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Helper Game Developer Jobs in Texas (NOW HIRING)

Senior Product Manager

Austin, TX · On-site

$125K - $165K/yr

... help other PMs and team members grow. • Passion for games and crafting fun, compelling and ... Zynga is a mobile game developer that creates and operates social games as live services played on ...

... to help form a stimulating and fun work environment and culture • Identify and help guide the ... Zynga is a mobile game developer that creates and operates social games as live services played on ...

Aspyr is a leading game publisher and developer dedicated to crafting high-quality games. They are ... help grow team capability Qualifications : Required : • Lead and mentor the infrastructure team ...

Director of Product

Austin, TX · On-site

$231K - $241K/yr

Responsibilities : • Help multiple global teams manage the end-to-end lifecycle(s) of complex ... Zynga is a mobile game developer that creates and operates social games as live services played on ...

... helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we ... Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ...

... helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we ... Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ...

Senior UI Artist

Dallas, TX · On-site

$88K - $128K/yr

As a qualified candidate for this role, you first and foremost consider yourself a game developer ... At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and ...

... helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we ... Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

The Principal Engineer plays a critical role in driving innovation and ensuring that the ... game development, with proven history of building new technology to help teams overcome these ...

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Helper Game Developer information

See Texas salary details

$17.1K

$81.5K

$152.6K

How much do helper game developer jobs pay per year?

As of Jul 28, 2026, the average yearly pay for helper game developer in Texas is $81,470.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,851.00 and $108,610.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Helper Game Developer, and why are they important?

To thrive as a Helper Game Developer, you need a solid understanding of programming basics, problem-solving abilities, and familiarity with game development principles, often gained through relevant coursework or a computer science-related degree. Experience with game engines like Unity or Unreal Engine, as well as version control systems like Git, is typically required. Strong communication, teamwork, and a willingness to learn help you effectively support senior developers and contribute to collaborative projects. These skills ensure you can assist in creating functional, engaging games while growing your expertise in a fast-paced environment.

What are Helper Game Developers?

Helper Game Developers are professionals who assist lead developers and teams in creating video games by handling supportive tasks such as debugging, asset integration, testing, and implementing minor features. They typically work under the supervision of senior developers and contribute to the smooth progression of the game's development cycle. Their role is crucial in ensuring that the core development team can focus on more complex aspects of game creation, making the overall process more efficient.

What are the typical responsibilities of a Helper Game Developer within a game development team?

A Helper Game Developer typically assists lead developers and designers by handling supportive tasks such as debugging code, implementing minor features, and conducting playtesting. They often collaborate closely with senior team members to ensure smooth integration of assets and help resolve technical issues that arise during development. This role offers a great opportunity to learn industry-standard tools and workflows while contributing to various stages of game production. It's also common for Helper Game Developers to participate in team meetings and provide feedback on gameplay elements, making it a collaborative and educational entry point into the game development industry.
What are the most commonly searched types of Game Developer jobs in Texas? The most popular types of Game Developer jobs in Texas are:
What job categories do people searching Helper Game Developer jobs in Texas look for? The top searched job categories for Helper Game Developer jobs in Texas are:
Infographic showing various Helper Game Developer job openings in Texas as of July 2026, with employment types broken down into 83% Full Time, 5% Part Time, 1% Temporary, and 11% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $81,470 per year, or $39.2 per hour.
Principal Software Developer - Full Stack (Unity, C#)

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Posted 14 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.