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Remote Game Simulation Programming Jobs in Seattle, WA

Remote Duration: 13 months+ Pay Range: $50/HR (W2) Job ID: 373162 About BCforward BCforward is a ... Experience building game content, mods, or add-ons - ideally for Minecraft Bedrock, but strong ...

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

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Remote Game Simulation Programming information

See Seattle, WA salary details

$12.5K

$76.9K

$138.3K

How much do remote game simulation programming jobs pay per year?

As of Jun 17, 2026, the average yearly pay for remote game simulation programming in Seattle, WA is $76,932.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,100.00 and $90,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are the key skills and qualifications needed to thrive as a Remote Game Simulation Programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.
What are the most commonly searched types of Game Simulation Programming jobs in Seattle, WA? The most popular types of Game Simulation Programming jobs in Seattle, WA are:
What are popular job titles related to Remote Game Simulation Programming jobs in Seattle, WA? For Remote Game Simulation Programming jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Game Simulation Programming jobs in Seattle, WA look for? The top searched job categories for Remote Game Simulation Programming jobs in Seattle, WA are:
Software Engineer, Sensor Simulation

Software Engineer, Sensor Simulation

Anduril Industries

Seattle, WA • On-site, Remote

Other

Posted 7 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Sensor Simulation team at Anduril is building a platform for generating synthetic imagery for a variety of teams across the company. Use cases span a variety of areas, such as SITL (software in the loop) and HITL (hardware in the loop) integration tests of our systems, machine learning (ML) data generation and user training simulations. Our mission is to close the sim2real gap-building synthetic imagery pipelines so realistic and physically accurate that our autonomy stack can't tell the difference between synthetic and real-world data. This directly accelerates development and validation of Anduril's perception and autonomy capabilities. We're looking for software engineers with strong coding skills and deep, relevant experience who can learn quickly and help build out the platform. Candidates must have hands-on background in robotics, autonomy systems, or game engines-we need versatile generalists who can connect cutting-edge graphics with real-world sensor behavior.

WHAT YOU'LL DO
  • Develop and maintain core capabilities in Unreal Engine such as a terrain rendering pipeline, vehicle physics models, and many more
  • Work with other platform teams at Anduril to ensure our service integrates seamlessly with other core services
  • Integrate various plugins and third party capabilities into our platform, figuring out how to best make use of them and working around or fixing any bugs
  • Collaborate closely with other teams across the company to enable them to integrate synthetic imagery and bring back lessons learned to help improve our product
  • Iterate on sensor fidelity and environmental realism based on feedback from autonomy teams, bridging the gap between synthetic training data and real-world performance
REQUIRED QUALIFICATIONS
  • Must have 4+ years of professional C++ programming experience
  • Must be willing to travel 10% for collaboration across offices
  • Comfortable working in a fast-paced, collaborative environment. Strong communication skills are a must.
  • Strong engineering background from industry or school, ideally in areas/fields such as Computer Science, Software Engineering, Game Design, Robotics.
  • Proven understanding of data structures, algorithms, concurrency, and code optimization
  • Proficiency with Unreal Engine OR demonstrated experience in robotics/autonomy systems (e.g., sensor simulation, perception pipelines, SITL/HITL testing)
  • Experience troubleshooting and analyzing remotely deployed software systems
  • Experience with various tools for performance analysis and debugging problems (gdb, bpftrace, perf, etc)
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • MS in Computer Science or Software Engineering
  • Rust programming experience
  • Experience in a Linux development environment
  • GPU and graphics programming experience, including languages such as HLSL, Vulkan, or CUDA
  • Familiarity with training machine learning models, especially for computer vision use cases
  • Understanding of sensor physics (cameras, LiDAR, radar, EO/IR) and how to model them accurately in simulation
  • Experience with 3D modeling tools

Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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