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Entry Level Game Simulation Programming Jobs in Texas

Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming * Coursework or ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming * Coursework or ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

Operate driving simulators using joysticks or gaming-style controllers in real-time testing ... Monitor and log system behavior, reporting issues or anomalies to engineering teams * Assist with ...

... an Entry-Level Energy Engineer (preferably mechanical) to join our dynamic team. Key ... simulation modeling * Strong commitment to company's Beyond Zero safety program; follow company ...

... an Entry-Level Energy Engineer (preferably mechanical) to join our dynamic team. Key ... simulation modeling * Strong commitment to company's Beyond Zero safety program; follow company ...

Unity Developer

San Antonio, TX · On-site +1

$55.30K - $126K/yr

Experience with C# and object-oriented programming principles * Experience building interactive 3D ... Experience with project work in simulation, serious games, or training and learning application ...

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Entry Level Game Simulation Programming information

What is the difference between Entry Level Game Simulation Programming vs Entry Level Software Developer?

AspectEntry Level Game Simulation ProgrammingEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Game Design, or related field; basic programming skillsBachelor's in Computer Science or related field; foundational programming skills
Work EnvironmentGame studios, simulation companies, entertainment industryTech companies, software firms, various industries
Industry UsagePrimarily in gaming and simulation sectors

Entry Level Game Simulation Programming focuses on developing interactive simulations and game mechanics, often within entertainment or training sectors. Entry Level Software Developer has a broader scope, working on various software applications across industries. While both roles require programming skills and a related degree, game simulation programmers specialize in game engines and graphics, whereas software developers may work on diverse software solutions.

What are the most commonly searched types of Game Simulation Programming jobs in Texas? The most popular types of Game Simulation Programming jobs in Texas are:
What job categories do people searching Entry Level Game Simulation Programming jobs in Texas look for? The top searched job categories for Entry Level Game Simulation Programming jobs in Texas are:
What cities in Texas are hiring for Entry Level Game Simulation Programming jobs? Cities in Texas with the most Entry Level Game Simulation Programming job openings:
Simulation Engineer

Other

Posted 10 days ago


Job description

JOB SUMMARY

Few teams get to shape how a humanoid robot learns to perceive, plan, and act - and even fewer let an early-career engineer touch every layer of that stack. As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation, robot description, and platform tooling, applying strong Python skills, a robotics-fundamentals foundation, and a builder's curiosity to make our simulation infrastructure faster, cleaner, and more useful every week.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Author evaluation scenes in Isaac Lab / Isaac Sim from specifications, shortening the loop from "we want to test X" to "X is being tested."
  • Run sim-to-real comparison experiments and produce comparison reports that highlight where simulation diverges from hardware.
  • Contribute to the CAD-to-simulation pipeline - kinematic graphs, collision geometry, mass and inertia properties - so the design org can iterate against simulation faster.
  • Maintain canonical robot models and the validation tooling that protects them from regressions across releases.
  • Improve developer experience on the simulation platform through examples, onboarding documentation, CI infrastructure, and user-issue triage.
  • Bring a fresh-eyes perspective to onboarding documentation so the next engineer joining the team gets productive in days, not weeks.

SKILLS AND REQUIREMENTS

Must-Have
  • 0-2 years of professional software engineering experience (strong internship or research project experience qualifies)
  • Strong Python skills
  • Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming
  • Coursework or project experience with robotics simulation, computational geometry, or computer graphics
  • Demonstrated curiosity and willingness to work across multiple domains rather than specializing immediately
Nice-to-Have
  • Hands-on experience with Isaac Sim, MuJoCo, Gazebo, or equivalent simulator (coursework or projects count)
  • Familiarity with USD, URDF, MJCF, or other robot/scene description formats
  • Exposure to mechanical engineering, robot hardware, or sim-to-real workflows
  • Some C++ exposure
  • Internship or research experience in robotics, gaming, or graphics

EDUCATION and/or EXPERIENCE

  • BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not

PHYSICAL REQUIREMENTS 

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate