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Remote Game Audio Jobs (NOW HIRING)

Sound Designer (Remote)

San Francisco, CA ยท Remote

$21 - $25.50/hr

Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio-visual interaction * Create rich and immersive spatial audio soundscape for virtual reality ...

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Remote Game Audio information

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$29.5K

$84.5K

$171.5K

How much do remote game audio jobs pay per year?

As of Jul 21, 2026, the average yearly pay for remote game audio in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

How do Remote Game Audio professionals typically collaborate with development teams and adapt to remote workflows?

Remote Game Audio professionals often work closely with game designers, developers, and artists using collaboration tools like Slack, Zoom, or project management platforms. Clear communication and detailed documentation are essential to ensure that audio assets align with gameplay needs and project timelines. Challenges may include coordinating across time zones and managing feedback asynchronously, but regular virtual meetings and shared asset libraries help keep everyone aligned. Building strong relationships with team members, even remotely, can lead to smoother workflows and opportunities for career growth within game development studios.

What are the key skills and qualifications needed to thrive as a Remote Game Audio professional, and why are they important?

To excel as a Remote Game Audio professional, you need expertise in sound design, audio editing, and music production, often backed by a degree in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and knowledge of game engines like Unity or Unreal is typically required. Strong communication, creativity, and the ability to collaborate remotely with development teams are essential soft skills. These competencies ensure immersive sound experiences, effective teamwork, and seamless integration of audio assets in game development.

What is a Remote Game Audio professional?

A Remote Game Audio professional is someone who specializes in creating, editing, and implementing sound effects, music, and voiceovers for video games while working from a remote location. They collaborate with game developers and other creative teams online to ensure the audio enhances the gaming experience. Their responsibilities can include sound design, audio engineering, dialogue editing, and integrating audio assets using game development tools. Remote positions allow these professionals to work for studios around the world without needing to relocate. This flexibility has become increasingly common in the game industry.

What is the difference between Remote Game Audio vs Remote Sound Designer?

AspectRemote Game AudioRemote Sound Designer
CredentialsAudio production, music, sound design certificationsSound design, audio engineering, music production certifications
Work EnvironmentCollaborative with game developers, remote studiosIndependent or team-based, remote or studio settings
Industry UsageVideo game industry, interactive mediaMedia, film, gaming, advertising
Search & Comparison IntentFocus on game-specific audio rolesBroader audio design roles across media

Remote Game Audio specialists focus on creating soundtracks and sound effects specifically for video games, often collaborating closely with developers. Remote Sound Designers have a broader scope, working on audio for various media including film, TV, and advertising. While both roles require similar audio skills and certifications, Remote Game Audio is specialized for interactive gaming environments, whereas Remote Sound Designers work across multiple media platforms.

More about Remote Game Audio jobs
What cities are hiring for Remote Game Audio jobs? Cities with the most Remote Game Audio job openings:
What are the most commonly searched types of Game Audio jobs? The most popular types of Game Audio jobs are:
What states have the most Remote Game Audio jobs? States with the most job openings for Remote Game Audio jobs include:
Infographic showing various Remote Game Audio job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, 10% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.
COMMS AND QUALITY CONTROL (Temporary)

COMMS AND QUALITY CONTROL (Temporary)

Warnerbros

Atlanta, GA โ€ข Remote

Part-time

Re-posted 16 days ago


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Your New Role:
The Comms/QC (s) will work with the Senior Audio Technical Specialist to ensure the best operational usage of audio and communication systems (intercom, router, audio consoles, IP based audio networks, etc.) utilized for Production. The Comms/QC (s) will also assist in ensuring that the systems will meet not only current needs but also projected needs.

Your Role Accountabilities:

Intercom Management/Planning

  • Ensure the Intercom systems are operationally in a well-maintained, organized, and flexible state
  • Assist in planning the operational use of intercom systems to meet Production's needs, present and future
  • Implement plans devised by Senior System Engineers
  • Actively monitor intercom systems during production to identify issues as they present and begin troubleshooting and repair before they are reported
  • Establish and monitor remote intercom connections before production begins
  • Proactively create and maintain show and system backup files
  • Document show needs and resource usage to ensure repeated successful applications
  • Troubleshoot issues and determine best path(s) to the most effective solution
  • Assist in translating needs and wants between Production, Engineering, and Operations

Remote Audio Systems Management

  • Establish and monitor remote audio connections used in productions
  • Assist in planning the best use of remote audio systems to accomplish production's vision
  • Implement plans devised by Senior System Engineers
  • Ensure that show A1s/Audio Operators know how to access remote audio resources
  • Use Dante Controller to ensure paths are complete between systems, both local and remote
  • Setup and maintain remote announcer stations
  • Troubleshoot issues and determine best path(s) to the most effective solution
  • Assist in translating needs and wants between Production, Engineering, and Operations

QC Final Mixes

  • Monitor Game output, Integration Output, Net Return audio paths to ensure mixes are within accepted broadcast standards and delivering the creative intent of Production is making it to the end viewer
  • Determine probable cause of issues and find work arounds when applicable
  • Create, backup and restore ProTools/3Play sessions for each show for future monitoring
  • Communicate issues with the Senior Audio Technical Specialist. Develop solutions and communicate those with the applicable A1s (Game, Studio, Integration)

Qualifications & Experiences:

  • RTS Experience (ADAM and ODIN) - 5 years
  • Dante Level 2 Certification
  • Working knowledge of large format audio consoles and Cloud based audio systems
  • Working knowledge of VUE router user interface
  • Attention to detail
  • Superior analytical and problem-solving skills
  • Ability to handle multiple tasks concurrently
  • Desire to learn and grow
  • Learn and adapt to different workflows
  • Work equally well in groups and independently
  • Communicate effectively with every level of audio professional

Not Required but preferred experience:

  • Dante Level 3 Certification
  • Experience in Live Sports Production
  • Experience in Live News Production
  • RTS certification
  • Working knowledge of Calrec audio systems

Working knowledge of 3Play, ProTools

    How We Get Things Done...

    This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

    Championing Inclusion at WBD

    Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

    If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.