If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
If you love building environments and believable spaces we'd like to meet you. Our headquarters is ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$26 - $38/hr
Deliver a complete environment area (assets + assembly + materials) that matches concept and art ... Remote
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$26 - $38/hr
Deliver a complete environment area (assets + assembly + materials) that matches concept and art ... Remote
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$26 - $38/hr
Deliver a complete environment area (assets + assembly + materials) that matches concept and art ... Remote
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$26 - $38/hr
Deliver a complete environment area (assets + assembly + materials) that matches concept and art ... Remote
Floorplan Artist
Tampa, FL · Remote
$120K - $143K/yr
Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ... in a fully remote environment. Skills and Attributes: This position requires excellent ...
Floorplan Artist
Tampa, FL · Remote
$120K - $143K/yr
Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ... in a fully remote environment. Skills and Attributes: This position requires excellent ...
Floorplan Artist
Tampa, FL · Remote
Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ... in a fully remote environment. Skills and Attributes: This position requires excellent ...
Quick apply
Floorplan Artist
Tampa, FL · Remote
Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ... in a fully remote environment. Skills and Attributes: This position requires excellent ...
Senior Environment Artist
$130K - $155K/yr
We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture. We are currently seeking a Senior Environment Artist to become a vital part of ...
Senior Environment Artist
$130K - $155K/yr
We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture. We are currently seeking a Senior Environment Artist to become a vital part of ...
Asset Artist (Remote)
Los Angeles, CA · Remote
... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
From initial concept art to final in-game elements, we are crafting a compelling aesthetic ... We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep ... This position is not open to fully remote status at this time.
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... We seek talent that values integrity and personal growth within an environment of intense ...
Technical Artist
Chicago, IL · On-site +1
$130K - $156K/yr
Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... We seek talent that values integrity and personal growth within an environment of intense ...
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ... This position is not open to fully remote status at this time.
CONTRACT - Environment Artist I (NST)
Redmond, WA · On-site +1
As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ... This position is not open to fully remote status at this time.
Asset Artist
Los Angeles, CA · On-site +1
... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Asset Artist
Los Angeles, CA · On-site +1
... environments, vehicles, weapons, and props from concept through final implementation. * Model ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...
Remote Environment Concept Artist information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do remote environment concept artist jobs pay per hour?
What is the difference between Remote Environment Concept Artist vs Remote Character Concept Artist?
| Aspect | Remote Environment Concept Artist | Remote Character Concept Artist |
|---|---|---|
| Required Skills | Environmental design, landscape illustration, 3D modeling | Character design, anatomy, costume illustration |
| Work Environment | Collaborates with game or film teams to create immersive environments | Works with storytelling teams to develop character visuals |
| Industry Usage | Used in gaming, film, animation for environment creation | Used in gaming, animation, film for character development |
Both roles require strong artistic skills and familiarity with digital tools, often sharing similar credentials. The main difference lies in their focus: environment concept artists craft immersive worlds, while character concept artists develop characters' appearances. Understanding these distinctions helps employers and artists target the right opportunities in the creative industry.

Full-time
This job post has expired today. Applications are no longer accepted.
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US