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Remote Ea Sports Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Game Day Representative

Ann Arbor, MI · On-site +1

$18 - $25/hr

We are RCX Sports, the leader in youth sports experiences and events. While diverse in our ... The pay range for this role is: 18 - 25 USD per hour (Remote (Ann Arbor, MI, US)

BI Analyst - Game Operations

Atlanta, GA · On-site +1

$80K - $110K/yr

As the leading platform for Daily Fantasy Sports, we cover a diverse range of sports leagues ... S. and are willing to consider remote candidates. #LI-Remote Working at PrizePicks: The typical ...

As the leading platform for Daily Fantasy Sports, we cover a diverse range of sports leagues ... S. and are willing to consider remote candidates. #LI-Remote Working at PrizePicks: The typical ...

Sports Writer - NBA/NHL

New York, NY · Remote

$50K - $55K/yr

Stay closely connected to major storylines, players, teams, trades, rumors, games, and ... We follow a remote -first approach to give you more options. The expected salary range for this ...

Sports Writer - NBA/NHL

New York, NY · On-site +1

$50K - $55K/yr

Stay closely connected to major storylines, players, teams, trades, rumors, games, and ... We follow a remote -first approach to give you more options. The expected salary range for this ...

You will write feature stories on our athletes, coaches, and games, produce blog posts and ... This is a full-time remote role for a writer who can move between long-form storytelling, content ...

... testing and optimization Lead Competitive Intelligence * Maintain a constant pulse on promotional activity across sportsbook, fantasy sports, social gaming, social casino, and adjacent industries

We pay up to $180 per game plus expenses (ticket, travel) What: We are looking for reliable, enthusiastic people that can track events from college / professional sports in real time, from the venue ...

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Remote Ea Sports Game Tester information

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How much do remote ea sports game tester jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote ea sports game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is a remote EA Sports Game Tester?

A Remote EA Sports Game Tester is a quality assurance professional who works from home or another remote location to test EA Sports video games for bugs, glitches, and other issues before they are released to the public. Their job involves playing game builds, reporting technical problems, and providing feedback on gameplay experience to developers. Testers follow specific testing protocols, document their findings in detail, and may participate in team meetings online. This role helps ensure that the final product meets high standards of quality and playability.

What are the key skills and qualifications needed to thrive as a remote EA Sports Game Tester?

To thrive as a Remote EA Sports Game Tester, you need strong analytical skills, attention to detail, and a passion for gaming, usually accompanied by familiarity with various gaming platforms and experience in software testing. Proficiency with bug tracking systems, test case management tools, and knowledge of QA methodologies are typically required, and ISTQB certification can be a plus. Excellent communication, problem-solving abilities, and collaboration are vital soft skills for effectively reporting issues and working with development teams. These skills ensure that games are thoroughly tested, bugs are clearly documented, and overall game quality meets player expectations.

What are some common challenges faced by remote EA Sports Game Testers, and how can they be overcome?

Remote EA Sports Game Testers often face challenges related to communication and collaboration, since much of the testing and feedback happens virtually. Clear written communication, proactive participation in team meetings, and using collaboration tools like bug tracking systems are essential to ensure issues are reported effectively. Additionally, testers must manage their own schedules and remain self-motivated to meet deadlines and quality standards while working independently. Staying organized and asking questions when unclear can help overcome these common hurdles.

What is the difference between Remote Ea Sports Game Tester vs Remote Video Game Quality Assurance Tester?

AspectRemote Ea Sports Game TesterRemote Video Game Quality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailSimilar; often requires understanding of testing processes
Work EnvironmentRemote, flexible hours, testing EA Sports gamesRemote, flexible hours, testing various video games
Employer & IndustryElectronic Arts, sports and entertainment gaming industryVarious gaming companies, entertainment industry
Search & Comparison IntentYes, often compared for gaming testing roles

Remote Ea Sports Game Testers focus on testing EA Sports titles specifically, ensuring gameplay quality and identifying bugs. Remote Video Game Quality Assurance Testers have a broader scope, testing multiple game genres across different companies. Both roles require gaming knowledge and attention to detail but differ in the specific titles and industry focus.

Can you be a remote EA Sports game tester?

Yes, remote EA Sports game tester positions are available and typically involve testing video games from home to identify bugs and provide feedback. These roles often require good communication skills, familiarity with gaming platforms, and sometimes specific technical knowledge or certifications. Companies may set specific hardware or software requirements for remote testing roles.

Does EA Sports offer remote work?

EA Sports game testers often have the opportunity to work remotely, especially during testing phases or for certain roles that involve digital collaboration. However, availability of remote work can vary by position and location, and some roles may require on-site presence or specific equipment. Candidates should review individual job postings for specific remote work options and requirements.

How to become a Remote EA Sports Game Tester?

To become a remote EA Sports game tester, candidates typically need a strong understanding of gaming, attention to detail, and good communication skills. Relevant experience with gaming consoles or PC, familiarity with testing software, and the ability to follow detailed instructions are also important. Applying through EA's official careers page or testing platforms and demonstrating passion for sports games can improve chances.
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States with the most job openings for Remote Ea Sports Game Tester jobs include:

Infographic showing various Remote Ea Sports Game Tester job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 10% Temporary, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Re-posted 3 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see