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Contractual Game Simulation Programming Jobs in Texas

Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming * Coursework or ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming * Coursework or ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

... the game. As our next Product Manager, you will be driving the vision, prioritization, and ... This role sits at the intersection of engineering, UX, QA, sales, and customer experience ...

... the game. As our next Product Manager, you will be driving the vision, prioritization, and ... This role sits at the intersection of engineering, UX, QA, sales, and customer experience ...

Operate driving simulators using joysticks or gaming-style controllers in real-time testing ... Monitor and log system behavior, reporting issues or anomalies to engineering teams * Assist with ...

Unity Developer

San Antonio, TX · On-site +1

$55.30K - $126K/yr

Experience with C# and object-oriented programming principles * Experience building interactive 3D ... Experience with project work in simulation, serious games, or training and learning application ...

... gaming, virtual reality, and autonomous vehicles? Come join the CPU performance architecture team ... Support CPU architects and performance engineers in their use of functional models, performance ...

Build interactive 3D models, environments, and simulations for AR/Unity based applications ... Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

... up the simulators and upcoming game modes * Train and Share Knowledge. Youll help train team ... You dont have to be an engineer, but you should be comfortable around technology - understanding ...

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Contractual Game Simulation Programming information

What is the difference between Contractual Game Simulation Programming vs Game Developer?

AspectContractual Game Simulation ProgrammingGame Developer
CredentialsTypically requires programming skills, experience with simulation tools, and contractual agreementsRequires programming skills, game design knowledge, and often a degree in computer science or related fields
Work EnvironmentProject-based, often freelance or contracted, working with simulation software and clientsFull-time or freelance, working in studios or independently on game projects
Industry UsageUsed mainly in training, military, or industrial simulationsUsed in entertainment, mobile, PC, and console game industries

Contractual Game Simulation Programming focuses on creating specialized simulation software for training or industrial purposes, often on a contractual basis. In contrast, Game Developers work on designing and building entertainment games, typically within a studio environment. While both roles require programming skills, the industry focus and project types differ significantly.

What are the most commonly searched types of Game Simulation Programming jobs in Texas? The most popular types of Game Simulation Programming jobs in Texas are:
Simulation Engineer

Other

Posted 10 days ago


Job description

JOB SUMMARY

Few teams get to shape how a humanoid robot learns to perceive, plan, and act - and even fewer let an early-career engineer touch every layer of that stack. As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation, robot description, and platform tooling, applying strong Python skills, a robotics-fundamentals foundation, and a builder's curiosity to make our simulation infrastructure faster, cleaner, and more useful every week.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Author evaluation scenes in Isaac Lab / Isaac Sim from specifications, shortening the loop from "we want to test X" to "X is being tested."
  • Run sim-to-real comparison experiments and produce comparison reports that highlight where simulation diverges from hardware.
  • Contribute to the CAD-to-simulation pipeline - kinematic graphs, collision geometry, mass and inertia properties - so the design org can iterate against simulation faster.
  • Maintain canonical robot models and the validation tooling that protects them from regressions across releases.
  • Improve developer experience on the simulation platform through examples, onboarding documentation, CI infrastructure, and user-issue triage.
  • Bring a fresh-eyes perspective to onboarding documentation so the next engineer joining the team gets productive in days, not weeks.

SKILLS AND REQUIREMENTS

Must-Have
  • 0-2 years of professional software engineering experience (strong internship or research project experience qualifies)
  • Strong Python skills
  • Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming
  • Coursework or project experience with robotics simulation, computational geometry, or computer graphics
  • Demonstrated curiosity and willingness to work across multiple domains rather than specializing immediately
Nice-to-Have
  • Hands-on experience with Isaac Sim, MuJoCo, Gazebo, or equivalent simulator (coursework or projects count)
  • Familiarity with USD, URDF, MJCF, or other robot/scene description formats
  • Exposure to mechanical engineering, robot hardware, or sim-to-real workflows
  • Some C++ exposure
  • Internship or research experience in robotics, gaming, or graphics

EDUCATION and/or EXPERIENCE

  • BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not

PHYSICAL REQUIREMENTS 

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate