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Remote 3D Graphics Software Engineer Jobs (NOW HIRING)

Senior Graphics Shader Compiler Engineer

OR · On-site +1

$139K - $172K/yr

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better ...

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

... 3D scene from our remote graphics engine. This is a "back of the front-end" role, where your ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

... 3D models, animations, animation rigs, UI Design and textures using computer graphics software ... Understanding of automation and preparation of Engineering models from cad software like Solidworks ...

Software Engineer, Graphics & Media

$143K - $177K/yr

The Pixel Engine team is looking for engineers with domain expertise in Media processing and ... Qualifications : Required : • 5+ years of professional experience shipping software with a ...

Software Engineer - Graphics & Media

San Francisco, CA · On-site +1

$164K - $203K/yr

The Pixel Engine team is looking for engineers with domain expertise in Media processing and ... We'd love to hear from you if you have: * 5+ years of professional experience shipping software ...

Showing results 41-60

Remote 3d Graphics Software Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do remote 3d graphics software engineer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for remote 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

More about Remote 3d Graphics Software Engineer jobs

What cities are hiring for Remote 3D Graphics Software Engineer jobs?

Cities with the most Remote 3D Graphics Software Engineer job openings:

What are the most commonly searched types of 3D Graphics Software Engineer jobs?

The most popular types of 3D Graphics Software Engineer jobs are:

What states have the most Remote 3D Graphics Software Engineer jobs?

States with the most job openings for Remote 3D Graphics Software Engineer jobs include:

What are popular job titles related to Remote 3D Graphics Software Engineer jobs?

For Remote 3D Graphics Software Engineer jobs, the most frequently searched job titles are:

Infographic showing various Remote 3D Graphics Software Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 86% Full Time, 9% Part Time, and 3% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Senior Graphics Shader Compiler Engineer

OR • On-site, Remote

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

$139K - $172K/yr

Full-time

Posted 14 days ago


Key responsibilities

  • Work on the design and implementation of significant parts of the compiler.

  • Perform performance analysis and develop new optimizations for the compiler.

  • Collaborate with global teams to coordinate improvements and resolve problems related to the compiler and GPU software.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces.

Would you like to add this to your accomplishments. We need you as a key member of a talented team of compiler engineers that is working on a core compiler component for our graphics drivers as well as for accelerating general purpose computation on the GPU. You will be solving critical problems working alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy.

If this sounds like a fun challenge, we want to hear from you. What you'll be doing: Work on design and implementation of significant parts of the compiler. Work on performance analysis and design/implementation of new optimizations.

Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions. Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies. Contribute to open-source projects (LLVM, DXC - HLSL compiler).

Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos. Participate and contribute to the future of SPIR-V as a standard graphics interchange format. What we need to see: BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.

8+ years of experience and strong background in compilers. You would need strong C/C++ programming skills, as well as a deep understanding of parallel programming models. Experience with compiler optimizations, especially working with LLVM infrastructure.

Ways to stand out from the crowd: Experience developing CUDA, DirectX, OpenGL/Vulkan applications Background with developing compiler optimizations and code generation for GPUs. Ability to do code generation and building a good compiler framework. With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers.

We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until September 4, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US