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Overnight Unity Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline ...

Senior Technical Artist

San Francisco, CA · On-site

$200K - $212K/yr

Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our ... Strong experience developing tools or workflows for Unity. * Strong experience with DCC tools such ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

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Overnight Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do overnight unity technical artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for overnight unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Overnight Unity Technical Artists, and how can they be addressed?

Overnight Unity Technical Artists often work during non-standard hours, which can present challenges such as limited real-time collaboration with daytime team members and the need to troubleshoot issues independently. Staying organized, maintaining thorough documentation, and using clear communication tools can help bridge the gap between shifts. It's also important to participate in regular check-ins or handovers to ensure continuity in asset development and integration. Building a strong workflow for version control and asset management can make solo overnight work smoother and more efficient.

What are the key skills and qualifications needed to thrive as an Overnight Unity Technical Artist, and why are they important?

To thrive as an Overnight Unity Technical Artist, you need strong proficiency in Unity, 3D modeling, scripting (C#), and a solid understanding of art pipelines, usually supported by a relevant degree or equivalent experience. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems, as well as knowledge of rendering, lighting, and shader creation, is typically required. Excellent problem-solving abilities, clear communication, and adaptability are crucial soft skills for collaborating with global teams and addressing issues that arise during overnight shifts. These skills ensure high-quality asset integration, efficient troubleshooting, and smooth production workflows, which are vital for meeting project deadlines and maintaining visual fidelity.

What is an Overnight Unity Technical Artist?

An Overnight Unity Technical Artist is a professional who specializes in bridging the gap between artists and programmers during overnight shifts, ensuring that art assets are properly integrated into Unity game engine projects. They work on optimizing art pipelines, troubleshooting technical issues, and supporting the production team by creating tools or scripts to streamline workflows. Their responsibilities often include implementing visual effects, improving performance, and ensuring assets meet technical requirements, all while collaborating closely with other team members to maintain project quality during off-hours.
More about Overnight Unity Technical Artist jobs
What cities are hiring for Overnight Unity Technical Artist jobs? Cities with the most Overnight Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Overnight Unity Technical Artist jobs? States with the most job openings for Overnight Unity Technical Artist jobs include:
What job categories do people searching Overnight Unity Technical Artist jobs look for? The top searched job categories for Overnight Unity Technical Artist jobs are:
Infographic showing various Overnight Unity Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

$130K - $155K/yr

Full-time

Re-posted 3 days ago


Job description

Job Summary:
Bellota Labs is building a next-generation iGaming mobile app that focuses on rich visuals and seamless experiences. They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical execution, collaborating with designers and engineers to ensure high-quality asset integration in Unity3D.
Responsibilities:
• Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
• Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
• Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
• Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
• Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
• Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Qualifications:
Required:
• Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
• Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
• Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
• Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
• Deep understanding of rendering performance optimization across mobile and WebGL targets.
• Experience with cross-platform deployment (iOS, Android, WebGL).
• Knowledge of asset compression, texture atlases, and memory management techniques.
• Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
• Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
• Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
• Excellent collaboration and communication skills across design and engineering.
• Strong problem-solving ability and eye for detail.
• Comfortable in fast-paced, iterative development environments (Agile/Scrum).
• Passion for gaming and creating polished, visually engaging player experiences.
• Bachelor’s degree in a relevant field
Preferred:
• Experience with WebGL performance tuning and lightweight shader optimization.
• Exposure to multiplayer gameplay systems and client–server synchronization.
• Experience in procedural asset generation or VFX graph systems.
• Familiarity with analytics, events, or gameplay telemetry integration.
Company:
Founded in , the company is headquartered in , , with a team of 11-50 employees. The company is currently Early Stage.