Thick skin, you can take direct, sometimes brutal feedback and use it to improve. * Available to ... Modding or running game servers * A basic feel for how games are built * Familiarity with test ...
Thick skin, you can take direct, sometimes brutal feedback and use it to improve. * Available to ... Modding or running game servers * A basic feel for how games are built * Familiarity with test ...
Direct patrons to their seat, bathroom area and exit doors. Clear Bag Policy Worker ... Sign out after the game with the Field/Gym manager.
Direct patrons to their seat, bathroom area and exit doors. Clear Bag Policy Worker ... Sign out after the game with the Field/Gym manager.
ATHLETICS GAME DAY OPERATOR (Part-time)
Geneva, NY · On-site
$20/hr
As directed by the supervisor, providing announcements to the crowd during the game to ensure a safe, appropriate atmosphere for home athletic events * Playing prepared music via electronic device ...
ATHLETICS GAME DAY OPERATOR (Part-time)
Geneva, NY · On-site
$20/hr
As directed by the supervisor, providing announcements to the crowd during the game to ensure a safe, appropriate atmosphere for home athletic events * Playing prepared music via electronic device ...
District Athletic Game Worker
Downingtown, PA · On-site
$50/hr
Athletics/Coaching/Game Worker Date Posted: 7/15/2026 Location: Downingtown, PA Date Available ... Non-DASD applicants will be directed to contact STS to complete an application. Please ask for ...
District Athletic Game Worker
Downingtown, PA · On-site
$50/hr
Athletics/Coaching/Game Worker Date Posted: 7/15/2026 Location: Downingtown, PA Date Available ... Non-DASD applicants will be directed to contact STS to complete an application. Please ask for ...
Announcer-Announces all quarters, pre and post game * Spotter-Assists Announcer * Clock-Runs ... Director of Human Resources, 208 E. Brier St. Burnet, TX 78611; 512-756-2124.
Announcer-Announces all quarters, pre and post game * Spotter-Assists Announcer * Clock-Runs ... Director of Human Resources, 208 E. Brier St. Burnet, TX 78611; 512-756-2124.
Offensive Security Engineer - Red Team
Orlando, FL · On-site
$100 - $130/hr
... EA's games and services. Responsibilities * You will execute offensive security assessments and red ... Experience testing, bypassing, or exploiting AI‑enabled systems, LLM integrations, or agentic ...
Offensive Security Engineer - Red Team
Orlando, FL · On-site
$100 - $130/hr
... EA's games and services. Responsibilities * You will execute offensive security assessments and red ... Experience testing, bypassing, or exploiting AI‑enabled systems, LLM integrations, or agentic ...
Location: Orlando Reports to: Sr. Director Engineering, Application Security & Red Teaming Job ... testing, exploiting, and securing AI-enabled systems and LLM-integrated workflows across EA's games ...
Location: Orlando Reports to: Sr. Director Engineering, Application Security & Red Teaming Job ... testing, exploiting, and securing AI-enabled systems and LLM-integrated workflows across EA's games ...
Paid Casino Tester
Twining, MI · Remote
$25/hr
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Paid Casino Tester
Twining, MI · Remote
$25/hr
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Royal Oak, MI · On-site
$25/hr
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Royal Oak, MI · On-site
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Wixom, MI · Remote
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Wixom, MI · Remote
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Petoskey, MI · Remote
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Petoskey, MI · Remote
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Onaway, MI · Remote
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Thompsonville, MI · Remote
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Thompsonville, MI · Remote
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Lake Linden, MI · Remote
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Lake Linden, MI · Remote
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MI · Remote
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MI · Remote
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Highland Park, MI · On-site
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Bloomingdale, MI · Remote
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Bloomingdale, MI · Remote
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Grosse Pointe, MI · On-site
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Grosse Pointe, MI · On-site
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Redford, MI · Remote
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Redford, MI · Remote
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De Tour Village, MI · Remote
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Director Ea Game Tester information
See salary details
$14.18 - $14.90
4% of jobs
$14.90 - $15.63
13% of jobs
$16.18 is the 25th percentile. Wages below this are outliers.
$15.63 - $16.35
11% of jobs
$16.35 - $17.07
7% of jobs
$17.07 - $17.79
7% of jobs
The median wage is $18.24 / hr.
$17.79 - $18.51
13% of jobs
$18.51 - $19.23
13% of jobs
$19.75 is the 75th percentile. Wages above this are outliers.
$19.23 - $19.95
11% of jobs
$19.95 - $20.67
8% of jobs
$20.67 - $21.39
7% of jobs
$21.39 - $22.12
6% of jobs
$14
$18
$22
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Full-time
Re-posted 17 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see