, and debugging for AI systems deployed in high-stakes environments.
  • Eligible to obtain and maintain an active U.S. Top Secret security clearance.
PREFERRED QUALIFICATIONS
  • Experience with modeling and simulation, physics engines, wargaming tools, autonomy simulation, operations research, planning systems, or human/adversary behavior modeling.
  • Experience with DoD modeling and simulation tools or concepts such as AFSIM, STORM, campaign-level simulation, mission-level simulation, or course-of-action analysis.
  • Experience shipping production agentic systems, not only prototypes.
  • Familiarity with gRPC/protobuf, Kubernetes, containerized deployments, distributed systems, observability, and secure or air-gapped environments.
  • Experience in defense, aerospace, autonomy, robotics, gaming/simulation, command-and-control, or operational planning domains.

Working at Anduril


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

Social media