2

Remote Creature Concept Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

Concept or direct concept artists to establish visual direction and stylistic cohesion ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

Concept or direct concept artists to establish visual direction and stylistic cohesion. Collaborate ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

... Concept or direct concept artists to establish visual direction and stylistic cohesion. • ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Graphic Artist, Remote

$130K - $155K/yr

This remote role offers the opportunity to design for our local, national, and corporate businesses ... Must have strong design skills and the ability to take a project from concept to completion, or ...

Showing results 21-40

Remote Creature Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote creature concept artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for remote creature concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is a remote creature concept artist?

Remote Creature Concept Artists are creative professionals who specialize in designing original and imaginative creatures for various media such as video games, movies, and animation. They typically work from a remote location, collaborating with art directors and development teams through digital platforms. Their job involves sketching, rendering, and refining creature designs that align with the project's vision and narrative. Strong artistic skills, imagination, and proficiency in digital illustration tools are essential for this role. Working remotely, they must also have good communication and time management abilities.

How does a remote creature concept artist typically collaborate with art directors and other team members across different time zones?

As a remote creature concept artist, collaboration with art directors, animators, and other artists often happens through digital communication tools like Slack, Zoom, and project management platforms such as Asana or Jira. Teams usually set up regular virtual meetings to review progress, discuss feedback, and align on creative vision. Working across time zones can be challenging, so clear documentation, timely file sharing, and flexibility in scheduling are important. Artists are often expected to communicate proactively and maintain organized work files to ensure seamless handoffs and feedback cycles.

What are the key skills and qualifications needed to thrive as a remote creature concept artist, and why are they important?

To thrive as a Remote Creature Concept Artist, you need strong artistic ability in anatomy, design, and visual storytelling, often supported by a relevant art degree or portfolio. Proficiency in digital painting tools like Adobe Photoshop, Corel Painter, and 3D modeling software such as ZBrush is typically required. Creativity, self-motivation, and effective communication are crucial soft skills for collaborating remotely and conveying imaginative concepts. These skills ensure the artist can produce original, high-quality creature designs that align with project goals and facilitate smooth teamwork in a remote environment.

What is the difference between Remote Creature Concept Artist vs Remote Character Concept Artist?

AspectRemote Creature Concept ArtistRemote Character Concept Artist
Required SkillsCreature anatomy, creature design, environmental integrationHuman anatomy, character design, personality development
Work EnvironmentCollaborates with game/film teams remotely, often in creative studiosWorks remotely with game/film teams, focusing on character development
Industry UsageVideo games, animation, film involving creature designVideo games, animation, film involving character creation

Remote Creature Concept Artists focus on designing creatures, emphasizing anatomy and environmental fit, while Remote Character Concept Artists specialize in human or humanoid characters. Both roles require strong artistic skills and collaboration in remote settings, but their focus areas differ, aligning with different project needs in entertainment industries.

More about Remote Creature Concept Artist jobs

What cities are hiring for Remote Creature Concept Artist jobs?

Cities with the most Remote Creature Concept Artist job openings:

What are the most commonly searched types of Creature Concept Artist jobs?

The most popular types of Creature Concept Artist jobs are:

What states have the most Remote Creature Concept Artist jobs?

States with the most job openings for Remote Creature Concept Artist jobs include:

Infographic showing various Remote Creature Concept Artist job openings in the United States as of August 2026, with employment types broken down into 63% Full Time, 5% Temporary, and 32% Contract. Highlights an 100% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Contractor

Posted 19 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/