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Overnight Unity Technical Artist Jobs (NOW HIRING)

Technical Artist II

Reno, NV · Hybrid

$58.38K - $108.60K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal ...

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist II

Reno, NV · Hybrid

$58.38K - $108.60K/yr

Hybrid, connected to the IGT office in We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118.60K - $141.90K/yr

Your Role As a Senior Technical Artist specializing in real-time engines, you will act as a bridge ... Design and implement custom shaders using Shader Graph (Unity) or Material Editor/Blueprints ...

Technical Artist

Cincinnati, OH · On-site

$121.90K - $145.80K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Technical Artist

Cincinnati, OH · On-site

$121.90K - $145.80K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical ...

Pipeline Technical Artist

Sunnyvale, CA · On-site

$173.40K - $232.93K/yr

About the role We are looking for a Pipeline Technical Artist/Technical Director to drive the ... Frostbite, Unity) * Houdini experience * HLSL/GLSL experience * Experience with Machine Learning

Senior Technical Artist

Irvine, CA · On-site

$120K - $150K/yr

A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape ... Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players.

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Senior Technical Artist

Irvine, CA · On-site

$120K - $150K/yr

A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape ... Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players.

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

OR

$126.90K - $151.80K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...

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Overnight Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do overnight unity technical artist jobs pay per year?

As of Jun 4, 2026, the average yearly pay for overnight unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Overnight Unity Technical Artist, and why are they important?

To thrive as an Overnight Unity Technical Artist, you need strong proficiency in Unity, 3D modeling, scripting (C#), and a solid understanding of art pipelines, usually supported by a relevant degree or equivalent experience. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems, as well as knowledge of rendering, lighting, and shader creation, is typically required. Excellent problem-solving abilities, clear communication, and adaptability are crucial soft skills for collaborating with global teams and addressing issues that arise during overnight shifts. These skills ensure high-quality asset integration, efficient troubleshooting, and smooth production workflows, which are vital for meeting project deadlines and maintaining visual fidelity.

What are some common challenges faced by Overnight Unity Technical Artists, and how can they be addressed?

Overnight Unity Technical Artists often work during non-standard hours, which can present challenges such as limited real-time collaboration with daytime team members and the need to troubleshoot issues independently. Staying organized, maintaining thorough documentation, and using clear communication tools can help bridge the gap between shifts. It's also important to participate in regular check-ins or handovers to ensure continuity in asset development and integration. Building a strong workflow for version control and asset management can make solo overnight work smoother and more efficient.

What is an Overnight Unity Technical Artist?

An Overnight Unity Technical Artist is a professional who specializes in bridging the gap between artists and programmers during overnight shifts, ensuring that art assets are properly integrated into Unity game engine projects. They work on optimizing art pipelines, troubleshooting technical issues, and supporting the production team by creating tools or scripts to streamline workflows. Their responsibilities often include implementing visual effects, improving performance, and ensuring assets meet technical requirements, all while collaborating closely with other team members to maintain project quality during off-hours.

What is the average salary for a technical artist?

The average salary for a technical artist varies by experience and location but generally ranges from $70,000 to $120,000 annually. In the gaming and animation industries, technical artists with specialized skills in tools like Maya, Houdini, or Unity can command higher salaries, especially with experience and proficiency in scripting or programming languages.
More about Overnight Unity Technical Artist jobs
What cities are hiring for Overnight Unity Technical Artist jobs? Cities with the most Overnight Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Overnight Unity Technical Artist jobs? States with the most job openings for Overnight Unity Technical Artist jobs include:
What job categories do people searching Overnight Unity Technical Artist jobs look for? The top searched job categories for Overnight Unity Technical Artist jobs are:
Infographic showing various Overnight Unity Technical Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist II

Technical Artist II

IGT

Reno, NV • Hybrid

$58.38K - $108.60K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


IGT rating

7.5

Company rating: 7.5 out of 10

Based on 49 frontline employees who took The Breakroom Quiz

216th of 416 rated machine equipment manufacturers


Job description

IGT, where innovation meets entertainment on a global scale!  From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiences-powered by worldclass content, strong technical and commercial capabilities and nurtured by a culture of collaboration, accountability, and ownership.

 

Whether it's spinning reels, placing bets, or enabling secure payments, we turn innovation into impact through disciplined execution and longterm value creation. With a team of over 6,000 employees across 30+ countries and products delivered in more than 100 jurisdictions worldwide, we operate at scale while staying closely connected to costumers we serve. If you're ready to bring your talent to a team shaping the future of entertainment, your next big move starts here - www.igt.com.

Role Overview

Hiring location: Reno, Nevada, USA

Employment type: Full-time position through employment contract

Requirement: Candidates must be legally authorized to work full-time in the United States

Work setup: Hybrid, connected to the IGT office in

We are looking for a Technical Artist (Unity) at a developing (P2) level who is passionate about game development and visual presentation. This role is ideal for individuals with foundational experience in Unity, VFX, and game pipelines, who are eager to grow and contribute to high-quality gaming products.

The candidate will work closely with cross-functional teams including artists, engineers, and producers to support development, improve workflows, and ensure high-quality delivery of game features.

What You Will Do
  • Support development of game features and presentation elements within Unity 
  • Work on VFX elements including particle systems, shaders, and materials 
  • Assist in test planning, edge-case validation, and QA support 
  • Collaborate with cross-functional teams to ensure alignment and smooth delivery 
  • Communicate project status, risks, and challenges effectively 
  • Contribute to debugging and resolving game scene or performance issues 
  • Support implementation of features ensuring they are testable and meet quality standards 
  • Participate in design discussions and contribute to feature planning
Skills & Responsibilities
  • Work with Unity tools including particle systems, shaders, and visual effects 
  • Apply standard workflows and development practices 
  • Maintain and update workflows using project management tools 
  • Identify and communicate risks related to performance and visual clarity 
  • Manage tasks effectively and meet delivery timelines
  • Support integration and testing of game features
What We're Looking For

Must Have:

  • Basic understanding of game development concepts (UI, lighting, game rules, etc.) 
  • Experience or familiarity with Unity (VFX, shaders, materials) 
  • Knowledge of Agile workflows and collaboration tools 
  • Ability to debug and troubleshoot common issues with guidance 
  • Good communication and teamwork skills 
  • Understanding of multiple product types (e.g., Stepper, Video games) 


Nice to Have:

  • Exposure to different SDKs or game engines 
  • Experience working across multiple platforms or cabinet types 
  • Familiarity with performance optimization in Unity 


Experience

  • Experience contributing to features or fixes within a project 
  • Participation in feature design with guidance from senior team members 
  • Exposure to full project lifecycle (at least one project contribution) 
  • Experience collaborating with cross-functional teams (artists, engineers, QA) 
  • Involvement in troubleshooting issues and improving workflows
Key Competencies
  • Strong learning mindset and adaptability 
  • Ability to work independently with guidance 
  • Problem-solving and analytical thinking 
  • Effective communication and collaboration 

#LI-AM1

#LI-HYBRID

  • Strong learning mindset and adaptability 
  • Ability to work independently with guidance 
  • Problem-solving and analytical thinking 
  • Effective communication and collaboration 

#LI-AM1

#LI-HYBRID

At IGT, we believe compensation should be as individual as you are, reflecting your skills, experience, background, and location. For this role, the starting compensation range is $58,380 to $108,600, with flexibility to adjust higher or lower based on the full scope of qualifications. We proudly comply with all applicable local pay transparency laws and collective bargaining agreements.

And compensation is just the beginning. Our Total Rewards program is designed to support your success, both professionally and personally, and may include:

  • Commission opportunities for eligible sales roles
  • Discretionary bonus potential for non-sales positions
  • Comprehensive benefits, including medical, dental, vision, life, accident, and disability insurance
  • A 401(k) Savings Plan with company contributions to help you plan for the future
  • Tuition reimbursement to support continued learning and growth
  • Paid time off to rest, recharge, and reset
  • Wellness programs that support your overall well-being
  • Identity theft protection for added peace of mind

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Benefits

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About IGT

Sourced by ZipRecruiter

IGTis a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across all channels and regulated segments, from Lotteries and Gaming Machines to Sports Betting and Digital. Leveraging a wealth of compelling content, substantial investment in innovation, player insights, operational expertise, and leading-edge technology, our solutions deliver unrivaled gaming experiences that engage players and drive growth. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

London, Greater London, GB

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