This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
... with Environment Art, Concept Art, and Engineering to develop materials that are visually ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
... with Environment Art, Concept Art, and Engineering to develop materials that are visually ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
... with Environment Art, Concept Art, and Engineering to develop materials that are visually ... Remote
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
... with Environment Art, Concept Art, and Engineering to develop materials that are visually ... Remote
... Artist (Remote) to join our team as a Contract-to-Full Time hire. This role, in a small agency ... concept to execution. Must have excellent visual design skills with deep experience in direct ...
Quick apply
... Artist (Remote) to join our team as a Contract-to-Full Time hire. This role, in a small agency ... concept to execution. Must have excellent visual design skills with deep experience in direct ...
Marketing Artist (Contract) (Remote)
Boulder, CO · Remote
$130K - $155K/yr
Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... If you utilize AI in your concept process, please let us know how, and clearly disclose pieces with ...
Quick apply
Marketing Artist (Contract) (Remote)
Boulder, CO · Remote
$130K - $155K/yr
Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... If you utilize AI in your concept process, please let us know how, and clearly disclose pieces with ...
Senior VFX Artist - Art Center
Culver City, CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Senior VFX Artist - Art Center
Culver City, CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Senior VFX Artist - Art Center
CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Senior VFX Artist - Art Center
CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Senior VFX Artist - Art Center
Beverly Hills, CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Quick apply
Senior VFX Artist - Art Center
Beverly Hills, CA · On-site +1
$115K - $155K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Design and build high-quality real-time VFX from concept through final implementation * Establish ...
Level Designer
Bellevue, WA · On-site +1
$123K/yr
Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... You'll collaborate closely with environment artists, gameplay programmers, and world builders to ...
Level Designer
Bellevue, WA · On-site +1
$123K/yr
Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... You'll collaborate closely with environment artists, gameplay programmers, and world builders to ...
Sr. Product Manager, Partners & Integrations (Remote - US)
Manhattan, NY · On-site +1
$139K - $183K/yr
About The Role We are building the platform that powers the performing arts; not just ticketing ... You have a track record of driving integrations or platform features from concept through launch in ...
Sr. Product Manager, Partners & Integrations (Remote - US)
Manhattan, NY · On-site +1
$139K - $183K/yr
About The Role We are building the platform that powers the performing arts; not just ticketing ... You have a track record of driving integrations or platform features from concept through launch in ...
Graphic Designer (Remote - US)
$60K - $65K/yr
You'll partner with marketers and internal stakeholders to concept, produce, and deliver work on ... Bachelor's degree in graphic arts, web design, or a related field * 2+ years of design experience ...
Graphic Designer (Remote - US)
$60K - $65K/yr
You'll partner with marketers and internal stakeholders to concept, produce, and deliver work on ... Bachelor's degree in graphic arts, web design, or a related field * 2+ years of design experience ...
Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
... multi-artist pipeline. We are looking for someone who is highly organized, proactive, detail ... Estimated 15-26 weeks of remote, full-time production * Project-based / freelance with potential ...
Quick apply
Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
... multi-artist pipeline. We are looking for someone who is highly organized, proactive, detail ... Estimated 15-26 weeks of remote, full-time production * Project-based / freelance with potential ...
Custom Jewelry Project Manager (Remote)
Cambridge, MA · Remote
$65K - $68K/yr
Communicate design revisions to our CAD designers and concept sketch artists * Share and discuss ... and remote candidates. Our business is fully online, so no in-office presence is required.
Quick apply
Custom Jewelry Project Manager (Remote)
Cambridge, MA · Remote
$65K - $68K/yr
Communicate design revisions to our CAD designers and concept sketch artists * Share and discuss ... and remote candidates. Our business is fully online, so no in-office presence is required.
Art Director (Remote - Indiana)
Fort Wayne, IN · On-site +1
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Indiana)
Fort Wayne, IN · On-site +1
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Florida)
Miami, FL · Remote
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Florida)
Miami, FL · Remote
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Georgia)
Savannah, GA · On-site +1
$112K - $118K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Georgia)
Savannah, GA · On-site +1
$112K - $118K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Indiana)
Fort Wayne, IN · Remote
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Indiana)
Fort Wayne, IN · Remote
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Wisconsin)
Milwaukee, WI · Remote
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Wisconsin)
Milwaukee, WI · Remote
$119K - $125K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Ohio)
Columbus, OH · On-site +1
$116K - $122K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Ohio)
Columbus, OH · On-site +1
$116K - $122K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Remote Creature Concept Artist information
See salary details
$120K - $122.4K
1% of jobs
$122.4K - $124.8K
0% of jobs
$126.7K is the 25th percentile. Wages below this are outliers.
$124.8K - $127.2K
31% of jobs
The median wage is $128.2K / yr.
$127.2K - $129.6K
46% of jobs
$129.6K - $132K
0% of jobs
$132K - $134.5K
0% of jobs
$134.5K - $136.9K
0% of jobs
$136.9K - $139.3K
0% of jobs
$139.3K - $141.7K
0% of jobs
$141.7K - $144.1K
0% of jobs
$144.1K - $146.5K
22% of jobs
$120K
$132.8K
$146.5K
How much do remote creature concept artist jobs pay per year?
What is the difference between Remote Creature Concept Artist vs Remote Character Concept Artist?
| Aspect | Remote Creature Concept Artist | Remote Character Concept Artist |
|---|---|---|
| Required Skills | Creature anatomy, creature design, environmental integration | Human anatomy, character design, personality development |
| Work Environment | Collaborates with game/film teams remotely, often in creative studios | Works remotely with game/film teams, focusing on character development |
| Industry Usage | Video games, animation, film involving creature design | Video games, animation, film involving character creation |
Remote Creature Concept Artists focus on designing creatures, emphasizing anatomy and environmental fit, while Remote Character Concept Artists specialize in human or humanoid characters. Both roles require strong artistic skills and collaboration in remote settings, but their focus areas differ, aligning with different project needs in entertainment industries.
How does a remote creature concept artist typically collaborate with art directors and other team members across different time zones?
What are the key skills and qualifications needed to thrive as a Remote Creature Concept Artist, and why are they important?
What are Remote Creature Concept Artists?

Full-time
Medical, Dental, Vision, Retirement, PTO
Posted 14 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
- Resume + portfolio link required.
- An art test may be required as part of the process.
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
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About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US