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Remote Game Audio Jobs in Wyoming (NOW HIRING)

Remote Game Audio information

What is a remote game audio professional?

A Remote Game Audio professional is someone who specializes in creating, editing, and implementing sound effects, music, and voiceovers for video games while working from a remote location. They collaborate with game developers and other creative teams online to ensure the audio enhances the gaming experience. Their responsibilities can include sound design, audio engineering, dialogue editing, and integrating audio assets using game development tools. Remote positions allow these professionals to work for studios around the world without needing to relocate. This flexibility has become increasingly common in the game industry.

How do remote game audio professionals typically collaborate with development teams and adapt to remote workflows?

Remote Game Audio professionals often work closely with game designers, developers, and artists using collaboration tools like Slack, Zoom, or project management platforms. Clear communication and detailed documentation are essential to ensure that audio assets align with gameplay needs and project timelines. Challenges may include coordinating across time zones and managing feedback asynchronously, but regular virtual meetings and shared asset libraries help keep everyone aligned. Building strong relationships with team members, even remotely, can lead to smoother workflows and opportunities for career growth within game development studios.

What are the key skills and qualifications needed to thrive as a remote game audio professional, and why are they important?

To excel as a Remote Game Audio professional, you need expertise in sound design, audio editing, and music production, often backed by a degree in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and knowledge of game engines like Unity or Unreal is typically required. Strong communication, creativity, and the ability to collaborate remotely with development teams are essential soft skills. These competencies ensure immersive sound experiences, effective teamwork, and seamless integration of audio assets in game development.

What is the difference between Remote Game Audio vs Remote Sound Designer?

AspectRemote Game AudioRemote Sound Designer
CredentialsAudio production, music, sound design certificationsSound design, audio engineering, music production certifications
Work EnvironmentCollaborative with game developers, remote studiosIndependent or team-based, remote or studio settings
Industry UsageVideo game industry, interactive mediaMedia, film, gaming, advertising
Search & Comparison IntentFocus on game-specific audio rolesBroader audio design roles across media

Remote Game Audio specialists focus on creating soundtracks and sound effects specifically for video games, often collaborating closely with developers. Remote Sound Designers have a broader scope, working on audio for various media including film, TV, and advertising. While both roles require similar audio skills and certifications, Remote Game Audio is specialized for interactive gaming environments, whereas Remote Sound Designers work across multiple media platforms.

What are popular job titles related to Remote Game Audio jobs in Wyoming?

For Remote Game Audio jobs in Wyoming, the most frequently searched job titles are:

What job categories do people searching Remote Game Audio jobs in Wyoming look for?

The top searched job categories for Remote Game Audio jobs in Wyoming are:

What cities in Wyoming are hiring for Remote Game Audio jobs?

Cities in Wyoming with the most Remote Game Audio job openings:

Infographic showing various Remote Game Audio job openings in Wyoming as of June 2026, with employment types broken down into 5% Internship, 67% Full Time, 19% Part Time, and 9% Contract. Highlights an 100% Remote job distribution.

Senior Gameplay Designer (Combat & AI)

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$118K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 11 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization

Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades

Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies

Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles

Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players

REQUIRED SKILLS

Intuitive understanding of how second-to-second action games work and why people play them

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations

Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Outstanding oral and written communication skills

PREFERRED EXPERIENCE

Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Knowledge and perspective from playing competitive team games

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$118,000-$177,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.