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Remote Game Simulation Programming Jobs in Seattle, WA

Senior Technical Program Manager

Seattle, WA · On-site +1

$172K - $258K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... gaming experiences playable across TVs and mobile devices (phones and tablets). As a Technical ... You will collaborate with leaders from engineering, product management, design, quality assurance ...

Senior Core Tech Project Manager

Seattle, WA · On-site +1

$125K - $156K/yr

... games. This role will work closely with engineering leadership, technical directors, and cross ... Currently for this role, we can hire remote candidates with legal residence in the following states:

... games. This role will work closely with engineering leadership, technical directors, and cross ... Currently for this role, we can hire remote candidates with legal residence in the following states:

Licensed Exam and Exam Program Developer

Bellevue, WA · Remote

$69 - $115/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Remote - offsite Hours: 40.0 Travel required: 0-20% Responsibilities: * Lead the development of ... Coordinate examination program activities with simulator development/validation, human factors/ISV ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Showing results 41-60

Remote Game Simulation Programming information

See Seattle, WA salary details

$12.5K

$76.9K

$138.3K

How much do remote game simulation programming jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote game simulation programming in Seattle, WA is $76,932.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,100.00 and $90,500.00 per year, depending on experience, location, and employer.

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What are the key skills and qualifications needed to thrive as a remote game simulation programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are the most commonly searched types of Game Simulation Programming jobs in Seattle, WA?

The most popular types of Game Simulation Programming jobs in Seattle, WA are:

What are popular job titles related to Remote Game Simulation Programming jobs in Seattle, WA?

For Remote Game Simulation Programming jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Game Simulation Programming jobs in Seattle, WA look for?

The top searched job categories for Remote Game Simulation Programming jobs in Seattle, WA are:

Senior Systems Software Engineer, Accelerated Kubernetes Performance and Scale - DGX Cloud

Nvidia

Seattle, WA • On-site, Remote

$68.25 - $88.75/hr

Full-time

Re-posted 24 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

7th of 245 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years, driven by great technology and amazing people. We're now tapping into the unlimited potential of AI to define the next era of computing, where our GPUs power computers, robots, and selfdriving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll work in a diverse, supportive environment where people are encouraged to do their best work and grow their careers. We offer a preference for hybrid work while remaining open to remote arrangements, giving you flexibility in how you do your best work.
Come join the team and see how you can make a lasting impact on the world. The DGX Cloud organization at NVIDIA brings together cuttingedge hardware and software innovation to deliver industryleading accelerated computing for the world's most ambitious AI workloads. We are a group of forwardthinking engineers tackling some of the globe's toughest challenges, pushing progress, and positively affecting millions of lives. We're searching for a Senior Systems Software Engineer with deep expertise in distributed systems, Kubernetes, containers, and systems performance and scalability. The ideal candidate brings broad, handson experience across the stack, including GPU operators, device plugins, distributed inference serving, and major cloud platforms. You'll own hard technical problems at large scale and help shape how AI infrastructure runs in production. In this key role, you will focus on scaling AI infrastructure while minimizing total cost of ownership, reducing cost per token and enabling future AI innovation and AI factories. Are you ready to be impactful?

What you'll be doing:

  • Lead endtoend performance and scalability analysis across the Kubernetesbased accelerated runtime stack (control and data planes), including NVIDIA components such as GPU Operator, Network Operator, node-feature-discovery, topograph, dra-driver-nvidia-gpu, and nvsentinel, tracking issues from orchestration down to the metal.

  • Design and contribute upstream architectural changes to the Kubernetes control plane and related projects to enable reliable operation at hyperscale cluster sizes, doing in the open what today's hyperscalers typically do privately.

  • Improve container startup and coldstart latency to enable smooth, lowlatency inference scaling on Kubernetes across thousands of GPU nodes, ensuring the AI runtime stack scales without creating API server pressure or operational fragility.

  • Assess, improve, and contribute to opensource projects that make Kubernetes an outstanding platform for AI workloads (for example, Grove and gateway-apiinferenceextension), composing their architectures with scalability, resilience, and multinode training/inference in mind.

  • Advance scalability and performance of confidential containers (CoCo) on Kubernetes so encrypted inference workloads meet stringent efficiency and latency requirements in production.

  • Use DSX and related largescale simulation infrastructure to model full AIfactory deployments and validate scalability across thousands of simulated GPUs, catching failures that emerge only at scale before hardware arrives.

  • Collaborate with AI researchers, developers, customers, and upstream communities to design automated, atscale workload tests (including replay of production agent traces), build monitoring/analysis tooling, and integrate continuous performance and scale testing into modern CI/CD workflows.

  • Document methods and results clearly and present findings internally and at industry events (for example, KubeCon, GTC), while actively engaging with upstream groups (Kubernetes SIG Scalability, CNCF, and NVIDIA OSS communities) to influence and validate AI workload performance and scalability directions.

What we need to see:

  • Bachelor's or Master's degree in Engineering or equivalent experience, ideally inElectrical, Computer Engineering, or Computer Science

  • 5+ years of experience in computer architecture, networking, storage systems, and acceleratorbased platforms

  • Expertise in Kubernetes and familiarity with the broader CNCF ecosystem

  • Deep experience with largescale, parallel, distributed accelerator systems and performance optimization of AI workloads

  • Experience with performance modeling and benchmarking for largescale systems

  • Proficiency in Golang and/or Python

  • Strong familiarity with the NVIDIA software stack across training and inference

  • Expertise with at least one major public cloud provider (for example, AWS, Azure, GCP, or OCI)

Ways to stand out from the crowd:

  • Strong operational experience with any one of the Kubernetes distributions

  • Prior experience scaling Kubernetes clusters to ultra-large node and object counts

  • Demonstrated history of working in the open-source community

  • Excellent communication and interpersonal abilities

  • PhD or equivalent experience in relevant areas

#LI-Remote

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 3, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993