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Remote Ea Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams. Preferred : • Experience with game engines (custom/proprietary ...

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to ... of various game genres and platforms. Location: Los Angeles metro area preferred. Remote OK.

... testing workflows. * Explore and prototype future-facing features, including AI capabilities and ... Collaborate effectively with remote team members while independently managing development tasks and ...

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How much do remote ea game tester jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for remote ea game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote EA game testers, and how can they be overcome?

Remote EA Game Testers often encounter challenges such as effective communication with developers and other testers, managing time across different time zones, and ensuring access to the latest game builds or testing tools. Overcoming these challenges typically involves staying proactive in team chats, using project management and bug-tracking tools efficiently, and maintaining a reliable internet connection. Regular check-ins and clear documentation of issues can also help bridge the distance and ensure smooth collaboration.

What are the key skills and qualifications needed to thrive as a remote EA game tester?

To thrive as a Remote EA Game Tester, you need strong attention to detail, analytical thinking, and a solid understanding of gameplay mechanics, typically supported by familiarity with various gaming platforms and genres. Experience with bug tracking software (like JIRA), test case documentation, and sometimes a background in software testing or ISTQB certification are valuable. Excellent communication, patience, and problem-solving skills are crucial for providing clear feedback and collaborating with development teams. These abilities ensure that games are thoroughly tested, resulting in higher quality products and improved player experiences.

What is a remote EA game tester?

Remote EA Game Testers are individuals who work from home or another location to test video games developed or published by Electronic Arts (EA). Their main responsibility is to play pre-release versions of games, identify bugs, glitches, and other issues, and provide detailed feedback to help developers improve game quality. These testers follow specific instructions, document issues clearly, and may participate in group discussions or surveys. The role often requires attention to detail, good communication skills, and a passion for gaming. Remote positions offer flexibility, but may also require meeting deadlines or working specific hours during testing cycles.

What is the difference between Remote Ea Game Tester vs Remote Ubisoft Game Tester?

AspectRemote Ea Game TesterRemote Ubisoft Game Tester
Required CredentialsHigh school diploma or equivalent; gaming knowledgeHigh school diploma or equivalent; gaming knowledge
Work EnvironmentRemote, flexible hours, home-basedRemote, flexible hours, home-based
Industry UsageElectronic Arts (EA) industry-wideUbisoft industry-wide
Common Search IntentCompare roles within EACompare roles within Ubisoft

Both Remote Ea Game Testers and Remote Ubisoft Game Testers typically require similar credentials and work in remote, home-based environments. The main difference lies in the employer and specific game titles they test, with each role focusing on their respective company's products. Candidates interested in testing for EA or Ubisoft should consider their preferred gaming platforms and titles to choose the best fit.

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What cities are hiring for Remote Ea Game Tester jobs? Cities with the most Remote Ea Game Tester job openings:
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What job categories do people searching Remote Ea Game Tester jobs look for? The top searched job categories for Remote Ea Game Tester jobs are:
Infographic showing various Remote Ea Game Tester job openings in the United States as of July 2026, with employment types broken down into 79% Full Time, 20% Part Time, and 1% Contract. Highlights an 91% Physical, 5% Hybrid, and 4% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 18 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see