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C# Game Developer Remote Jobs in Seattle, WA (NOW HIRING)

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

... game designer, or software engineer. Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status ...

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C Game Developer Remote information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do c# game developer remote jobs pay per year?

As of Jul 30, 2026, the average yearly pay for c# game developer remote in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote C# Game Developers, and how can they be effectively managed?

Remote C# Game Developers often encounter challenges such as coordinating with geographically dispersed teams, maintaining clear communication, and managing version control on collaborative projects. Utilizing tools like Slack, Jira, and Git can help streamline communication and workflow. Regular video meetings and detailed documentation are also crucial for staying aligned with the team’s goals and ensuring smooth integration of code contributions. Building strong self-discipline and setting structured work hours can further enhance productivity in a remote environment.

What does a remote C# game developer do?

A remote C# game developer designs and builds interactive games using the C# programming language, typically with game engines like Unity. Their responsibilities include writing code for gameplay mechanics, optimizing performance, fixing bugs, and collaborating with other team members such as artists and designers. Working remotely, they use communication tools to stay connected and manage tasks, allowing them to contribute to projects from anywhere. This role requires strong programming skills, problem-solving abilities, and a passion for creating engaging gaming experiences.

What is the difference between C# Game Developer Remote vs Unity Developer Remote?

AspectC# Game Developer RemoteUnity Developer Remote
Required SkillsProficiency in C#, game development frameworks, and game enginesProficiency in Unity, C#, and game development
Work EnvironmentRemote, often within game studios or independent teamsRemote, primarily within Unity-focused teams or studios
Industry UsageUsed in various game genres and platformsPrimarily used in Unity-based game projects
Common Search IntentComparing roles involving C# in game developmentRoles focused on Unity engine development

The main difference between a C# Game Developer Remote and a Unity Developer Remote lies in their focus. C# Game Developers have broader skills in C# programming and may work across multiple engines, while Unity Developers specialize in Unity, which heavily relies on C#. Both roles are remote and industry-focused, but the Unity Developer role is more specific to projects using the Unity engine.

What are the key skills and qualifications needed to thrive as a C# Game Developer (Remote), and why are they important?

To thrive as a C# Game Developer in a remote setting, you need strong programming skills in C#, a solid understanding of object-oriented design, and experience with game development frameworks like Unity, often backed by a relevant degree or portfolio. Familiarity with version control systems (e.g., Git), bug tracking tools, and collaborative platforms such as Jira or Slack is typically required. Excellent problem-solving, self-motivation, and communication skills are essential for effective teamwork and project delivery in a distributed environment. These competencies ensure efficient code development, smooth collaboration, and timely project completion in remote game development roles.
What are the most commonly searched types of C# Game Developer jobs in Seattle, WA? The most popular types of C# Game Developer jobs in Seattle, WA are:
What are popular job titles related to C# Game Developer Remote jobs in Seattle, WA? For C# Game Developer Remote jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching C# Game Developer Remote jobs in Seattle, WA look for? The top searched job categories for C# Game Developer Remote jobs in Seattle, WA are:
Infographic showing various C# Game Developer Remote job openings in Seattle, WA as of July 2026, with employment types broken down into 81% Full Time, 8% Part Time, 1% Temporary, and 10% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

This job post has expired today. Applications are no longer accepted.


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/