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Remote Creature Concept Artist Jobs (NOW HIRING)

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Defines artistic direction and drives results through collaboration. * Understands concept artwork ...

Collaborate with project leads, concept artists, and designers * Brainstorm ideas and create rapid ... Active and passionate Sky player This position is available for remote work for candidates within ...

You should be comfortable taking assets from concept through final in-engine implementation ... We're looking for artists of all levels who can operate independently, bring thoughtful creative ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... concept to completion * Solid experience profiling and optimizing shaders and vfx on multiple ...

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Remote Creature Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote creature concept artist jobs pay per year?

As of Jul 23, 2026, the average yearly pay for remote creature concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Creature Concept Artist vs Remote Character Concept Artist?

AspectRemote Creature Concept ArtistRemote Character Concept Artist
Required SkillsCreature anatomy, creature design, environmental integrationHuman anatomy, character design, personality development
Work EnvironmentCollaborates with game/film teams remotely, often in creative studiosWorks remotely with game/film teams, focusing on character development
Industry UsageVideo games, animation, film involving creature designVideo games, animation, film involving character creation

Remote Creature Concept Artists focus on designing creatures, emphasizing anatomy and environmental fit, while Remote Character Concept Artists specialize in human or humanoid characters. Both roles require strong artistic skills and collaboration in remote settings, but their focus areas differ, aligning with different project needs in entertainment industries.

How does a remote creature concept artist typically collaborate with art directors and other team members across different time zones?

As a remote creature concept artist, collaboration with art directors, animators, and other artists often happens through digital communication tools like Slack, Zoom, and project management platforms such as Asana or Jira. Teams usually set up regular virtual meetings to review progress, discuss feedback, and align on creative vision. Working across time zones can be challenging, so clear documentation, timely file sharing, and flexibility in scheduling are important. Artists are often expected to communicate proactively and maintain organized work files to ensure seamless handoffs and feedback cycles.

What are the key skills and qualifications needed to thrive as a Remote Creature Concept Artist, and why are they important?

To thrive as a Remote Creature Concept Artist, you need strong artistic ability in anatomy, design, and visual storytelling, often supported by a relevant art degree or portfolio. Proficiency in digital painting tools like Adobe Photoshop, Corel Painter, and 3D modeling software such as ZBrush is typically required. Creativity, self-motivation, and effective communication are crucial soft skills for collaborating remotely and conveying imaginative concepts. These skills ensure the artist can produce original, high-quality creature designs that align with project goals and facilitate smooth teamwork in a remote environment.

What are Remote Creature Concept Artists?

Remote Creature Concept Artists are creative professionals who specialize in designing original and imaginative creatures for various media such as video games, movies, and animation. They typically work from a remote location, collaborating with art directors and development teams through digital platforms. Their job involves sketching, rendering, and refining creature designs that align with the project's vision and narrative. Strong artistic skills, imagination, and proficiency in digital illustration tools are essential for this role. Working remotely, they must also have good communication and time management abilities.
More about Remote Creature Concept Artist jobs
What cities are hiring for Remote Creature Concept Artist jobs? Cities with the most Remote Creature Concept Artist job openings:
What are the most commonly searched types of Creature Concept Artist jobs? The most popular types of Creature Concept Artist jobs are:
What states have the most Remote Creature Concept Artist jobs? States with the most job openings for Remote Creature Concept Artist jobs include:
Infographic showing various Remote Creature Concept Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Principal Concept Artist

PUBG Madglory

Madison, WI โ€ข On-site, Remote

$128K - $147K/yr

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and drives results through collaboration.
  • Understands concept artwork not as standalone images but as part of the game experience.
  • Can rapidly visualize ideas and explore a wide range of possibilities.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the project's visual direction and establish and maintain concept art quality standards.
  • Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction.
  • Explore visual directions from the early ideation stage and establish the project's visual language.
  • Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output.
  • Review work from team members and outsource artists and provide clear feedback.
  • Build and maintain style guides and visual references.
  • Quickly present alternatives when project direction shifts and reestablish the visual direction.
  • Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.
Qualifications:
  • 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character or environment concept art.
  • Strong visual design capabilities across characters, environments, and other domains.
  • Deep understanding of form, structure, color, and lighting.
  • Ability to produce work ranging from rapid ideation sketches to highly polished concept pieces.
  • Understanding of the 3D production pipeline.
  • Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with weekly ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience with style development and building visual guides.
  • Experience working on games developed across multiple countries.
  • Experience working across a variety of game genres and styles.
  • Understanding of the production pipeline including 3D, lighting, and shaders.
  • Experience collaborating with outsource vendors.
  • Experience with storytelling-driven visual development.
  • Multi-platform (PC/Console) development experience.
  • Experience defining visual direction in the early stages of a project and maintaining it through completion.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.