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Remote Game Developer Intern Jobs in Seattle, WA

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Extra Hire Remote Employment: Flexible/Hybrid Job Number: 26-00694 Department: Finance & Enterprise ... developers and contribute to important applications. Intern projects are decided by the Software ...

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Skydance Games , a division of Paramount, a Skydance Corporation, is building the future of ... Currently we can hire remote candidates with legal residence in Arizona, California, Florida ...

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Remote Game Developer Intern information

See Seattle, WA salary details

$13

$26

$44

How much do remote game developer intern jobs pay per hour?

As of Jul 3, 2026, the average hourly pay for remote game developer intern in Seattle, WA is $26.05, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $27.64 per hour, depending on experience, location, and employer.

What are some common challenges Remote Game Developer Interns face when collaborating with distributed teams?

Remote Game Developer Interns often encounter challenges like coordinating across different time zones, maintaining clear communication, and staying aligned with project goals when working with globally distributed teams. Effective collaboration relies heavily on regular updates via digital platforms, proactive participation in virtual meetings, and diligent use of project management tools. Adapting to these remote workflows is key for success and provides valuable experience for future roles in the increasingly remote-friendly game development industry.

What are the key skills and qualifications needed to thrive as a Remote Game Developer Intern, and why are they important?

To thrive as a Remote Game Developer Intern, you need a foundational understanding of programming languages (such as C#, C++, or JavaScript), basic game design principles, and usually some coursework or project experience in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly exposure to 2D/3D asset integration is typically expected. Strong communication, self-motivation, and time management skills are crucial for collaborating remotely and meeting project deadlines. These competencies ensure you can contribute effectively to development tasks, adapt to team workflows, and grow quickly in a remote internship environment.

What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?

AspectRemote Game Developer InternRemote Game Designer Intern
Required SkillsProgramming, coding, software developmentCreativity, level design, storytelling
Work EnvironmentCollaborates with programmers and developersWorks closely with artists and developers on game concepts
Industry UsageUsed in game development teams focusing on codingUsed in teams focusing on game design and user experience

The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.

What does a Remote Game Developer Intern do?

A Remote Game Developer Intern assists in designing, coding, and testing video games while working from a remote location. Their responsibilities often include supporting senior developers, fixing bugs, creating game assets, and learning about game engines and development tools. This internship provides hands-on experience in game development, collaboration with a team, and insight into both technical and creative aspects of building games. Interns typically communicate and collaborate online using project management and communication tools.
What are the most commonly searched types of Remote Game Developer jobs in Seattle, WA? The most popular types of Remote Game Developer jobs in Seattle, WA are:
What are popular job titles related to Remote Game Developer Intern jobs in Seattle, WA? For Remote Game Developer Intern jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Game Developer Intern jobs in Seattle, WA look for? The top searched job categories for Remote Game Developer Intern jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Game Developer Intern jobs? Cities near Seattle, WA with the most Remote Game Developer Intern job openings:
Infographic showing various Remote Game Developer Intern job openings in Seattle, WA as of June 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 100% Remote job distribution, with an average salary of $54,194 per year, or $26.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 3 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/