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Work From Home Unity Game Developer Jobs in Seattle, WA

Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

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Work From Anywhere Sales

Redmond, WA · Remote

$70K - $300K/yr

Participate in ongoing coaching, mentorship, and weekly training What We Offer * 100% Remote / Work From Anywhere - create flexibility around your lifestyle * Agency Building Opportunity - leadership ...

Work from Home - Sales Associate

Tacoma, WA · On-site +1

$15.25 - $20.75/hr

... working from home • Ability to prioritize and multitask • Positions do require applicant to have a Life Insurance license - currently active license, or willing to get a license

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Work From Home Unity Game Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do work from home unity game developer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for work from home unity game developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

Will AI replace Unity developers?

AI is unlikely to fully replace Unity game developers, as their role involves creative problem-solving, design, and programming that require human oversight. AI tools can assist with tasks like asset generation and coding automation, but developers are needed to create, implement, and refine complex interactive experiences. Skills in Unity, C#, and understanding of game design remain essential for the job.

Can I work from home as a game developer?

Work from home is common for Unity game developers, especially for roles involving remote collaboration, coding, and design using tools like Unity and version control systems. Many companies offer remote positions, but some roles may require on-site work for testing or team meetings. Strong communication skills and self-discipline are important for successful remote game development.

How to make $100,000 a year working from home?

A work-from-home Unity game developer can reach a $100,000 annual income by building a strong portfolio, developing popular games or assets, and monetizing through sales, ads, or licensing. Gaining advanced skills in C#, 3D modeling, and game design, along with experience in the Unity engine, can increase earning potential. Freelance work, contract projects, or creating scalable products can also contribute to higher income levels.

Are Unity developers in demand?

Unity game developers are in high demand due to the popularity of Unity for creating mobile, PC, and VR games. Skills in C# programming, 3D modeling, and experience with the Unity engine increase employability, and many companies seek developers for both freelance and full-time roles in the gaming and interactive media industries.

What is the difference between Work From Home Unity Game Developer vs Remote Mobile Game Developer?

AspectWork From Home Unity Game DeveloperRemote Mobile Game Developer
Required SkillsUnity engine, C#, 3D/2D game developmentMobile platforms, Unity or native SDKs, C# or Java/Kotlin
Work EnvironmentRemote, collaborative teams, game studiosRemote, app stores, mobile device testing
Industry UsageVideo game industry, entertainmentMobile app industry, gaming, entertainment

Both roles often require Unity and C# skills, but Work From Home Unity Game Developers focus on full-scale game development, while Remote Mobile Game Developers specialize in mobile-specific projects. The work environment and industry usage overlap, but the platforms and technical focus differ.

What are popular job titles related to Work From Home Unity Game Developer jobs in Seattle, WA? For Work From Home Unity Game Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Work From Home Unity Game Developer jobs in Seattle, WA look for? The top searched job categories for Work From Home Unity Game Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Work From Home Unity Game Developer jobs? Cities near Seattle, WA with the most Work From Home Unity Game Developer job openings:
Infographic showing various Work From Home Unity Game Developer job openings in Seattle, WA as of June 2026, with employment types broken down into 70% Full Time, 18% Part Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 14 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/