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Remote Environment Concept Artist Jobs (NOW HIRING)

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

... environmental effects are both visually compelling and gameplay-readable. This is not a project ... Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... If you utilize AI in your concept process, please let us know how, and clearly disclose pieces with ...

You have: * 3+ years in game development, real-time visualization, or environment production * Deep ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

You will work within a production art environment and become flexible on creative design and ... Works from initial concept to final production stages * Maintains brand standards for client ...

New

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... environment on multiple projects at a time Ability to communicate effectively within and across ...

Free People Senior Concept Designer

NY · On-site +1

$112K - $120K/yr

This role is based at our world headquarters in Philadelphia, PA and we are open to remote ... Ability to thrive in a fast paced and team-based environment. * Excellent verbal and written ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... work environments alongside our talented colleagues or through our deep connections with our ...

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Remote Environment Concept Artist information

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How much do remote environment concept artist jobs pay per hour?

As of Jun 8, 2026, the average hourly pay for remote environment concept artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Remote Environment Concept Artist vs Remote Character Concept Artist?

AspectRemote Environment Concept ArtistRemote Character Concept Artist
Required SkillsEnvironmental design, landscape illustration, 3D modelingCharacter design, anatomy, costume illustration
Work EnvironmentCollaborates with game or film teams to create immersive environmentsWorks with storytelling teams to develop character visuals
Industry UsageUsed in gaming, film, animation for environment creationUsed in gaming, animation, film for character development

Both roles require strong artistic skills and familiarity with digital tools, often sharing similar credentials. The main difference lies in their focus: environment concept artists craft immersive worlds, while character concept artists develop characters' appearances. Understanding these distinctions helps employers and artists target the right opportunities in the creative industry.

More about Remote Environment Concept Artist jobs
What cities are hiring for Remote Environment Concept Artist jobs? Cities with the most Remote Environment Concept Artist job openings:
What are the most commonly searched types of Environment Concept Artist jobs? The most popular types of Environment Concept Artist jobs are:
What states have the most Remote Environment Concept Artist jobs? States with the most job openings for Remote Environment Concept Artist jobs include:
What job categories do people searching Remote Environment Concept Artist jobs look for? The top searched job categories for Remote Environment Concept Artist jobs are:
Infographic showing various Remote Environment Concept Artist job openings in the United States as of May 2026, with employment types broken down into 70% Full Time, and 30% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Senior VFX Artist - Art Center

Senior VFX Artist - Art Center

Snail Games USA

CA • On-site, Remote

$115K - $155K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role
We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.

This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.

You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.

Job Type: Full-Time
Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)

Responsibilities

  • Define and elevate VFX standards across multiple Unreal Engine projects

  • Monitor cross-project VFX quality and proactively identify artistic or technical risks

  • Develop solution plans before escalation to senior leadership

  • Design and build high-quality real-time VFX from concept through final implementation

  • Establish scalable, reusable Niagara systems and clean production pipelines

  • Ensure combat and environmental effects maintain gameplay readability and performance discipline

  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets

  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)

  • Create benchmarks, documentation, and best practices for consistent VFX execution

  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery

  • Operate as the single-discipline VFX authority within the Art Center

Minimum Requirements

  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)

  • Strong expertise in Niagara systems and real-time shader/material workflows

  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy

  • Experience optimizing VFX for PC and console performance targets

  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements

  • Comfort operating independently and proposing actionable solutions in ambiguous environments

  • Ability to provide clear, direct feedback across disciplines

  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5

  • Comfort using AI tools to accelerate iteration and reduce friction.

Nice to Have

  • Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)

  • Familiarity with pipeline collaboration alongside Technical Art and Engineering

  • Experience mentoring or elevating other VFX artists

  • Background supporting both game and cinematic VFX workflows

Salary Range: $115,000 - $155,000 Annually

Why Join the Snail Games USA Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.