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Remote Environment Concept Artist Jobs (NOW HIRING)

... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

You will be involved throughout the entire creative process, from concept development and sketching ... Meet project deadlines in a fast-paced creative environment. What We're Looking For * Strong ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... We seek talent that values integrity and personal growth within an environment of intense ...

... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... You thrive in collaborative environments and bring both technical ability and creative vision to ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

... environmental effects are both visually compelling and gameplay-readable. This is not a project ... Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ...

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Remote Environment Concept Artist information

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How much do remote environment concept artist jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for remote environment concept artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is the difference between Remote Environment Concept Artist vs Remote Character Concept Artist?

AspectRemote Environment Concept ArtistRemote Character Concept Artist
Required SkillsEnvironmental design, landscape illustration, 3D modelingCharacter design, anatomy, costume illustration
Work EnvironmentCollaborates with game or film teams to create immersive environmentsWorks with storytelling teams to develop character visuals
Industry UsageUsed in gaming, film, animation for environment creationUsed in gaming, animation, film for character development

Both roles require strong artistic skills and familiarity with digital tools, often sharing similar credentials. The main difference lies in their focus: environment concept artists craft immersive worlds, while character concept artists develop characters' appearances. Understanding these distinctions helps employers and artists target the right opportunities in the creative industry.

More about Remote Environment Concept Artist jobs
What cities are hiring for Remote Environment Concept Artist jobs? Cities with the most Remote Environment Concept Artist job openings:
What are the most commonly searched types of Environment Concept Artist jobs? The most popular types of Environment Concept Artist jobs are:
What states have the most Remote Environment Concept Artist jobs? States with the most job openings for Remote Environment Concept Artist jobs include:
What job categories do people searching Remote Environment Concept Artist jobs look for? The top searched job categories for Remote Environment Concept Artist jobs are:
Infographic showing various Remote Environment Concept Artist job openings in the United States as of May 2026, with employment types broken down into 70% Full Time, and 30% Contract. Highlights an 100% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Posted 5 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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